I’ll first start by saying I love Halo - all things Halo. And I’ve put hours into every game. I don’t like pointless hate but I equally don’t like constant praise without a clear open dialog for constructive criticism - so here it is.
Halo Infinite is oddly inconsistent to me. I’ll break it down by animations, graphics, “feel” and first person POV, physics and effects. Strange categories I know but it works for what I want to convey.
Animations - some of the ones in the game are the best in the series. Commando is awesome, sidekick, AR, etc. But it also has something like the BR, which used to have some the cleanest animations in the game. I won’t be the first to say it’s clunky and just strange looking - choppy at best and definitely not smooth or satisfying. Same with shooting after a reload with some weapons, just feels very out of date. Not to mention how jarring the melee is, almost as if there need to be more animation frames. It’s hard for me to put my finger on it but these types of animations take me out of the game.
Graphics - i know I’ll get hate for this but I personally think the game ranges from fantastic / beautiful to pretty bad. Arena maps like Bazaar look amazing - true next gen experience that look up to snuff with games made in the last few years, solid baked lighting, good texture detail and geometry, and great player blending into the environment (something halo 4 really had to compromise to run on the 360). However, I was seriously disappointed with the BTB map fragmentation. Man, I know this sounds terrible and I’m trying so hard to not be negative but I’ll be frank - it looks bad. It really does, and I just don’t understand why. I feel like they weren’t able to put the same time and attention that they did for the arena maps. Back in 3 and Reach and even 4 I felt the BTB maps held the same consistency as the arena ones, but here this map has some terribly looking trees and rocks with strange looking textures. Unfinished at best. The map has the same tree downsized all over which is pretty funny, the rocks look forged in, and I don’t know the lighting just hits in a way that looks very Xbox 360 era. However, the corridors and the inside areas look great. And from a distance the forerunner structure looks amazing - huge props for the classic forerunner vibes really nailed the art direction. Just not the graphical execution.
”Feel” and POV - the game just feels really choppy sometimes. And I don’t mean slow, i just mean choppy. Halo 3 felt smooth, 5 felt very buttery, 4 was a little choppy, but this one just ranges from smooth encounters to very jagged engagements. Again, it’s hard to put my finger on it but things like lunge distance + animations, delay in hitting a wall while grappling, vehicle collision, vehicle handling, melee satisfaction, zoom, shield effects and shield pop. Just doesn’t feel like a cohesive experience. You can disagree and that’s ok, but I know I’m not the only one on this. And one big gripe is how bad the BR looks in hand. I know they upped the detail since the 2020 reveal but something just doesn’t look right. It still has this plastic-like look that frankly still doesn’t look finished. And something about the hand positioning and feel while shooting feels off - this doesn’t apply to all other guns of course. I know we have time til launch and it’s an old build so I hope this is addressed.
Physics and effects - this one is pretty straightforward. A lot of the effects feel extremely flat. The explosion effects have this 2D look that have been introduced since 4. Like when a vehicle explodes I hate to say that last looked best in Halo Reach. The particle effects seem inconsistent and just toy-like, the same feeling that pushed me away from Halo 5 Warzone. This isn’t super applicable to arena as those small-scale effects are superb, more regarding BTP/vehicles here. Still, some of the physics seems odd. We all know about the gravity hammer, there’s a known fix for changing grenade jumps etc. Good example: things like the man cannon - it always had this soft and nostalgic feel to it that cuddled you and squished up and shot you. This awesome use of the physics engine that felt like building kinetic energy from potential. Since Halo 4 it’s felt like a flat shot out with no attention to that feeling. That exact principle can be applied to vehicular consistency, and other feelings of lackluster cohesiveness here.
Conclusion: I know this is a scattered thoughts thread. I love halo and I know it’s been really tough for 343 to pull this off during COVID, it’s the best halo arena gameplay for me since 3 and in terms of actual FUN I think it’s amazing. Friends love playing it together and I’m having a blast. Huge props for what the team there has been able to accomplish since then - working with a massive cross functional team to address individual team passions with competitive play with high community asks and expectations is really hard I’m sure. And what we’ve been delivered on has been hitting the mark for many people. I have high hopes for the future of halo and I love seeing all the community feedback and content. I’m not trying to hate on the game so please don’t make this a negative and cynical thread or attack other people for their beliefs. We all love halo for different reasons and came into the franchise at different games / points in our life. This is just my thought pattern and am open to see if there are those who agree or kindly disagree. Thanks y’all:)
note: Xbox Series X