The future of Team Slayer: What did you vote for?

In case you didn’t know, the Team Slayer playlist has been under the almighty eyes of 343i, who are considering whether or not the Title Update should apply to this playlist. They have, as of today, given us the choice to choose whether to keep to vanilla Reach, or to convert to the new Title update settings, with reduced bloom, Armor Lock and Active Camo changes, and Bleed-Through. You vote by simply playing either a Vanilla or Title update game, and the results will be added up later on in the month.

So, I ask you, which setting did you vote for and why?

Picked TU

Why? Because I’ve been begging for something to happen that will get me off my AL crutch and start to play with skill. Also, change is the law of life. It’s something that’s inevitable, even in our comfortable gaming lives.

However, I am excited to see if it will be implemented because, as of now, I see nothing wrong with it.

Removed by user

“TU” is the worth thing that happened to Halo R. We don’t need it. Let people choose if they want to make vanilla or TU updated separatly . Thanks the vote , only TU is choosen, because they do not know what is that. But IT’S SUCKs sorry . If TU stays in Team Slayer a lot gamers will leave this game and me the first , and it won’t be a good ad for the future …
You wanted to show us an another way to play, but you have to agree at least that the major opinions is more important than your’s (343)

You did not make this game , so don’t change it

> “TU” is the worth thing that happened to Halo R. We don’t need it. Let people choose if they want to make vanilla or TU updated separatly . Thanks the vote , only TU is choosen, because they do not know what is that. But IT’S SUCKs sorry . If TU stays in Team Slayer a lot gamers will leave this game and me the first , and it won’t be a good ad for the future …
> You wanted to show us an another way to play, but you have to agree at least that the major opinions is more important than your’s (343)
>
> You did not make this game , so don’t change it

For every person that leaves like you, 343 gain 3 more players that love TU and find it a more balanced enjoyable larger skill gap filled game.

> > “TU” is the worth thing that happened to Halo R. We don’t need it. Let people choose if they want to make vanilla or TU updated separatly . Thanks the vote , only TU is choosen, because they do not know what is that. But IT’S SUCKs sorry . If TU stays in Team Slayer a lot gamers will leave this game and me the first , and it won’t be a good ad for the future …
> > You wanted to show us an another way to play, but you have to agree at least that the major opinions is more important than your’s (343)
> >
> > You did not make this game , so don’t change it
>
> For every person that leaves like you, 343 gain 3 more players that love TU and find it a more balanced enjoyable larger skill gap filled game.

Each to their own…

> > > “TU” is the worth thing that happened to Halo R. We don’t need it. Let people choose if they want to make vanilla or TU updated separatly . Thanks the vote , only TU is choosen, because they do not know what is that. But IT’S SUCKs sorry . If TU stays in Team Slayer a lot gamers will leave this game and me the first , and it won’t be a good ad for the future …
> > > You wanted to show us an another way to play, but you have to agree at least that the major opinions is more important than your’s (343)
> > >
> > > You did not make this game , so don’t change it
> >
> > For every person that leaves like you, 343 gain 3 more players that love TU and find it a more balanced enjoyable larger skill gap filled game.
>
> Each to their own…

True, but the new TU settings increase the skill gap.

If i wanted a game with a smaller skill gap i would play cod.

I have always played halo since Halo 2 days because of the large skill gap and same with a lot of other good players.

The reason vanilla settings decreases the skill gap is a multitude of reasons, one of them being that your DMR battles are often caused by LUCK (lucky spam shots beating pacers ect.)

Wait wait wait wait… I don’t know what this ‘Skill-gap’ is. Explain?

> Wait wait wait wait… I don’t know what this ‘Skill-gap’ is. Explain?

A skill gap is pretty much how it sounds. there is a larger gap filled with players of different skill levels if it was a ranking system. so this is obviously largely exaggerated but ill show you an example:

Vanilla reach:

-good
-okay
-horrible

The good cannot get better because certain things are determined by luck.

Tu Reach:

-amazing never (lose dmr battles becuase of a more consitant DMR rewarding skill)
-good
-okay
-horrible
-THE WORST (this fella can’t get off rock bottom becuase he has a serious mental illness)*he would have been in the horrible catagory before from a few lucky spam shots)

Obviously this is GREATLY over exaggerated but you get what i mean?

It just makes the game more fair with TU. The good get better and the bad get worse (sort of like communism in a skill sense :D)

Im voting for the Vanilla because thats the way halo reach is supposed to be.

If they want to make the game style different just do it in halo 4.(because halo 4 is
their game and not Bungies)

>

-__________________________________-

IME 95% of those who dislike Reach are better at Reach than those who like it. And that’s not 100% because some people who see how Halo is supposed to play still aren’t very good at it; I still haven’t found 1 person who I consider “good” that believes Reach to be a worthy Halo game.

I hope 343i is taking the votes into account and not the actual gametype selected. Since vanilla is the top choice alot of people just choose that.

Removed by user

> I hope 343i is taking the votes into account and not the actual gametype selected. Since vanilla is the top choice alot of people just choose that.

Next week TU gametypes will appear in slot one so that should correct for the fact that gametype/map combinations in slot one always break ties.

>

No. I am absolutely disagreeing. I am saying that the vast majority of the people who complain about Reach are better at the game than those who like it. And that the only reason I say vast majority instead of all is because there are some players who dislike Reach but also aren’t good at it. I have never found 1 person who likes Reach and is good at it (at least in my view of “good”).

> Wait wait wait wait… I don’t know what this ‘Skill-gap’ is. Explain?

Take for example, Go Fish; It has a very small skill gap. You can play Go Fish everyday for years and still only be marginally better than someone who you just taught how to play it.

Chess, has a very high skill gap. You can play it everyday for years and still get stomped by master at the game.

Halo has always had a high skill gap, Reach “crunched” that skill gap. Well it has been getting “crunched” with every release to allow for lesser skilled players to still have fun playing higher skilled players. If there was matchmaking in online chess, you wouldn’t want to match a new player against a master chess player, yet Reach’s matchmaking system does that every single game. So to keep lesser skilled players coming back they have reduced the skill gap with each game.

__

say you have two teams, in a lab situation, and if “Transitioning” wasn’t a factor, 1 highly skilled, 1 of marginal skill. You then have them play against 1 another in each Halo. The scores would resemble something similar to this:

CE: 50-10
H2: 50-15
H3: 50-20
Reach: 50-30

The same teams, same skill levels, yet due to the mechanics in Reach limiting the more skilled team’s abilities while “helping” the lesser skilled team, it makes the match much closer. Because the skill gap is reduced.

A very good analogy is the “Crutch” analogy.

Say you have a broken leg, and I am fully fit. We race in a sprint. Clearly, you get a few feet by the time I get to 100.

Now put us both on crutches. Sure, I will still win, but my far less, because it is actually hindering my ability to run, but you receive great benefit from them. By adding “crutches” (ie bloom, sprint, AA’s, slow players, etc) you are drastically reducing the skill gap by limiting the skill players and helping the lesser skilled players.

That is why those of us who are good at Halo don’t like Reach and why we prefer TU over vanilla.

On topic:

I haven’t played Reach yet as I am at work, but hands down: TU

Great way to explain it. props to you :wink: Glad i’m not the only one who can see that TU increases the skill gap :smiley:

> I hope 343i is taking the votes into account and not the actual gametype selected. Since vanilla is the top choice alot of people just choose that.

2nd week, TU gets top choice.

Removed by user

> > > > > They made TU for all the noobs who couldn’t adjust to the new standards of the game
> > > > >
> > > > > TU = n00bs
> > > >
> > > > -__________________________________-
> > > >
> > > > IME 95% of those who dislike Reach are better at Reach than those who like it. And that’s not 100% because some people who see how Halo is supposed to play still aren’t very good at it; I still haven’t found 1 person who I consider “good” that believes Reach to be a worthy Halo game.
> > >
> > > i don’t get it are you agreeing with me?
> >
> > No. I am absolutely disagreeing. I am saying that the vast majority of the people who complain about Reach are better at the game than those who like it. And that the only reason I say vast majority instead of all is because there are some players who dislike Reach but also aren’t good at it. I have never found 1 person who likes Reach and is good at it (at least in my view of “good”).
> >
> >
> >
> >
> > > Wait wait wait wait… I don’t know what this ‘Skill-gap’ is. Explain?
> >
> > Take for example, Go Fish; It has a very small skill gap. You can play Go Fish everyday for years and still only be marginally better than someone who you just taught how to play it.
> >
> > Chess, has a very high skill gap. You can play it everyday for years and still get stomped by master at the game.
> >
> > Halo has always had a high skill gap, Reach “crunched” that skill gap. Well it has been getting “crunched” with every release to allow for lesser skilled players to still have fun playing higher skilled players. If there was matchmaking in online chess, you wouldn’t want to match a new player against a master chess player, yet Reach’s matchmaking system does that every single game. So to keep lesser skilled players coming back they have reduced the skill gap with each game.
> >
> > __
> >
> > say you have two teams, in a lab situation, and if “Transitioning” wasn’t a factor, 1 highly skilled, 1 of marginal skill. You then have them play against 1 another in each Halo. The scores would resemble something similar to this:
> >
> > CE: 50-10
> > H2: 50-15
> > H3: 50-20
> > Reach: 50-30
> >
> > The same teams, same skill levels, yet due to the mechanics in Reach limiting the more skilled team’s abilities while “helping” the lesser skilled team, it makes the match much closer. Because the skill gap is reduced.
> >
> >
> > A very good analogy is the “Crutch” analogy.
> >
> > Say you have a broken leg, and I am fully fit. We race in a sprint. Clearly, you get a few feet by the time I get to 100.
> >
> > Now put us both on crutches. Sure, I will still win, but my far less, because it is actually hindering my ability to run, but you receive great benefit from them. By adding “crutches” (ie bloom, sprint, AA’s, slow players, etc) you are drastically reducing the skill gap by limiting the skill players and helping the lesser skilled players.
> >
> > That is why those of us who are good at Halo don’t like Reach and why we prefer TU over vanilla.
> >
> > On topic:
> >
> > I haven’t played Reach yet as I am at work, but hands down: TU
>
> ya I’m not reading all that… a simple “no i don’t agree” would have been fine

That’s because you are wrong Julian. Tu is not for the ‘noobs’ Tu is there so the good get better and the bad. such as yourself get worse.

If it is true you do have those ranks then why do you dislike TU?

> > > > > They made TU for all the noobs who couldn’t adjust to the new standards of the game
> > > > >
> > > > > TU = n00bs
> > > >
> > > > -__________________________________-
> > > >
> > > > IME 95% of those who dislike Reach are better at Reach than those who like it. And that’s not 100% because some people who see how Halo is supposed to play still aren’t very good at it; I still haven’t found 1 person who I consider “good” that believes Reach to be a worthy Halo game.
> > >
> > > i don’t get it are you agreeing with me?
> >
> > No. I am absolutely disagreeing. I am saying that the vast majority of the people who complain about Reach are better at the game than those who like it. And that the only reason I say vast majority instead of all is because there are some players who dislike Reach but also aren’t good at it. I have never found 1 person who likes Reach and is good at it (at least in my view of “good”).
> >
> >
> >
> >
> > > Wait wait wait wait… I don’t know what this ‘Skill-gap’ is. Explain?
> >
> > Take for example, Go Fish; It has a very small skill gap. You can play Go Fish everyday for years and still only be marginally better than someone who you just taught how to play it.
> >
> > Chess, has a very high skill gap. You can play it everyday for years and still get stomped by master at the game.
> >
> > Halo has always had a high skill gap, Reach “crunched” that skill gap. Well it has been getting “crunched” with every release to allow for lesser skilled players to still have fun playing higher skilled players. If there was matchmaking in online chess, you wouldn’t want to match a new player against a master chess player, yet Reach’s matchmaking system does that every single game. So to keep lesser skilled players coming back they have reduced the skill gap with each game.
> >
> > __
> >
> > say you have two teams, in a lab situation, and if “Transitioning” wasn’t a factor, 1 highly skilled, 1 of marginal skill. You then have them play against 1 another in each Halo. The scores would resemble something similar to this:
> >
> > CE: 50-10
> > H2: 50-15
> > H3: 50-20
> > Reach: 50-30
> >
> > The same teams, same skill levels, yet due to the mechanics in Reach limiting the more skilled team’s abilities while “helping” the lesser skilled team, it makes the match much closer. Because the skill gap is reduced.
> >
> >
> > A very good analogy is the “Crutch” analogy.
> >
> > Say you have a broken leg, and I am fully fit. We race in a sprint. Clearly, you get a few feet by the time I get to 100.
> >
> > Now put us both on crutches. Sure, I will still win, but my far less, because it is actually hindering my ability to run, but you receive great benefit from them. By adding “crutches” (ie bloom, sprint, AA’s, slow players, etc) you are drastically reducing the skill gap by limiting the skill players and helping the lesser skilled players.
> >
> > That is why those of us who are good at Halo don’t like Reach and why we prefer TU over vanilla.
> >
> > On topic:
> >
> > I haven’t played Reach yet as I am at work, but hands down: TU
>
> ya I’m not reading all that… a simple “no i don’t agree” would have been fine
>
>
> Either way I’m good at Halo
>
> Halo Reach i am an Inheritor
> Halo 3 i am a 50
>
> I am good at all Halo’s and i dislike TU

Edited by Moderator - Please do not stat flame