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No. I am absolutely disagreeing. I am saying that the vast majority of the people who complain about Reach are better at the game than those who like it. And that the only reason I say vast majority instead of all is because there are some players who dislike Reach but also aren’t good at it. I have never found 1 person who likes Reach and is good at it (at least in my view of “good”).
> Wait wait wait wait… I don’t know what this ‘Skill-gap’ is. Explain?
Take for example, Go Fish; It has a very small skill gap. You can play Go Fish everyday for years and still only be marginally better than someone who you just taught how to play it.
Chess, has a very high skill gap. You can play it everyday for years and still get stomped by master at the game.
Halo has always had a high skill gap, Reach “crunched” that skill gap. Well it has been getting “crunched” with every release to allow for lesser skilled players to still have fun playing higher skilled players. If there was matchmaking in online chess, you wouldn’t want to match a new player against a master chess player, yet Reach’s matchmaking system does that every single game. So to keep lesser skilled players coming back they have reduced the skill gap with each game.
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say you have two teams, in a lab situation, and if “Transitioning” wasn’t a factor, 1 highly skilled, 1 of marginal skill. You then have them play against 1 another in each Halo. The scores would resemble something similar to this:
CE: 50-10
H2: 50-15
H3: 50-20
Reach: 50-30
The same teams, same skill levels, yet due to the mechanics in Reach limiting the more skilled team’s abilities while “helping” the lesser skilled team, it makes the match much closer. Because the skill gap is reduced.
A very good analogy is the “Crutch” analogy.
Say you have a broken leg, and I am fully fit. We race in a sprint. Clearly, you get a few feet by the time I get to 100.
Now put us both on crutches. Sure, I will still win, but my far less, because it is actually hindering my ability to run, but you receive great benefit from them. By adding “crutches” (ie bloom, sprint, AA’s, slow players, etc) you are drastically reducing the skill gap by limiting the skill players and helping the lesser skilled players.
That is why those of us who are good at Halo don’t like Reach and why we prefer TU over vanilla.
On topic:
I haven’t played Reach yet as I am at work, but hands down: TU