Missions:
They could have been distributed better. Why give us all 5 missions of an Episode on one single day? And why split up the Infinity? That was a special Episode, it should have been treated better. There was an opportunity to make a Hub, like ODST, and like what H4 was slated to do (I remember them saying something about revisiting FUD’s crash site for ammo).
Cutscenes:
In-game cutscenes need better presentation. It’s not convincing when there’s noticeable texture pop-in, glitchy AI, and waypoints all over the place. Whatever happened to the black bars? Or that mission relevant text at the bottom right corner? Our Spartans should appear in them more often, most levels should have an ending cutscene. Some levels could use a mid cutscene. Most beginning cutscenes should be skippable.
Finally, when showing off new or unique AI animations (i.e. badass Hunter), be sure to eventually implement that in-game (the aforementioned Hunter pose could have been used in the event that it killed all players single-handedly).
CGI cutscenes should be made available after completing all 5 missions. Or give one before Chapter 1 and another one after Chapter 5. CGI cutscenes should have subtitles. This guy actually took the time to provide subtitles.
Dialogue:
So monotonous, repetitive, and lackluster. Why not incorporate Reach’s Firefight voices? Say, Infinity gives each Spartan-IV a personal AI that they can configure (i.e. voices) and they handle the in-game combat stuff.
Key characters like Palmer and Lasky should only appear at significant times (i.e. when Infinity’s being boarded).
Maps:
Yes, reusing maps is disappointing. But it’s inevitable. So why not terraform them? I’d love to play a snowy Sniper Alley.
Also, weapons should only deload when I’m not looking at them. Instead, they disappear randomly. It’s really frustrating and discouraging. I rarely dropped my spawn weapons because I didn’t want to lose the new weapons I picked up.
Objectives:
Blowing up -Yoink-, that’s expected. Though I did not expect giant Covenant vases of doom spewing 3 Wraith mortars…
But what is up with those shield doors? That was one of the things I didn’t like in ODST. I don’t know about you but they constantly remind me that I’m stuck in this area.
Buttons:
For the love of God, give them a meaningful purpose, like in the Composer airlocks. I shouldn’t have to manually open a dozen doors… remember when they unlocked themselves?!
Also, make the pushing animations vary. I’d love to punch a button, jam my knife into the console, or tear off the controls instead of doing the same thing over and over again.
Loadouts:
Forced loadouts. Enough said. Not all the time obviously, but there’s just no challenge when I can spawn with the DMR and take out 90% of opposition from a safe distance. There’s also no competition, no incentive to use other primaries, because mostly everyone’s going to use the DMR.
And just for one mission, I’d love to spawn with the sniper or shotgun. But only once though; if I die, I shouldn’t have it when I respawn.
Encounters:
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Spartan Ops needs Solo scaling. Some levels (mostly the ones from Season 1.0) are nearly impossible to do without dying.
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Where were the marines when Infinity was invaded? I had hoped Spartan Ops would make up for Campaign’s lack of marines but I was dead wrong. And when they do appear, they are typically invincible, which ruins the challenge of saving them. If they are key to a level, why can’t we have H3’s resurrection system back? Why did Reach revert to H2 and H4 stick to that system?
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<mark>Lastly, we need more specialized encounters.</mark> Remember those black colored Commanders in Episode 9? That one topic about those Commanders that spanned 6-10 pages? Remember those Elite Generals using Scattershots? How there must have been a dozen Hunters and Commanders in Infinity’s hangar? It’s stuff like this (particularly the never-before seen moves) that invites mission replay.
Options:
Scoring
Theater
Lives
Checkpoints
Turning off infinite ammo crates
Turning off hazards (like those Banshees at the start of Galileo Base)
Water:
Underwater environments. Enough said.