The Future of Spartan Ops and Firefight.

So, 343i has essentially planned for no second season of Spartan Ops, giving us 50 missions and 11 cutscenes of an essentially lengthened campaign and some throw away levels.

Now whether you thought that 343i were a bunch of smarty pants egg-heads for doing this. Or were dumber than 30 Spartan Millers put together, we now have a problem.

Those 50 missions are all so similar and dull we have no replacement.

In my opinion Spartan Ops was pretty good. It would have been better with unique levels, and it was idiotic that they tried to justify using the same spaces week after week, but I liked the cutscenes. But no that we know there will be no Season 2, I am really wondering why they didn’t include Firefight as well. Heck, the majority of Spartan Ops maps could have been cut down to even smaller sizes for the purpose. I don’t wanna have to sit and listen to Miller and Palmer whine eery mission if I want to play with friends.

The idea of Spartan Ops being a replacement for Firefight just didn’t pan out. At the GDC Panel 343i said they were suprised at the number of people who played Spartan Ops solo. This was because the network used for Spops is so bad that most people you play with can barely move the game is so lag ridden.

If coop is going to continue to be a big feature in Halo in the form of Spartan Ops it needs to be supported for a longer period than this. Spops is what brought me back to Halo 4 week after week, and because I don’t really enjoy the multiplayer (Not getting into that here), Even now the Majestic and Castle map packs sit uninstalled on my xbox. I have barely played Halo 4 since.

So please 343i. Bring back Firefight, I played it for hours every day when ODST came out. I played days of Gruntpocalypse in Reach. There is no reason not to.

Why not bring back both in the next title. It would be great, IMO b/c if you think about it, some of us played FF back in Reach to do the commendations and some of us are still not done with them. In other words, players have been completing the commendations fast in Halo 4, but in Halo Reach, they were quite long.
I for one think, if Halo 5 were to have both SpOps and FF, my only hope is that there are more commendations and hope that they are longer to complete. It would give us an excuse to play the game.

hahhahaa another reason why you kids got scammed. face it, Halo 4 was a rip-off and quick attempt to get cheap money before Xbox720

I hope Spartan Ops has no future.

> So, 343i has essentially planned for no second season of Spartan Ops, giving us 50 missions and 11 cutscenes of an essentially lengthened campaign and some throw away levels.
>
>
> Now whether you thought that 343i were a bunch of smarty pants egg-heads for doing this. Or were dumber than 30 Spartan Millers put together, we now have a problem.
>
> Those 50 missions are all so similar and dull we have no replacement.
>
> In my opinion Spartan Ops was pretty good. It would have been better with unique levels, and it was idiotic that they tried to justify using the same spaces week after week, but I liked the cutscenes. But no that we know there will be no Season 2, I am really wondering why they didn’t include Firefight as well. Heck, the majority of Spartan Ops maps could have been cut down to even smaller sizes for the purpose. I don’t wanna have to sit and listen to Miller and Palmer whine eery mission if I want to play with friends.
>
> The idea of Spartan Ops being a replacement for Firefight just didn’t pan out. At the GDC Panel 343i said they were suprised at the number of people who played Spartan Ops solo. This was because the network used for Spops is so bad that most people you play with can barely move the game is so lag ridden.
>
> If coop is going to continue to be a big feature in Halo in the form of Spartan Ops it needs to be supported for a longer period than this. Spops is what brought me back to Halo 4 week after week, and because I don’t really enjoy the multiplayer (Not getting into that here), Even now the Majestic and Castle map packs sit uninstalled on my xbox. I have barely played Halo 4 since.
>
> So please 343i. Bring back Firefight, I played it for hours every day when ODST came out. I played days of Gruntpocalypse in Reach. There is no reason not to.

Firefight would be cheaper/more cost effective!

> I hope Spartan Ops has no future.

I beg to differ. SpOps was by far better than FF, although i like FF as well, but just by going through SpOps, was like playing ODST, but the only thing I hope in SpOps is longer mission plus more vehicle missions.

Missions:

They could have been distributed better. Why give us all 5 missions of an Episode on one single day? And why split up the Infinity? That was a special Episode, it should have been treated better. There was an opportunity to make a Hub, like ODST, and like what H4 was slated to do (I remember them saying something about revisiting FUD’s crash site for ammo).

Cutscenes:

In-game cutscenes need better presentation. It’s not convincing when there’s noticeable texture pop-in, glitchy AI, and waypoints all over the place. Whatever happened to the black bars? Or that mission relevant text at the bottom right corner? Our Spartans should appear in them more often, most levels should have an ending cutscene. Some levels could use a mid cutscene. Most beginning cutscenes should be skippable.

Finally, when showing off new or unique AI animations (i.e. badass Hunter), be sure to eventually implement that in-game (the aforementioned Hunter pose could have been used in the event that it killed all players single-handedly).

CGI cutscenes should be made available after completing all 5 missions. Or give one before Chapter 1 and another one after Chapter 5. CGI cutscenes should have subtitles. This guy actually took the time to provide subtitles.

Dialogue:

So monotonous, repetitive, and lackluster. Why not incorporate Reach’s Firefight voices? Say, Infinity gives each Spartan-IV a personal AI that they can configure (i.e. voices) and they handle the in-game combat stuff.

Key characters like Palmer and Lasky should only appear at significant times (i.e. when Infinity’s being boarded).

Maps:

Yes, reusing maps is disappointing. But it’s inevitable. So why not terraform them? I’d love to play a snowy Sniper Alley.

Also, weapons should only deload when I’m not looking at them. Instead, they disappear randomly. It’s really frustrating and discouraging. I rarely dropped my spawn weapons because I didn’t want to lose the new weapons I picked up.

Objectives:

Blowing up -Yoink-, that’s expected. Though I did not expect giant Covenant vases of doom spewing 3 Wraith mortars…

But what is up with those shield doors? That was one of the things I didn’t like in ODST. I don’t know about you but they constantly remind me that I’m stuck in this area.

Buttons:

For the love of God, give them a meaningful purpose, like in the Composer airlocks. I shouldn’t have to manually open a dozen doors… remember when they unlocked themselves?!

Also, make the pushing animations vary. I’d love to punch a button, jam my knife into the console, or tear off the controls instead of doing the same thing over and over again.

Loadouts:

Forced loadouts. Enough said. Not all the time obviously, but there’s just no challenge when I can spawn with the DMR and take out 90% of opposition from a safe distance. There’s also no competition, no incentive to use other primaries, because mostly everyone’s going to use the DMR.

And just for one mission, I’d love to spawn with the sniper or shotgun. But only once though; if I die, I shouldn’t have it when I respawn.

Encounters:

  1. Spartan Ops needs Solo scaling. Some levels (mostly the ones from Season 1.0) are nearly impossible to do without dying.

  2. Where were the marines when Infinity was invaded? I had hoped Spartan Ops would make up for Campaign’s lack of marines but I was dead wrong. And when they do appear, they are typically invincible, which ruins the challenge of saving them. If they are key to a level, why can’t we have H3’s resurrection system back? Why did Reach revert to H2 and H4 stick to that system?

  3. <mark>Lastly, we need more specialized encounters.</mark> Remember those black colored Commanders in Episode 9? That one topic about those Commanders that spanned 6-10 pages? Remember those Elite Generals using Scattershots? How there must have been a dozen Hunters and Commanders in Infinity’s hangar? It’s stuff like this (particularly the never-before seen moves) that invites mission replay.

Options:

Scoring
Theater
Lives
Checkpoints
Turning off infinite ammo crates
Turning off hazards (like those Banshees at the start of Galileo Base)

Water:

Underwater environments. Enough said.

OP Source please: “So, 343i has essentially planned for no second season of Spartan Ops”

That’s not how I heard it. Just that Season 2 is not scheduled.

Axis Animation created the CGI and don’t have anything new on their site.

> > I hope Spartan Ops has no future.
>
> I beg to differ. SpOps was by far better than FF, although i like FF as well, but just by going through SpOps, was like playing ODST, but the only thing I hope in SpOps is longer mission plus more vehicle missions.

SpOps could alway make a couple of missions like FF. within the Story like Protect a door, or something.

Long missions with different waves of Enemys. So that FF fans can come back to Play those over and over. Just like FF

and the Spops fans just would have a couple of missions that will be a little harder and Longer

I played much more firefight and enjoyed it much more than spartan ops. I agree that firefight should be brought back and ultimately could care less if spartan ops ever returns. I’d rather have a campaign that was just a few missions longer and some good firefight.

Literally stopped reading after the first paragraph of made up assumption/opinion.

  1. Just seems like your bashing Spartan Ops just to try and make a stronger argument for firefight…which is gone…and shows no signs of returning.

  2. Why would any company name something that ends in “Season 1” if they had no plans for a season 2 ?

FF (not ODST) was as repetitive if not more repetitive than Spartan Ops…my opinion.

> > I hope Spartan Ops has no future.
>
> I beg to differ. SpOps was by far better than FF, although i like FF as well, but just by going through SpOps, was like playing ODST, but the only thing I hope in SpOps is longer mission plus more vehicle missions.

SpOps should have been better, and would have if it had included a limited life pool, scoring, medals, and more randomization. As it was with the “no fail” missions (no challenge), it was play once or twice and never go back.

Firefight had replay value. The removal of challenge, points, medals, etc, ruined the replay value of SpOps.

> Options:
>
> Scoring
> Theater
> Lives
> Checkpoints
> Turning off infinite ammo crates
> Turning off hazards (like those Banshees at the start of Galileo Base)

Don’t forget medals :slight_smile: what really angers me on the medals is if you go to Halo Waypoint and check the game stats, medals show there. Why can’t we have them in game?

I would choose FF over Spartan Ops any day, cause Spartan Ops is way more repetitive. It has no replay value.

I don’t like reachs firefight, it has no replay value for me, it’s so boring you’re a spartan and you can slaughter everything, sure SpOps is like this but at least we get story, and there were a few firefight type moments, ODST’s was great as it’s more scary and that sense that you’re a simple foot solider and you die more easily

However in Halo 5, I hope we have both, especially since it will most likely be next gen, I’m pretty sure that’d be easy to pull off

> I would choose FF over Spartan Ops any day, cause Spartan Ops is way more repetitive. It has no replay value.

Really? In firefight you’re in one area shooting at covenant, I like ODSTs FF not Reachs though

How they deal with the map issue without making more maps (staying at 7/8 per half-season):

If they make it 3 missions per episode (slightly longer missions though) that will make it much more enjoyable since there will be much less map repetition and much less repetition in general. Also, it would take at the very least 3 episodes to get through all the maps, and they can stretch it even further by making double or even triple repeats in-episode (like episode 7 on Infinity, which no one complained about- the problem is reusing environments week after week not in-episode) they can have new maps every week. Also, in-episode repeats will men the maps may only be used for that one episode (which will make them feel more unique, such as Infinity in episode 7) and will likely produce a much better story for the missions (because it won’t be a Requiem roundabout to 5 maps out of the seven you’ve already seen).

Getting something new almost every week will surely make Spartran Ops more enjoyable, so I definitely think this will be worth it. Also, since it’s payed I would exepct a jump in quality. Maybe we can get new enemies or new vehicles or maybe new weapons. Anything new added to the sandbox would be awesome and refreshing. Also, we can have more epic/less scripted scenes: Scarab battle anyone?

But yeah, Frankie confirmed there is no scheduled season 2. What a bummer :frowning:

> > > I hope Spartan Ops has no future.
> >
> > I beg to differ. SpOps was by far better than FF, although i like FF as well, but just by going through SpOps, was like playing ODST, but the only thing I hope in SpOps is longer mission plus more vehicle missions.
>
> SpOps could alway make a couple of missions like FF. within the Story like Protect a door, or something.
>
> <mark>Long missions with different waves of Enemys. So that FF fans can come back to Play those over and over. Just like FF</mark>
>
> and the Spops fans just would have a couple of missions that will be a little harder and Longer

That would work.

> > > I hope Spartan Ops has no future.
> >
> > I beg to differ. SpOps was by far better than FF, although i like FF as well, but just by going through SpOps, was like playing ODST, but the only thing I hope in SpOps is longer mission plus more vehicle missions.
>
> SpOps should have been better, and would have if it had included a <mark>limited life pool, scoring, medals, and more randomization. As it was with the “no fail” missions (no challenge), it was play once or twice and never go back.</mark>
>
> Firefight had replay value. The removal of challenge, points, medals, etc, ruined the replay value of SpOps.

True. I really miss the good ol’ days of FF. If only SpOps had scoring, medals, etc. it would definitely have been better.

i would really like to see enemies using unsc vehicles for whatever reason in spops. especially mongooses!!! need those mongoose destructions to complete the commendation. those things are so hard to destroy!

> hahhahaa another reason why you kids got scammed. face it, Halo 4 was a rip-off and quick attempt to get cheap money before Xbox720

You are kidding…right?