This had been a concern on mine for a bit, so I’m glad to finally get it off my chest…
Halo 5 (like all new games) has it’s fair share of changes compared to previous iterations in the series. For the sake of this thread I won’t go into the details of every change, but I will be focusing on one aspect of gameplay in particular, and these are player abilities (not to be confused with ‘Spartan Abilities.’)
The concept itself is not new. Players can do new things in every subsequent Halo game.
In Halo 2, players gained the ability to dual-wield weapons and hijack vehicles. In Halo 3, we gained the ability to carry turrets and were introduced to more utility-based power ups called ‘equipments.’ In Halo Reach, these were replaced with ‘armor abilities,’ and a set of new armor abilities would debut in Halo 4.
In Halo 5, these are called ‘Spartan Abilities,’ and some of these were armor abilities in previous Halo titles… As in, not intended to be integrated into core gameplay. They are still like ‘player abilities,’ in the sense that every player has them at the start of a match, but ultimately, they are not synonymous with hijacking vehicles and carrying turrets… In fact, some of these Spartan Abilities can actually damage the opponent, and while they aren’t technically armor abilities, they share this trait with Armor Lock.
Let’s start by listing which ones were armor abilities in the past:
- Thruster Pack- SprintDamages the opponent:
- Ground Pound- Shoulder ChargeThe remaining Spartan Abilities:
- Slide- Clamber- Smart Scope- StabilizersWhat does this mean? I separated them for a reason. For Halo 5, it doesn’t mean anything, (unless I were to add my personal opinion on them…) but for Halo 6, Halo 7, Halo 8, etc. it means a lot…
343 has given them to every player, no longer classifying them as power ups, which is fine, right? I mean; nobody wants Halo to lose continuity in gameplay… What about Ground Pound? Is it an armor ability? For all intents and purposes it’s not, but it does damage the opponent, making it similar to one.
Unfortunately, it’s not as fine as it looks… Slide, Clamber, Smart Scope, etc. may have nothing in common with armor abilities, and do not affect core gameplay, but Thruster Pack, Sprint, and Ground Pound do, and will have become permanent, thus permanently ridding Halo of it’s intended formula… Opinions aside, unless 343 gives players the option to disable those three abilities, Halo’s core formula will consist of new ‘Spartan Abilities’ EVERY year for Halo’s entire lifespan, whatever they decide to call them, if the pattern continues the way it has been so far (which it has been for the past 5 years.)