The Halo franchise began with Halo: Combat Evolved in 2001 on the original Xbox console, which was 13 years ago from around the time this new Halo game will most likely arrive. In these 13 years, Halo has had a place on each of Microsoft’s 3 consoles: The Xbox, the Xbox 360, and the Xbox One, releasing a total of seven titles (including Halo Xbox One but discluding Halo Wars and Halo: Combat Evolved Anniversary), all of which included their own multiplayer, save ODST. The first three multiplayers stuck to the formula introduced in Halo: CE, where the other two built off of the previous installment.
In 2010 with Halo: Reach, after nearly a decade of existence as a popular franchise. In this title, Bungie decided to push Halo forward with some new innovations, most notably consisting of armor abilities, loadouts, and bloom. Despite Reach being able to maintain a population of at least 100,000 at almost any given time, these features brought a lot of controversy to the Halo community. Armor abilities and bloom were said to bring a sense of randomness to the gameplay, while the loadouts - even though at this time were preset - were said to break the even spawns in some cases, but was not touched upon as much as the other two. These features upset some fans to the extent of leaving the franchise, leaving their trust with 343i who at the time had said that they would bring Halo back.
In 2012, 343 Industries, due to Bungie’s leaving, released Halo 4 after about a year of hyping up the return of actual Halo. In terms of multiplayer, this did not happen. Not only customizable loadouts were added, but also perks and ordinance drops (scorestreaks), which replaced weapon spawns in Infinity playlists. While at first it was enjoyable, managing to reach a peak of over 400,000 players, it quickly diminished when some problems arrived. This problems were mainly associated with being able to spawn with the combination of the plasma pistol and the plasma grenades at spawn (which killed vehicular gameplay), spawning with the combination of the boltshot (a pocket shotgun which was said would not be present in the game) and active camouflage, ordinance drops, and purposefully over powered weapons (the DMR, most notably). This, along with other issues like the lack of playable Elites, heavy bullet magnetism, the lack of shipped smaller maps (most were big team oriented, which was worsened when the first map pack released contained 3 big team maps), the leveling system, and the perks, drove fans away, taking only a year to drop the game down to a steady peak of approximately 20,000 players. As a result of this, many fans have criticized 343i of trying to assimilate with the other popular first person shooters, Call of Duty being the most referenced (it was even reported that they hired people who were not fond of Halo).
So where does this currently leave the Halo franchise? In what direction will the multiplayer go in the future? As of now, Halo is in a limbo between new and old with 343i trying to balance the classic Halo experience with more contemporary gameplay mechanics. A big chunk of the community has been separated from the rest, never to return unless they decide to purchase an Xbox One to play the next Halo game on. In short, the old ways are dying out and the community is the smallest it has ever been, but also divided by where they think Halo should go back to its roots or on its current route. While not the best situation, this does present 343i two major opportunities: to reform or revisit.
Based off of what was stated before, 343i is in an ample position to reform Halo’s multiple player experience. This new Halo will be the first installment of the franchise on the Xbox One, presenting an opportunity that was not taken by Bungie with Halo 3 when the Xbox 360 release. If it is good, it will draw in a new crowd of fans from the Xbox One players, and only drive off a minimal amount of players. And most importantly, 343i will be able to craft the franchise’s multiplayer into a direction where they want to take it without being held back by the classic features or the run-of-the-mill multiplayer experience; they have nex-gen technology to work with after all. But on a downside, this new multiplayer will probably not be reminiscent of the multiplayer the community grew to love at all, pretty much changing half of Halo into a different game.
On the other hand, they can use this opportunity as a selling point for bringing in old fans to the Xbox One by returning to the multiplayer’s roots and building off of the classic experience that hasn’t been seen in a new game since 2007. The only problem with this, though, is that the classic experience was able to run on the original Xbox, and that is two generations behind Halo now. That, along with the same experience being present for nearly 13 years now, is bound to be stale and presents little room to evolve without provoking an outrage from the community (I’m not saying that Halo 4 was an evolution, I agree it was more of an assimilation). So a new format would give 343i more breathing room for their game.
So what is the point of this thread? Well, a Halo multiplayer reform is most likely on the way due to reasons stated within the paragraphs, and that you should keep your eyes open and give a new Halo a chance in the future. Mutliplayer is what keeps Halo half alive, and for it to be a full and healthy game, the multiplayer has to be able to evolve.
After reading this “little” thread I wrote, where do you think Halo should go? Do you think that change will be the best thing to do in order to keep Halo alive or do you think Halo should stick with what it originally presented back in 2001, with the risk of dying a stale death?