The Future of Halo MP

I never had the opportunity to play Halo 2 online, but it was Halo 3 that got me into online gaming. There are fundamental differences between Halos 2 and 3 but, from my understanding, 3 is closer to 2 than it is to Reach/4. I’d like to discuss these differences, and possibly come up with ideas that could rekindle the solid gameplay of 3 (and earlier)for Halo 5, without completely abandoning all of the new additions to the franchise. Since this is primarily opinion, feel free to throw in your two cents.

Equal Starts: If you’ve spent more than 15 minutes on the Halo 4 forum, you’ll know what I’m talking about here: Classes. Halo 5 needs to move away from classes altogether, and implement the use of equal starts. AR Starts, BR Starts, DMR Starts, Carbine Starts…These are truer to Halo than classes ever will be. If I’m on Haven with an AR and some guy picks me off with a DMR, I’d be much happier if I knew he at least had to find that gun rather than start with it.

Additionally, if someone is garbage with a BR but a God with the DMR, why would they ever try to go toe-to-toe with someone with a BR? Back in Halo 3, the only reason I got halfway decent with the BR was because of BR starts. Sometimes, giving the player too much choice will cause the player to take the path of least resistance. “Why should I ever get better with a different gun, if I’m already good with this one?”

Armor Abilities: The elephant in the room, right? I’ve never been a huge fan of Armor Abilities. I’ve always been under the assumption that super soldiers don’t need a handy little gadget to make them better. They’re super soldiers for crying out-loud, they kick -Yoink- with whatever they find on the battlefield! Thus, starting with Armor Abilities has got to go. Let’s face it, AAs are here to stay. But that doesn’t mean they can’t be implemented in a way that makes sense for the Halo formula!

As it has been said numerous times, AAs need to become pickups from the map. Like power weapons, you need to go find them and you don’t get to keep them if you die. There’s so much more room for tactical play when a team has the regeneration field and the jetpacks. There’s nothing tactical about, “I have active camo…and so do you, apparently!”

I do think that Sprint should stay, but there needs to be a caveat. Everyone has it but, if you elect to pick up an AA, you lose the ability to sprint. That means you have to make a choice: Do I want to be able to get in and out of combat quickly, or do I want to be able to regenerate my teams shields in a pinch? That’s the difference between a lonewolf playstyle, and a support player!

Ordinance Drops: Hahaha, no! The most common thing I yell when playing Halo 4 is, “Oh, you have a power weapon? Cute…expletive!” This horse has been beaten so many times by pros and casuals alike, but I want to reiterate it just one more time. STOP WITH RANDOM AND PERSONAL DROPS! If someone beat me to the rocket launcher, be it a teammate or an opponent, than they beat me to it. I feel dirty just happening across it randomly or calling one in.

On the Pit in Halo 3, there was a strategy involving the power weapons: Hold down the sword room, snipe like hell, or haul -Yoink- for the rockets. There were definite hot spots on a map. If I needed my shield to regenerate, I knew where NOT to go. In Halo 4…one spot on a map might be clear for one match, but it could be a Hellhole for another match. I like my map flow like I like my digestive tract: consistent.

And finally Ranking: It was something special for me when I managed to become a Major in Halo 3. Through the tears of agony (and joy) of playing ranked, I accomplished something. Ranking up shouldn’t be something achieved just by existing in a match, it should be something that you have to actually try to achieve.

A return to the Halo 3 model of ranking up would be amazing! Without ranking up your skill level, you’re pretty much stuck with “enlisted ranks”. If you want to become an officer, you gotta play some ranked matches. This gives players something to strive for, something to accomplish. Something to keep playing for!

Rather than unlocking weapons, we can unlock armor and weapon skins through ranking up (weapon skins can be predetermined by the player in the same screen where they -Yoink!- out their spartan armor). I’d feel so much more awesome if I knew I earned desert camo for my weapons rather than some “Thanks for playing enough, here ya go!” reward system.

This is honestly all I have for right now. It’s super late and I had over six hours of 400 level classes today. I’m beat. Feel free to add to, or disagree with, my ramblings. :slight_smile:

I don’t dislike the loadouts, but I agree with you Arena gameplay is better. This is a really well constructed post, well done sir!

It would be great if we had a playlist for adults where I wouldn’t have to mute the chat because some little monster decides that everyone needs to hear him sing along to lil wayne! Lol!

Honestly, in game ranks really Do make all the difference. They are part of the reason that Ileft Reach to go back to playing Halo 3. The feeling of achieving the next rank was sooo satisfying because you earned it. Plus whenever you saw someone with a higher rank, you knew you had tostep it up… sigh good times.

The issue with removing loadouts is that people had 2 games to get used to them. I prefer having a single loadout option, but I think that personal loadouts are all that need to go. If an Infinity playlist returns in Halo 5, then I think it should be somewhat like slayer pro now. Where there are identical loadouts except for the primary weapon.

… I don’t think you talked about sprint. What are your opinions on that?

When it comes to your point about “Equal Starts” I have to admit, I see no reason why we can’t spawn with direct equivalent weapons.

For instance, instead of Slayer ARs, and Slayer BRs, it could be Slayer spawning us with Automatic choices, and Slayer Pro spawning us with precision ones.

Halo 5 can please both sides of the fanbase. What they need to do is from the start have both classic Halo and the updated version we saw in Halo 4. Halo 4 felt like Halo there is no question about that. What it did not feel like was classic Halo. That being said Halo 4 post weapon tuning update is one of the most balcnced games. My solution is have a classic Halo gametype called Arena which is always a choice in ranked playlists and Infinity which would be part of the social playlists. Games borrow from other games deal with it. CoD is not the only game with loadouts. Games evolve learn to accept it.

Games evolve but. The one that need change that evolve are just a mess. I’d rather please the hardcore Halo fanatics but also tinker with the some things to please the cod fanboys that joined. H2 & h3 beleive it or not didn’t need change in between them. From experience from top franchises. The simple trick is to add things but also. Inhance that feeling, then go on from there. Halo 4 was rushed but it was decent. It was a Halo game but didn’t live up to Halo . Why? Because they forgot about the major fan base to appeal to noob and major league left numbers drop and things went downhill.

> … I don’t think you talked about sprint. What are your opinions on that?

I actually did talk about sprint a little, I’ll reiterate it though. Sprint is here to stay, whether we like it or not. I feel that if you have an AA then Sprint needs to be disabled. in Halo 4 if you have a jetpack and the movement perk, you can essentially move across a huge map in significantly less time than anyone else.

> Halo 5 can please both sides of the fanbase. What they need to do is from the start have both classic Halo and the updated version we saw in Halo 4. Halo 4 felt like Halo there is no question about that. What it did not feel like was classic Halo. That being said Halo 4 post weapon tuning update is one of the most balcnced games. My solution is have <mark>a classic Halo gametype called Arena which is always a choice in ranked playlists and Infinity which would be part of the social playlists.</mark> Games borrow from other games deal with it. CoD is not the only game with loadouts. Games evolve learn to accept it.

This is what we need for halo 5.

And I disagree with the ranking system, The ranking system in halo 3 was terrible, I prefer reachs ranking system, or they can just make a hole new ranking system.

But other then that I agree with the OP.