Hello fellow Halo Forummers. This is my first thread on this forum and so I want to make it a good one. Those of you afraid of walls of texts may want to back away before it is too late, but hopefully some of you at least will enjoy the read.
I am going to express a number of opinions on the direction I think Halo needs to head to for the future (specifically for Halo 4) as well as cite some sources that inspired my own opinion. And it’s also important to note that I do not consider myself to be a competitive gamer, but that doesn’t mean I can’t share some of their opinions.
Onto the topic itself, it seems that a large number of the debates on this forum take place in some way around whether Halo should be a competitive shooter or a casual one.
The Dilemmas (or at least the ones I feel can be discussed while knowing nothing about Halo 4’s exact game play)
There are those that think games should only be played for fun, and those that think winning and competition is what’s fun. But the fact of the matter is both of these objectives should be able to be seen as the same thing. What stirs up this dynamic is that what competitive players want out of Halo’s game play, are consistent, fair, and skill based mechanics. These mechanics should facilitate “skill gap”.
And here is where the casual opinion comes in. This skill gap is fine except; it’s not fun to lose. And so a game designer may be tempted to put in features that help the little guys. Examples of these types features I will resist restating (for they are long over discussed), but simply put they shorten the “skill gap”. This angers competitive players because the skill gap is what makes halo satisfying to play for them.
And so now we come to 343’s first real choice, do they limit the skill gap, or make a ranking system that will separate the little guys from the competitive players. This may not be as easy a choice as some of you are inclined to think. Most online games nowadays forgo the skill based search system. And these online games sell well, and have high online populations. So that’s the first dilemma I see.
This leads directly into a second issue on whether or not a skill based matchmaking search system should be tied to a Ranking system like it was in Halo 2 and 3. Rather than using my own words for the competitive players opinion I’ll link a little rant done by MLG player Ninja:
http://www.youtube.com/watch?v=ohMtRr-ywh0
You may or may not agree with Ninja, but one thing we do know is Reach is not going to change. 343 have already told us about the technical difficulty in reshaping the game’s UI and I have seen mods post very clear-cut answers to this question. But Halo 4 is still open to this system and so I mark this as dilemma two.
The third comes in the form of community focus. What groups should receive extra support from 343? I think right now 343 is sort of going for the “we like every facet of the Halo community”, and maybe they can pull it off, but currently, due to the fact that Halo Waypoint isn’t exactly the most popular website in the world just putting a clip of MLG tips on the front page isn’t going to make Halo once again more popular then SC 2 at tournaments. Specifically for MLG, Sundance recently had an interview:
http://www.youtube.com/watch?v=LTB2gYbZH0Q
So this is the third dilemma I think 343 has. Should 343 jump in all the way with MLG and try to make it the primary fan base of the Halo Community? Obviously this choice can be made to various degrees.
My Opinion
The casual market is two things: short term and over saturated. I think if Halo 4 is to be successful then it needs to aim for the competitive direction. A competitive community is a more long-term community. At the same time I think we as a community have to try and unite. Amateurs need to understand the joys of competition and MLG kids need to cool it down when they search without a team and get stuck with a few BKR.
So in review…
Dilemma One: a skill-based search should be implemented 100%. It will lower frustration of new players and create long-term goals for better players (assuming it’s visible).
Dilemma Two: I believe that ranks should mean less in Halo 4. But as Ninja was pointing out the more pointless stats should be put away. Who honestly gives a YOINK! about your friends’ armory completion. Let’s see some stats that act more as a leader board among friends that inspires competition, stats that let you weigh yourself against someone else without going all the way to Waypoint or B.net.
Dilemma Three: MLG is definitely not liked by everyone, but I think if 343 goes for the competitive market with the first two decisions they may as well finish it up by trying to promote both MLG pro tournaments and getting amateurs into Game Battles.
Halo is a big deal, it’s a franchise worth millions, let’s not waste it on those that aren’t willing to stick it out.
Note: both videos are from xxraythompsonxx’s youtube channel. I thank him for posting such high quality videos. Sorry for reposting a lot of information, and for a somewhat jumbled opinion.
TLDR: Halo should be a game centered on competition because that’s what will provide it with the most loyal and interesting community. Face it it’s more enjoyable to watch a good player play a game then someone who sucks.
Discuss, I’m excited to read people’s opinions!