First time poster on these forums so go easy on me and READ THE WHOLE THING.
Who would complain about there being a 1-50 ranking system? I never understood why Bungie took away 1-50 with Reach. 1-50 gave people something to strive for in a game. Getting together with friends and giving it our all to achieve new ranks was great fun. I still remember playing hours at a time just to try and level up.
The Arena gives hardly any incentive. It eliminates teamwork. Ever heard the saying “Win as a team and lose as a team”? All that happens in Arena is getting rated 5 days and blam, you have your division. Seeing yourself gradually climb up ranks was such a great feeling and Arena doesn’t have this.
I will never understand why a gaming company (I’m talking about Bungie and Reach) will try to cater to casual players, while completely ignoring the long-time hardcore vets, when this franchise basically brought competitive gaming to consoles.
Some things people need to realize:
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Casuals will buy the game anyway. They don’t care what weapon they start with, if there’s bloom in the game, if there are classes (loadouts or whatever you want to call them), or how the game mechanics work.
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Competitive players do care. Why not cater matchmaking, or at the very least ranked matchmaking, to them? Take a look at Halo 2/3. The games were almost perfectly balanced (Not taking into account boosters, and network manipulators that are a seperate problem but can be dealt with). Nobody had an upper-hand. You, your teammates, and your opponents all had the same start and chance to win the match.
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CLASS WARFARE UNBALANCES COMPETITIVE GAMING. Keep in mind we’re talking about first-person shooters. Do you remember how big Halo 3 was in the MLG community? Look at it in Halo Reach, it’s nowhere near as big as it used to be. Classes, and bloom were the two biggest problems. It randomized gameplay. At least when I got out-BR’d I knew it was because my opponent was a better shot than me. In Reach he could’ve have just gotten lucky by spamming which is both stupid mechanics and just plainly annoying.
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Skill > Luck. Random weapon spawns, Really? What happened to timing power weapons and having map control? This system punishes strategy. Do I really have to explain why punishing strategic gameplay is a bad thing?
That’s all for now. I might add to this later and I might not.
Have a good day. :]
Oh, also please point and laugh at any typos I make so I can correct them.