I take no credit for this, I found it on the Bungie Forums posted by Armyman918 and thought it would get better feedback here.
http://www.bungie.net/Forums/posts.aspx?postID=67510204
Read it there. I couldn’t fit it here. Too many characters.
I take no credit for this, I found it on the Bungie Forums posted by Armyman918 and thought it would get better feedback here.
http://www.bungie.net/Forums/posts.aspx?postID=67510204
Read it there. I couldn’t fit it here. Too many characters.
I stated similar notes on several threads. Basically, Reach tried to compete with CoD- rather than stick with the corner of the market they already own.
Couldn’t agree more… Halo must continue to be unique. 343 don’t fail us! Don’t care what the 12 year old Black Ops owners say about “WHERES THE KILLSTREAKS!!!” and stuff like that. Don’t worry about making Halo “realistic”. 1. No video game is realistic, not even a bit. 2. Its Sci-Fi, of course its not realistic. 3. Realistic makes the story boring, thats why so many of us love Halo.
Interesting points, but “don’t be a slave to expecations, be they from within or without” is a much more concise way to suggest how future Halos can best trends.
That guy has some really great ideas. I’ve recently become a bit worried that Halo will start to die off after Halo 4 if it is medi-core. Halo 4 needs to be the absolute biggest and best Halo ever, in terms of campaign and multiplayer in order for Halo to succeed even more.
> - Mission/Campaign Editor: Create your own map or use a preexisting one and place AI on it, give them behaviors and waypoints, then the ability to string missions together to create your own campaign that you can share with other players. In the game Operation Flashpoint: Cold War Crisis on the original Xbox you could create missions and have 100+ AI on the map. So 10 years later this is definitely possible.
^ The best part.
Most levels of Halo games after Combat Evolved were less epic and featured smaller skirmishes. By now, Halo should be able to support 80 AI yet H3 could only handle 20 (and that is incorrect) and Reach could handle only 40 (actually 60, or so Bungie claimed), yet most of these were scenery assets (often when you’re riding the Falcon) and on LNoS, the weapons and dead bodies kept disappearing and I experienced occasional lag.
In CE, there could be around 70-80 AI (although it would be laggy from all the firing. If the AI weren’t firing, there wasn’t lag).
In H2, there could be around 40-50 AI (of course, the particles would disappear until the level was overloaded (removing Keyes, Tartarus, and Johnson) after which the particles can appear again. I didn’t experience any lag but this was on PC with low resolution).
In H3, there could be around 40-60 AI. And I never experienced lag.
Source:
CE - badcyborg.net, AI megabattles
H2 -
Great Journey, infinite Elite spawns
Great Journey, infinite Johnsons (eventually overloads the level though)
H3 -
The Storm, AA Gun megabattle
The Covenant, all the marines and Elites from third tower, all the Brutes not manning Shade turrets or Wraith before the Hornets, several additional marines, 4 Grunts
The Covenant, infinite marine island, infinite manned Hornets (eventually overloads the level though)
So the key is for future Halo games to NOT borrow ANYTHING from CoD in the future.
I hope that 343i knows that by now.
> Frank O’Connor said he doesn’t think the Halo series needs to be taken in a radical new direction… it just needs to go “deeper”
>
> “Ultimately the core game mechanic and strength of the universe doesn’t need to be changed, it just needs to be taken deeper. We want to make Halo games - we don’t want to make Call of Duty or Ridge Racer. We want to make Halo games because we understand what’s special about Halo.”
I’ll just leave this here.
And yes, I have faith in the reclaimer trilogy.
> > Frank O’Connor said he doesn’t think the Halo series needs to be taken in a radical new direction… it just needs to go “deeper”
> >
> > “Ultimately the core game mechanic and strength of the universe doesn’t need to be changed, it just needs to be taken deeper. We want to make Halo games - we don’t want to make Call of Duty or Ridge Racer. We want to make Halo games because we understand what’s special about Halo.”
>
> I’ll just leave this here.
>
> And yes, I have faith in the reclaimer trilogy.
Frankie knows wazzzup
I really hated how the introduced the xp system from CoD. It a annoyed me. So there was no insentive to win. If you lost you still got the same amount of xp. In halo 3 for example, if you didnt win you didnt get xp.
theres teamwork out the window…
> > > Frank O’Connor said he doesn’t think the Halo series needs to be taken in a radical new direction… it just needs to go “deeper”
> > >
> > > “Ultimately the core game mechanic and strength of the universe doesn’t need to be changed, it just needs to be taken deeper. We want to make Halo games - we don’t want to make Call of Duty or Ridge Racer. We want to make Halo games because we understand what’s special about Halo.”
> >
> > I’ll just leave this here.
> >
> > And yes, I have faith in the reclaimer trilogy.
>
> Frankie knows wazzzup
indeed
> I really hated how the introduced the xp system from CoD. It a annoyed me. So there was no insentive to win. If you lost you still got the same amount of xp. In halo 3 for example, if you didnt win you didnt get xp.
>
>
>
> theres teamwork out the window…
this man, he speaks the truth
I hardly agree with his many ideas for Halo 4, but “CoD syndrome” is a very real thing unfortunately. This is a recent game that suffers from this way too much. I swear, if I didn’t know better I’d think this was a CoD game. It’s nothing like Goldeneye, and as such I’m disappoint. If it actually was like an updated GE I probably would’ve brought it, but not now.
Oh, and this thread should probably be moved to the general discussion section.
Finally someone who knows what he’s talking about.
> > Frank O’Connor said he doesn’t think the Halo series needs to be taken in a radical new direction… it just needs to go “deeper”
> >
> > “Ultimately the core game mechanic and strength of the universe doesn’t need to be changed, it just needs to be taken deeper. We want to make Halo games - we don’t want to make Call of Duty or Ridge Racer. We want to make Halo games because we understand what’s special about Halo.”
>
> I’ll just leave this here.
>
> And yes, I have faith in the reclaimer trilogy.
But then he also said, during that Gameinformer interview, that 343 won’t rest on Halo’s laurels; and that some of the decisions they’ve made for Halo 4 are going to be ‘controversial’. So, whilst the ‘core’ of Halo remains intact, 343 also aims to take it to the next level.
> > > Frank O’Connor said he doesn’t think the Halo series needs to be taken in a radical new direction… it just needs to go “deeper”
> > >
> > > “Ultimately the core game mechanic and strength of the universe doesn’t need to be changed, it just needs to be taken deeper. We want to make Halo games - we don’t want to make Call of Duty or Ridge Racer. We want to make Halo games because we understand what’s special about Halo.”
> >
> > I’ll just leave this here.
> >
> > And yes, I have faith in the reclaimer trilogy.
>
> Frankie knows wazzzup
Frankies da balls!!
Almost right, we need NO SPRINT however.
Halo Reach’s multiplayer is far inferior to any COD games. That being said I like Halo better than COD.
A very solid post and I think the first 4 suggestions as well as the one about maps are the most crucial.
Sprint needs to go, and everything in the “NEW FEATURES and Game Modes” section is awful except the custom game search. I agree with everything else though.