You may have seen my other thread [shameless bump]The Future of Firefight in Halo 4.[/shameless bump]
In it you know that I cite Epic for not only reinvigorating the survival mode for the modern day era but also for reinventing what they already did. Well, turns out they could make the opposite of Horde mode fun too.
Beast Mode is a blast and although we have Firefight Versus, it was never given a playlist and only given to us on one occasion. In which Spartans were horribly overpowered and it became a better tactic to betray your AI allies to deny the Spartans a chance to score than it was to actually kill the Spartans.
Firefight Versus has the potential to be a fun game mode of it’s own design in the same was Beast Mode was. But Firefight Versus can be something much more than just a reskinned Beast Mode.
Revamped Firefight Versus
The setting is a typical Firefight game. Only instead of you fighting four Spartan players you’re fighting UNSC troops on the ground. Marines, ODSTs, Spartans with vehicles mixed in: Warthogs, Scorpions, Falcons. Everything the UNSC’s got. And at your control is the massive army of the Covenant.
Slight tangent here: Ever play the game Driver: San Francisco? Ever heard of it? If not the game isn’t of importance but a mechanic within the game. In Driver: SF you can hop from car to car in multiplayer to try and stop your opponent. I propose that the same mechanic be implemented in FF VS as well.
You can hop into and play as any unit in the Covenant’s army all the way from the lowly Grunt to the hulking Hunters to the nible Elites, even vehicles themselves as you work your way through the UNSC forces to the eventual Spartan Boss Wave. But here’s another twist though: All of the units are broken up into four unit squads and should you select a leadership unit, like helmeted Grunt Hero, you can command the other units in your ‘squad.’ If you select a Elite you can command various sized (depending on rank of Elite) groups to attack, fallback, assist you, etc.
As you work your way through the UNSC troops they’ll get increasingly harder, starting first with normal Marines, with increasing numbers and more vehicles and ODSTs thrown in as you progress until said Spartan Boss Wave. Course it would be rather silly to just make them nigh invulnerable with incredible amounts of damage resistance or 6x overshields. So I would request that the Spartans play like real players. They retreat and take cover when their shields are poppped, and they are incredibly tough to stick or PP, evading at all opportunities, all the while playing to their weapon strengths. Basically they would play like actual players.
This is what I wanted when I heard of Beast Mode in Gears 3 and was disappointed when it was just five of you and it’s a dam shame that FF VS got such lackluster treatment in Reach.