Hello, dear Waypointers. Please, sit down. Have a biscuit. Let’s talk about grenades.
Or, rather, I’m going to talk about grenades, and you’re going to listen. Sorry.
These are some ideas I had to introduce new/reworked grenades into the sandbox. We probably shouldn’t have too many as that could get needlessly complicated, but I’ll talk about that later. Now, the ideas!
EMP grenade: I see this idea thrown about a lot, but no one ever seems to elaborate. So I will!
- Small UNSC unit, appears to be a Tesla coil in a housing. Glows blue.
- Appears on map as just the one grenade, due to the power its effect has.
- When thrown, sticks to the surface it lands on, and starts producing a Power-drain-esque effect with about half the radius and double/triple the duration.
- If attached to a vehicle or player, it sticks there and shuts the vehicle down/ drains the shields for as long as it’s attached.
- It can be destroyed by shooting it if it’s on the ground or on a vehicle, (1 BR/DMR shot, a few AR bullets) or by holding down melee if it’s attached to you. This will start an animation which will leave you temporarily vulnerable, but removes and destroys the grenade.
Since the PP probably won’t be in Halo 5’s loadouts (if Halo 5 even has loadouts), this could be a powerful alternative that players could use in BTB. It would definitely feel better to be on the receiving end of than the PP/PG combo.
Gravity grenade: I feel kind of meh about this one. It would be cool in single-player for wiping out Unngoy Hordes, but I dunno about in Multiplayer.
- Covenant/Forerunner design. Glows in pulses.
- When thrown, comes to rest before activating (like a plasma).
- Lands, and slowly starts generating a gravity field that pulls entities towards it. As the field increases in strength, it drags in everything; grunts, fusion coils, Spartans, forklifts, scorpions… You name it. As with the EMP grenade, you can shoot it before things get too chaotic.
- Initially entities are simply dragged towards the grenade, but upon reaching it, they are thrown up into the air, swirling around in a vortex. They retain their ability to shoot and use Spartan Abilities (maybe a well-timed thrust could help them to escape?) but throwing grenades will probably not be a good idea.
- Upon the Grenade’s destruction or expiry, everything drops, doing a small amount of damage.
I can see this requiring quite a bit of aim to hit someone while they’re trapped, and even then, it wouldn’t be that hard to escape. I was serious about the Scorpion, though. Ignoring a problem won’t make it go away.
Reworked Fire and Pulse Grenades: Well, I lie. This isn’t really a reworking as much as an addition. Both of these weren’t as much offensive weapons as area denial tools, with the Pulse being slightly more so. They were bothy epic, though, so I propose giving them both special effects to differentiate them. They both involve map interactivity.
Fire: Allow it to set fire to flammable things. I mean, come on, guys. It’s -Yoink!-ing THERMITE GEL! Look up thermite if you haven’t heard of it. It’s awesome. And it could definitely set fire to a field of dry grass. If this is implemented, then it probably would be restricted to certain maps to prevent people from burning Ragnarok or Blood Gulch to the ground. But it would be a very good contextual tool.
Pulse: As a forerunner weapon, this thing, by definition, kicks -Yoink-. But it lacks… effect. Sure it obliterates victims into glowing cornflakes, but I think it should effect the landscape as well. Imagine lobbing one of those babies at a vital support structure on a giant urban skyscraper and watching that thing fall, a la Battlefield, only better. To prevent abuse, there could be an option in Forge that allows you to choose whether your structures can have circular holes cut in them by Pulses.
If we had all these plus the regulars (I’m not a fan of the spike grenade) then we’d probably need a system that only allowed you to carry only a few types of grenades. Not sure how that would work, but I’ll leave that to you lot!
Please discuss. And enjoy the biscuit.