Please stop the frag grenades from sticking to the ground as they do in Halo: Reach. It would be much appreciated.
> Please stop the frag grenades from sticking to the ground as they do in Halo: Reach. It would be much appreciated.
They also need a longer fuse time, and need to be less powerful.
Sticking to the ground? Don’t you mean Plasma Grenades?
> Sticking to the ground? Don’t you mean Plasma Grenades?
Ever thrown a frag on Reflection?
> > Please stop the frag grenades from sticking to the ground as they do in Halo: Reach. It would be much appreciated.
>
> They also need a longer fuse time, and need to be less powerful.
If we’re talking about Frag Grenades here, I think they need a shorter fuse time, and more power. Not a nerf.
> > Sticking to the ground? Don’t you mean Plasma Grenades?
>
> Ever thrown a frag on Reflection?
Of course. But I didn’t notice it sticking to the ground.
I don’t want them bouncing off walls 20 times before landing…
> > > Please stop the frag grenades from sticking to the ground as they do in Halo: Reach. It would be much appreciated.
> >
> > They also need a longer fuse time, and need to be less powerful.
>
> If we’re talking about Frag Grenades here, I think they need a shorter fuse time, and more power. Not a nerf.
Frag’s were so overpowered in Reach. There was no way to avoid them due to the slow response of the Spartan III’s strafe. They also had a short fuse time compared to the previous titles. They do need a slightly longer fuse time and need a smaller blast radius. Frag grenades have never been, and should not become, a one hit kill.
> > > Please stop the frag grenades from sticking to the ground as they do in Halo: Reach. It would be much appreciated.
> >
> > They also need a longer fuse time, and need to be less powerful.
>
> If we’re talking about Frag Grenades here, I think they need a shorter fuse time, and more power. Not a nerf.
They already have a short fuse time, and an enormous blast radius compared to other Halos.
It doesn’t work, it’s annoying as hell when people rarely have to use guns to get kills in an FPS game, and the only reason it was changed was to give people a reason to use armor lock.
> I don’t want them bouncing off walls 20 times before landing…
I meant that they should simulate what they were in previous games, where if you threw them at an angle, they don’t slide into the ground and stop. They should bounce, but not 20 times, haha.
yeah the grenades in reach don’t/didn’t bounce, they sort of sunk into the ground and stopped unlike the ones in H3 which were great
> yeah the grenades in reach don’t/didn’t bounce, they sort of sunk into the ground and stopped unlike the ones in H3 which were great
Exactly. It happens a lot on the Forge maps in particular, but most often on Reflection (damn syrup floors). It happens on all maps too, just more so on these ones.
I think 343i has already considered bugs and glitches into frags in Halo 4, though I do agree with the community on longer fuses and less power.
> > I don’t want them bouncing off walls 20 times before landing…
>
> I meant that they should simulate what they were in previous games, where if you threw them at an angle, they don’t slide into the ground and stop. They should bounce, but not 20 times, haha.
I was complaining about how grenades act in Reach. I liked how they were in Halo 2/3.
> I think 343i has already considered bugs and glitches into frags in Halo 4, though I do agree with the community on longer fuses and less power.
I sure hope so. I don’t recall ever seeing this many Frags as ToD in Halo 3.
The only time they really bounce, is when throwing it off a wall or ceiling.
I hate being in my own blast radius, because my grenade decided to play dead weight on the ground.