A friend showed me a picture taken from the concept art teaser, and I had honestly never paid attention to the difference. I know some people are freaking out about the changes on the Chief’s armor, so I wanted to read your thoughts about that.
I’m talking about the back of the ship, because I know the front got back into the Portal.
Keep in mind that I don’t really care about the difference myself, here, because it’s minor, but I just wanted to see what you think.
To me this is the one thing more than any other that needs to stay the same from Halo 3 to 4. It’s a complete redesign as far as I can tell. There’s no matching the front of the ship to the back now. I can’t fathom an in-game explanation for why it’s so different.
I’m REALLY hoping they realize you shouldn’t redesign so radically an object that everyone knows the shape of already.
The Autumn redesign from Halo 1 to Reach was jarring enough!
There doesn’t seem to be much aesthetic difference aside from the graphics between in-game and up-coming concept art as well as the fact that the concept is the destroyed version while the in-game is fully in tact.
Its similar enough for me. Plus, this is just concept art, I recon they’ll use a previous-game model of the frigate and build up and around it with the same geometry for the actual game, I think devs do that (not sure).
Master Chief’s change is much more worrying for me, because the last bulletin seemed to hint that its just “artistic evolution” which would be terrible IMO. I mean, you could say the helmet is similar so that’s okay, and you could say the chest piece fell off and that that is what lays beneath, but those shoulder pads came out of no where along with a lot of minor details which just make it hard for me to accept this.
That isn’t the Forward Unto Dawn in the concept art trailer. It looks nothing like it. Plus it’s a whole ship, it’s not cut in half like the Dawn is and it was never confirmed to be the Dawn anyway. Looks more like the UNSC Infinity.
> That isn’t the Forward Unto Dawn in the concept art trailer. It looks nothing like it. Plus it’s a whole ship, it’s not cut in half like the Dawn is and it was never confirmed to be the Dawn anyway. Looks more like the UNSC Infinity.
> I’m REALLY hoping they realize you shouldn’t redesign so radically an object that everyone knows the shape of already.
Meh, I’d prefer they realize that art is merely an approximation for human emotion, such that any single thing we see in a video game isn’t an actual factual object or creature (as they rightly aren’t) but an avatar for a concept. And if they can do better they should because the closer approximation they make for ultimate thing they have in mind the better the connection we will have to the story and fictional universe.
In simpler terms, they can make the game better if they change things around (while if we stick to the old designs the best we can hope is the Halo 1/2/3/ODST/Reach experience but serveral years too late for it to mean anything.)
> I really haven’t noticed the change much. And the guy above me : You think the Pillar of Autom changed a lot?
I’ve made the Pillar of Autumn a specialty of mine for 7 years or so now, so when I say redesigned for Reach, I understand I’m seeing differences that the casual player is not seeing. Here;'s some of my research below for reference:
> > I’m REALLY hoping they realize you shouldn’t redesign so radically an object that everyone knows the shape of already.
>
> Meh, I’d prefer they realize that art is merely an approximation for human emotion, such that any single thing we see in a video game isn’t an actual factual object or creature (as they rightly aren’t) but an avatar for a concept. And if they can do better they should because the closer approximation they make for ultimate thing they have in mind the better the connection we will have to the story and fictional universe.
>
> In simpler terms, they can make the game better if they change things around (while if we stick to the old designs the best we can hope is the Halo 1/2/3/ODST/Reach experience but several years too late for it to mean anything.)
I treat the objects in Halo much the same as I would in TV or movies. Modern Stormtroopers in current games and action figures and pictures look EXACTLY the same as Stormtroopers in 1977. Why change the design when it represents the same thing.
You have a movie with a 2009 Toyota Corolla in it as the main character’s car. Then a sequel comes out a couple of years later and it’s made clear the character has the same car. If the car is suddenly a 2011 model Corolla (or a different Toyota altogether) it takes you out of the fictional world.
The Autumn didn’t need a redesign in Reach. A higher-rez update from the Halo 1 version would have been fine. Instead the Reach one is longer than the original, there’s more thrusters on the back, the exterior bridge of the Reach version can’t even fit the interior bridge (note in the Reach to Anniversary edition they even had to make that change).
> The Autumn redesign from Halo 1 to Reach was jarring enough!
The thing is with the Pillar of Autumn is that instead of getting updated between the games like the Frigate has, it had a massive update because we hadn’t seen another Halcyon Class Cruiser since Halo CE (9 years). That’s why it looks so different.
Look at the Engineers for example. The original design looks a lot different than the newer design we saw in ODST, but they still both look like Engineers. It had to be updated because it doesn’t fit in to Halos aesthetic anymore. Same with the Pillar of Autumn.
Halo’s aesthetics have evolved, it’s just that some things evolved at a slower pace than others.
What we saw in the concept art trailer was not a Frigate.
But except for hacked versions of the game we hadn’t canonically seen Engineers until ODST, so that gives them the ability to redesign and no one can really cry foul. They still cut some costs by making the gas sacs from reused and recolored Flood pustules in Halo 3. I’m far more forgiving of minor organic changes than hardware or structural changes.
The Autumn could have used a higher poly count version of itself and updated textures but there’s no justification for a complete redesign in my opinion. It was just fine the way it was.
The Warthog has changed from Halo 1 to 2 to 3 to Reach, but had overall stayed very faithful. The differences could fictionally be explained as different year models. When we’re talking about the exact same item, I can justify the change to myself.