The Forge Fix Collection: A 343i Reference

First off, 343i, Thanks for Halo 4. It is an amazing game. Amazing, but it can get even better.

People, including myself, have been posting their own ideas about Halo 4 Forge in various threads so I decided to make a place to gather them all together.

I doubt much of this, will get changed, but I do think that changes will be made, especially if people continue to be as outspoken about them as they are right now. Now, Forge is definitely not on the top of 343i’s to-do list, as it is probably focused on matchmaking, level glitches, and the current uproar about custom playlist restriction, but like BOTH Halo3 AND Reach, I believe that Halo 4’s Forge will be added to as the game progresses. It just won’t be yet. It’s for hopes of this that I keep this going.

So here we go:

disclaimer Not all these ideas are mine. Most are generalizations of what I’ve seen in posts from other users.

MISSING

1.) Zoom function to help with precision

2.) Pressing the thumb-stick down for precision moving of objects. Right now we only have looking down vertically. That does nothing for elevation change or rotation, and the coordinates function is not always accurate.

3.) Missing vehicles from previous halo installments, namely the UNSC aircraft. Even the brute vehicles would be welcomed despite having no relevance to story.

4.) Missing weaponry from former Halo installments. That goes for all Covy and Brute weapons.

5.) Forge World or an large, open map like it. We only have 3 small maps. Not much for making race tracks or vehicle maps.

6.) Custom Power-ups. Why were these ever removed?

7.) Colored effects like the green, orange, etc. from Reach. Just don’t make them as strong, darkening the map like Reach’s did.

8.) Bring back covenant scenery.

9.) You don’t keep momentum when switching from oracle to Spartan anymore. No, it’s not THAT important, but it was a hell of a lot of fun, despite the occasional accidental deaths (which is probably why it was removed).

10.) Being able to place the classic active camo that kept you cloaked despite motion and did not give away that you are there with blue dots all over the radar. Aren’t you supposed to be stealthy, no raise alarm?

IMPROVEMENTS

1.) Magnets are by far one of the best new additions to forge. They make map editing a lot faster. They are not, however, as accurate as could be, and many objects have too few or lack them all together (shield walls for example).

2.) Gravity zones are amazing. Their is so much you can do with them including reversing gravity with 50% gravity player trait zones added, but the sizes are too restricted. Make Gravity zones like player trait zones. Why were their borders ever set to 10x10x10 or 5x5x5? Why only boxes? Why not cylinders? Let us specify their shape and size, because 10x10x10 boxes with only 8 of them does not cover much ground on larger maps.

3.)Let us control the strength of gravity zones.

4.) Upping the light count was good, but with dynamic lighting, some areas of your map will be poorly lit, especially on impact. The light should be increased from 4 to possibly 32. I would even take 12.

5.) Give weapons placed on map function in actual games. We should not have to resort to initial and random ordinance drops that advertise themselves to everyone when playing.

6.) Remove the base on Impact and give it to us as buyable pieces in forge.

7.) Make structure items available on ALL maps, not just the 3 forge world maps.

8.) Make level specific structures available on all forge maps. I’ve wanted to use the pipes from Erosion on Impact for multiple reasons.

9.) Remove map soft and hard borders. On ravine, for example, you can’t build on the back sides of either rock formation. Why not? Erosion is a completely enclosed map. Do you really need to keep us from building on top of the base or in the columns on the far side of the water? There is so much potential for creativity if we were not restricted by level boundaries. If 343i used their map boundary items already in place in forge, they can still have their boundaries but we can delete them in forge if we see fit.

10.) Let us build at water level without hitting the kill barrier. One of the best aspects of Forge World was being able to make partially submerged maps.

11.) Change it so that when you clone an object, it clones in the EXACT location or at least elevation the original was. Do not move it. This prevents continual fine tuning of elevation.

12.) The sound of the monitor is like nails on a chalkboard. The whine was even described as migraine-inducing. It would be nice if it could be muffled or disabled.

SUGGESTIONS

1.) Larger structures and building blocks. Not pre-built complicated buildings and rooms, but more aesthetic structures to make a map looks good and use as barriers or obstacles. An example would be a large forerunner spire or structure. They can be expensive, but it would be worth it.

2.) More variety in natural objects. Rocks are too small for doing much and there is only so much you can do with seastacks without starting to look ugly. We could use boulders, larger rock spires, columns, arches, land bridges, rock walls, dirt patches (to change the ground to something more natural if desired), and more. There is also the possibility of adding biologic items such as trees or other plants. You can even just steal the models already used in other maps.

3.) Increase the scenery pallet to add more than just crates, pallets, and cones to a map.

4.) Lights that actually remove light from a room to make it darker (darker than the dynamic lighting’s shadows.

5.) An undo button for solo forging. (because their stated reason for not including it was how to manage it when forging with friends or over live)

6.) Mirror asymmetrical object option or have mirrored versions of the objects in the pallet.

7.) Select/move/copy groups of objects. Or possibly add a variant of the “Lock” function that glues objects together that they can me all moved at once.

8.) No clipping through placed objects option when in oracle form. This would allow you to freely move around your map without having to maneuver around objects. Would also help when placing so that you don’t get backed up against things either.

9.) When objects come between you and the object you are trying to move, make the object in-between 75% transparent so that you can see what you are doing.

10.) Prop or non-drivable vehicles like pelicans,raptors, etc. to add realism or flavor to your map.

11.) Add a “Lock All” option to go along with the Unlock all.

BUGS\ERRORS

1.) One of the magnets in the center of an edge of the 3x3 flat building blocks is off-center

2.) A glitch where objects placed on map do not render. They remain selectable and must be moved to show again.

Added:

  • Mirror asymmetrical object option or have mirrored versions of the objects in the pallet.

  • Select/move/copy groups of objects.

It’s just bazaar how much 343 did remove that now takes away so many of the old custom games. I mean, zombies can’t hold weapons, and now there is no Custom Powerups. This takes away more than half of the old custom gametypes. And the Forge maps are small, each having tons of kill barriers.

Doesn’t make sense. I’m disappointed by this move 343 made.

I want to have faith that they will add them in time. Microsoft might have pushed them to a release date and they weren’t completely finished. I kind of see it like Diablo 3. The game will get better as it goes on. Consider the launch an “open beta”.

At least I hope it gets better…

Added:

  • New classification: Bugs/Errors

  • One of the magnets on the top of the 3x3 flat building block is off-center

  • cloned objects need to keep the same elevation as the original object so that you don’t need to fine tune the height again.

Added:

  • No clipping through ‘placed’ objects option for Oracle to allow yourself to move freely around your map.

It is very difficult to make a good BTB map.

This is a really great post but I doubt anyone from 343i will read it. If someone does, I doubt they’ll bother taking anything into consideration. :confused:

OMG thank you for collecting all my thoughts and making them into a thread, I agree with this 100% Please 343 can you add some if not all of this stuff, most important in my opinion is Custom Powerups, they are sooo useful when forging.

Also forgot to mention the complete removal of the active camo power-up for no reason. I hated how they destroyed active camo in Halo Reach and I hoped they would fix it in Halo 4, but instead they just removed it all together. They removed something that has been in Halos 1-3. I would like the Halo 3 camo pick-up back, NOT the Reach one. Why can’t we have both the terrible AA camo and the classic active camo pick-up? Not to mention the long list of Halo 3 gametypes that are just destroyed from removal of it from the series.

Armor Ability Camo

  • Muffled Sound.
  • Uncloaks while moving.
  • Shows up on the motion sensor as multiple blue indicators.

Active Camo Pick-Up from Halo 1-3

  • Fully cloaked at all times even while moving at full speed.
  • Uncloaks when shooting and/or melee.
  • Player shows up as a normal red enemy on motion sensor.
  • Option to turn on or off is also available when editing a gametype.

Thanks for the support. Feel free to suggest other fixes as you find them. I know there is little chance that 343i will see it or make any changes, but there is that 1/1000000 chance that I’m banking on on behalf of everyone who wants changes, even if it is just inspiration, and even if we don’t see the changes till Halo 5.

Added:

  • Bring back being able to keep momentum when switching from Oracle to Spartan. Potential for accidental deaths, yes, but also a method of having fun.

  • Place classic active camo, not just Armor Abilities.

Added:

  • The whine of the monitor is too loud and takes away from the forge experience.

There should be a glue tool, like you glue 2 or more objects together and they act like one object. You could possibly save the object, so later on that map you could go to your saved objects list, and pull 'em out. There should also be weather, and a way to make ambient sound effects. What if I wanted to have a low plasma noise in the base I made? Also add pelicans, phantoms, liches, and broadswords, if not as drivable vehicles, then as props.

the bugs will get fixed, possibly the monitor whine, but nothing else will be added or changed

A glue tool would be an a lot more realistic way, as far as forge goes, to group items. It could work like the lock option where highlighted objects move and rotate together. I also agree with the idea of prop vehicles.

On the point of dynamic weather, The reason I don’t have it on the list is because it’s one of the extreme ideas I am trying to stay away from. While I do think that it would be a great atmospheric addition to forge, it would complicated to program in (having the game know where the rain would hit and where it wouldn’t, for example) and on complex/cluttered maps, there is a higher lag potential. Using the special effects and colors on Reach, I have been able to mimic cloudy or even foggy weather.

@Unleashedude:

I doubt most of this, even half or a quarter of it, will get changed, but I do think that changes will be made, especially if people continue to be as outspoken about them as they are right now. Now Forge is definitely not on the top of 343i’s to-do list, as it is probably focused on matchmaking, level glitches, and the current uproar about custom playlist restriction, but like BOTH Halo3 AND Reach, I believe that Halo 4’s Forge will be added to as the game progresses. It just won’t be yet. It’s for hopes of this that I keep this going.

Added:

  • Prop Vehicles

  • Update to Grouping objects idea to include glued objects suggestion

Added:

  • Lock all button to go along with the unlock all button

Added:

  • At times, objects will not show. Their clipping is still there, and they are still selectable, but the model does not show until you significantly move the object.