The only problem with JIP is that the person joining likely has a bad experience and looses the game even though they couldn’t do anything.
Okay here is how you fix it. Make it good for the one joining the game. Make it not count for that person’s K/D or win loss unless the team of the person joining wins the game. So you have a bonus for those that do well, and those that don’t do well receive no punishment. It will be like the match didn’t happen. Heck maybe even offer extra credits to the one that joined in progress.
It’s pretty annoying to join a CTF match where your team has 0 and the enemy has 1 or two flags and “kill the carrier”. Then I usually quit and try to play CTF again aaaaaaand I’m going to the same match I just quit.
I was thinking of fixing it the same way World of Tanks deals with their quitters. If you are not familiar with world of tanks the tank system basically works by searching with a tank. When that tank finds a battle it is locked in that battle till it is over. If the player disconnects or quits in any way he/she will be able to rejoin the fight and continue fighting with that tank used in the battle.
The main concept I was thinking of taking from World of Tanks was that the player could rejoin the match and no one else could take his/her spot. So if someone quits a game they would not be able to search in anything else until that match finished. Alternatively they could finish the match they started.
Freely build and criticize on my post. I encourage it!
> I was thinking of fixing it the same way World of Tanks deals with their quitters. If you are not familiar with world of tanks the tank system basically works by searching with a tank. When that tank finds a battle it is locked in that battle till it is over. If the player disconnects or quits in any way he/she will be able to rejoin the fight and continue fighting with that tank used in the battle.
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> The main concept I was thinking of taking from World of Tanks was that the player could rejoin the match and no one else could take his/her spot. So if someone quits a game they would not be able to search in anything else until that match finished. Alternatively they could finish the match they started.
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> Freely build and criticize on my post. I encourage it!
Sounds like a good idea, but I would imagine players would hate it. It kinda traps them in the game until it ends. They can decide to participate or not, but no matter what their time will be used up. Also what happens when a match glitches and never ends. Happened to me on a spartan opps mission once. A wave of enemies never loaded and the players were just stuck in it until they quit. I spent a lot of time in the mission just jet packing around and seeing if I could get out of the map. I made it quite far to my surprise. There were a lot of spots where the slow kill barrier just didn’t exist and you could explore. Back to the point, in this case all the players would have been stuck unable to enter online games. Maybe a variation like a time penalty if you quit you can’t match up for 5 min? IDk it all sounds like someone would get pissed off at it.
A different solution that I had thought of recently was instead of having options to turn it off, or refuse the JiP, just change the way JiPs will occur.
If the score-gap is greater than 5 kills on Slayer, no JiP. If the score-gap is greater than two points on Objective gametypes, no JiP. If the score-gap is more than 45 seconds on Oddball or KotH, NO JIP.
This way, I desperately hope, being casted into a game that you cannot possibly win becomes extremely unlikely.
No, you wanna know how to fix JIP?
GIVE US A GOOD RANKING/MATCHMAKING SYSTEM!
If youre ranked with people of the same skill, theirs no reason for a player to play -Yoink-. With dedicated servers, no player will drop out of bad connection. If someone quits, give them a penalty to lose a few ranks, If someone goes suicidal give the teammates a choice to boot them. Simple.
We never had JIP problems in Halo 2/3. Bad JIP started with Halo reach, COD, and Halo 4… why? Becasue they all have a garbage ranking/matchmaking system.
> I was thinking of fixing it the same way World of Tanks deals with their quitters. If you are not familiar with world of tanks the tank system basically works by searching with a tank. When that tank finds a battle it is locked in that battle till it is over. If the player disconnects or quits in any way he/she will be able to rejoin the fight and continue fighting with that tank used in the battle.
>
> The main concept I was thinking of taking from World of Tanks was that the player could rejoin the match and no one else could take his/her spot. So if someone quits a game they would not be able to search in anything else until that match finished. Alternatively they could finish the match they started.
>
> Freely build and criticize on my post. I encourage it!
So, punish a player because the MMing algorithm saddles the player with horrible players while the opposition is some psuedo-MLG team with full mics in a party?
If JiP stays it needs to do several things.
-It needs to find accurate matches first and foremost. Give us an option for quick matches but default must be accurate. None of this “The average TrueSkills of the team were equal.”
-Parties need to get matched to parties.
-It can not drop you into a game where your team is down by significant margins.
-It can not drop you into the same game you just left.
> No, you wanna know how to fix JIP?
> GIVE US A GOOD RANKING/MATCHMAKING SYSTEM!
> If youre ranked with people of the same skill, theirs no reason for a player to play Yoink!. With dedicated servers, no player will drop out of bad connection. If someone quits, give them a penalty to lose a few ranks, If someone goes suicidal give the teammates a choice to boot them. Simple.
> We never had JIP problems in Halo 2/3. Bad JIP started with Halo reach, COD, and Halo 4… why? Becasue they all have a garbage ranking/matchmaking system.
Out of the games you mentioned having JIP, only COD & H4 have it. H2, 3, & Reach didn’t have JIP. I agree about the ranking system sucking, but you can’t just point it at JIP if the games didn’t have it.
We didn’t have a problem with quitters in H2, 3 and Reach if that’s what you mean. People knew that quitting came with a penalty, so they didn’t quit. Now people have no penalty for quitting that was brought out by the ability for JIP. To fix the quitting problem the only thing you can do is bring back a penalty.
JIP should only be there as an option. If you don’t want people to join your game, you should have a menu option that disables JIP for games that you are in and if the majority of players has it set to not allow JIP, then no one joins the game. That way the majority is pleased, which means more happy players than unhappy players. I hate having a 3v3 slayer match and then the other team gets a 4th player and we are stuck with 3 people the whole match. It’s a broken system and really doesn’t need to be there.
> We didn’t have a problem with quitters in H2, 3 and Reach if that’s what you mean.
I remember H3 and Reach differently.
I remember plenty of quitters. If they didn’t quit in H3, because they were deranking, they were AFKing or suiciding, also to derank. In Reach they just quit until they hit the ban and then started AFKing.
> > We didn’t have a problem with quitters in H2, 3 and Reach if that’s what you mean.
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> I remember H3 and Reach differently.
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> I remember plenty of quitters. If they didn’t quit in H3, because they were deranking, they were AFKing or suiciding, also to derank. In Reach they just quit until they hit the ban and then started AFKing.
Then that would be derankers. Not quitters. You may have had to quit to derank, but it was different than the quitters in H4. Derankers quit because they wanted a faster jump to the higher levels or they were being boosted. In H4 people quit because they suck and want to play against easy people. They are too soft to actually go against decent competition so they just leave the game and then new people are thrown into the game. Either way, quitters suck, but I know the number of people I have seen quit a game in Halo 3 and Halo Reach combined, is no where near the number of people I’ve seen quit out of Halo 4 games.