It is the only conclusion I reach, after playing multiplayer for more than a month and having won 3 of the 5 weekly prizes, I am 100% convinced that the final challenge is completely unnecessary…
It is no longer just a matter of always being against the clock for a week to try to complete all the challenges, but on top of that when I arrive I have to be lucky that the weekly challenge is not crazy like winning 17 games.
I am a man with work and obligations. I try to play every week to get the weekly prize because I like to collect objects in the game and they are also one of the few things that they give us “for free”. But it is simply impossible for me due to lack of time to complete the final challenge.
I already lost the nameplate with that wonderful final challenge of winning 17 games, and today I am going to lose the weekly prize by having to win 5 games in ranked. He does not give me the life or the time to achieve it. And I find it very frustrating to have spent the entire week completing the challenges, ignoring other games for spending my little free time on Halo, for the final I did not get the prize. Without adding the challenge changers that I have used.
Completing all the weekly challenges should earn you the weekly prize. Or at least give you a chance to replace the final challenge of the week. It is an artificial barrier that is useless, only to annoy.
Edit:
I am going to add a comment to try to contribute an idea instead of being just a post complaining.
The main problem here is the FOMO system that causes players to see this more as a job than something we do for fun, almost everyone who is interested in collecting the cosmetics available for free will want to complete all the weekly challenges. . But the time limit is the biggest drawback and a problem that will burn players in the long run
The solution I see is to adopt examples from other games as services where they do the permanent weekly challenges. Weeks associated with a season that last for the entire season and are unlocked each week.
So in the example of Halo we would have each week that it has arrived available to be able to complete whenever we want without having a FOMO system behind. We would have to have a week activated to be able to unlock it but this would give us the freedom to focus our efforts on the weeks that interest us, if the first week we do not like the prize, we can focus on the second week when it is unlocked. This way we avoid losing weekly objects and the challenges of winning 17 games and other examples do not become almost impossible to obtain due to a simple lack of time.
You can go deeper into how to put this idea, but the main problem is to eliminate the existing FOMO system. And this should have long since been phased out as 343i promised they would never have anything like it.

