Far Cry 3: Blood Dragon is an amazing expansion. I think I had more fun with it than the actual Far Cry. Though the power it grants the player is over the top for a reason as it’s a reflection of 80s action heroes.
Though I guarantee that if you played like that for an extended period of time, especially in Halo, the novelty will degrade and soon you’ll be wanting something more substantial. A challenge.
Far out, in Blood Dragon you carry by default:
C4, Molotov, Grenades, Mines,
…and can choose to carry 4 from:
Quadruple barrelled shotgun, burst fire pistol, phase plasma rifle, bow, sniper rifle with explosive rounds, flamethrower, chaingun and the almighty Killstar which kills instantly.
In Halo 4 I think, as far as feeling like you’re in a spartan suit, 343 did a good job. The heavy metal-on-metal footsteps, melee sound, the huge crunch when you take a heavy landing and helmet bobbing certainly set it apart from Halo 3 in terms of immersion.
As far as giving more power to the player is concerned, you need to preserve the challenge and I think Halo is easier if anything.
What I think would be cool is if they added a kick mechanic along with the standard melee. You’d see your spartan kick in perhaps the same manner you do in Dead Island. Perhaps the action could be bound to double tapping B, or whatever the melee button happens to be.
I’d imagine caving in the skull of a grunt with Chief’s boot or sending a piece of scenery across the floor with a mere kick would do wonders for immersion and sense of power.