I don’t know if should even qualify as a spoiler considering the game came out in 2007, but here we go…Halo 3 concluded with the Master Chief saving humanity from extinction and helped bring an to a war that had characterized the entire first trilogy. Technically that’s a spoiler I guess. I mean you could infer that by…never mind…
The problem with this new trilogy is its’ apparent desire to once again raise the stakes in a similar fashion. Once again, the entire universe (or whatever) is under threat and the mysterious foreunners have something to do with it. Look, we don’t need another hyperbolic struggle to snatch humanity from the jaws of extinction at the hands of space Dracula (or whatever that guys name was in Halo 4) or crazy hologram women or bionicles or whatever. See, Halo 3’s conclusion already did something similar which can’t be topped… only repeated. So here we are, saving the universe again from a dark and mysterious ancient cosmic threat again assuming the role Master Chief all. over. again. I wonder if Mass Effect will do the same thing and just replace the reapers with mechanized death beavers or something…
Anyway, the genius of ODST came from the developers choice to tell a smaller, more intimate story within the human covenant war. It contained it’s own distinct tone and mood and still managed to be interesting despite not containing Master Chief, imagine that. Not a Spartan to be found, in fact. ODST didn’t bother attempting to match the high stakes scenarios found in CE,2,3. ODST also didn’t place relevant story information into terminals or simply not include it altogether (in the hopes that players have enough time to do our homework apparently). Instead, it told its story well and relied entirely on the game to do it. That’s pretty impressive (or should just be the norm I’ll let you decide). The human covenant war and the dealings with the flood should remain the high point of the series. We don’t a second mount Everest built next to the first. Plenty of stories could be told from within the time line of the original trilogy.
I guess you could attempt to make the same argument for Reach, but that game didn’t really do it for me. It took a campaign that should have felt like the opening to Saving Private Ryan (the beach part not the old man doddering around in cemetery part) and turned it into something that felt a little by-the-numbers. Sigh.