THIS IS NOT A CRITICISM POST.
A lot of people will probably sit and probably make various sounds or noises when they hear the words ‘‘EXP Cap’’ However i haven’t seen a thread yet with some basic ideas or concept on how to fix it or come to some form of alternate agreement with 343 industries, however i have seen a lot of hate towards its concept of implementing this back into Halo. There is mainly two things you need to consider. the Good and the Bad of this situation, as well as i will try to provide a solution which will benefit both sides of the scales…
The Good
The good is various concepts such as:
• It keeps a ‘‘lock-down’’ on how much Online boosters can obtain unless they know the basic method of how to bypass it.
• It prevents everyone rushing through the ranks and getting left behind, missing out on equipment and so forth, so it keeps online at a steadier leveling pace.
• It can make you go forth and play other parts of the game such as Campaign or Forge. Or even encourage a break from the game itself.
• Can also make you focus towards challenges and other aspects of multi-player rather than just EXP.
The Bad
The more popular bad concepts are:
• The issue with anyone above approximately 28 will start to experience moderately slow level increases from then onward due to the increase in EXP needed and the limit to what they can receive daily. This increases as ranks progress
• The EXP Cap also prevents many players from enjoying the Multi-player service which is available as they want to rank up.
• It doesn’t stop the Online Boosting which takes place, A player can simply bypass the cap by exploiting basic Xbox functions. As well as boost offline and use the same method with the advantage of not being caught.
• Rushing through ranks is inevitable due to the Mountain Dew Special in the USA which allows double EXP for a limited time, as well as people also level up at different rates differing on skill within the game.
Possible Solutions
I’ll keep those to a minimal of four as those are the main ones i can personally address with the actual functions of this cap. Although these have been stated i have thought to myself a few solutions of which 343 could possibly take into consideration which would take minimal effort to ensure enjoyment is kept on both sides, unfortunately not all ideas may reflect this.
Removal
This is unfortunately all one sided to the people who dislike it, this means a complete removal of the cap system to let players level up freely without the hassle of how much exp they’re allowed to earn.
Modify
This is pretty mutual between both sides, An increase within the EXP cap amount to benefit those with higher ranks as stated, so instead of a approximate 50,000 - 75,000 Cap, we now get e.g: 80,000 - 115,000, This is approximately 3 or 4 levels varying on the users exp etc on a player who is above level 38.
Peak Times
When servers are busy and may start to struggle as such, make the cap active so it ensures matchmaking will be as smooth as possible, however keep the cap as a modified cap but with less change.
Keep
Like before it’s one sided, keep the cap and possibly make it more efficient to be able to catch boosters too, or even edit the offline cap and fix the issue which allows users to bypass such.
Timing.
Keep the Cap, but change the times of which it is removed, similar to the Peak time option, we already know it resets at 00:00 differing on timezone as well as 5AM EST for when new challenges have been added. so why not make it an alternating thing? such as every 5-6 hours.
It would also be nice to hear some feedback from the community if possible whether it is via comment or even clicking a poll option. All we need is to voice our opinions properly.
- iFirework.
