I apologize in advance, but this is a pretty long post. TL;DR at the bottom.
So it’s fairly evident from talk around the community that some changes need to be made to forge. We’re still using relatively the same editor we were running in 2010, and while it works great for a basic map making tool, it’s very limited in it’s aesthetic capabilities. This is of course due in part to the fact that the 360 wasn’t very powerful, and as such even low textured pieces in high abundance could make for some bad framerate. However now that we’ve got a stronger system, it’s probably time to step up our game a bit.
The building tools.
I’d like to start off and say that, while limiting, the forge pieces we have aren’t a bad idea. They work fairly effectively, and while they do limit capabilities from time to time, they are for the most part effective. What I’d like to see is a greater array of textures and scenery pieces. One of the biggest complaints I see about forge maps is that they simply look terrible. You feel like you’re fighting in an area made of poorly structured lego, and while not all maps are like this, many and most are. Introducing a variety of scenery pieces (such as trees, urban pieces, covenant pieces etc) and more textures for the blocks would at least help us alleviate this problem so that we could make more visually appealing maps. Hopefully this wouldn’t be overly taxing on the systems power.
If possible, I’d also like to see a way to set which parts of a block are going to be visible. At least this way we can stop the game from rendering sides of blocks that are going to go completely unseen. Perhaps make this in the shape of an adjustable hill zone of some kind? Hopefully this would serve to put less of a strain on the system… Probably not, but I’m hopeful.
Anyway, with the block textures should come weather effects. I know you had to see this coming, but being able to set the weather would be HUGE for giving the map some setting and some life. I know this point has been made to death so I’ll graze over it with that, and move on to my next one.
Lighting (still unsure about this one).
One of the best things Halo 4 introduced to the game was dynamic lighting. It made the map look a lot more realistic, and of course aided theme a bit in that way. One of the problems with it though, was that it made indoor maps a pain to make. You either had to suffer a dark interior, or use some of your 4 lights to give it a little bit of ambiance. Not fun from a forging perspective, especially if you wanted to make an entirely indoor map. It just tended to look really, really bad.
So my suggestion then would be to introduce “Light zones”. Like trait zones, these would be dynamic boxes that could be resized to whatever space you want to put them in to aid with lighting. Preferably there wouldn’t be a “Point” of light so to speak, but it would simply set how light or dark a room would appear (think the difference between blue room and blue hall on guardian). With this, being able to set those dominion lights to actually give off light would be beneficial for theme, although not entirely necessary.
Just another suggestion to add on here would be having “fog” settings in this zone as well, so we could make a foggy bottom hallway sort of thing, or a scientific coldroom of sorts. Themed stuff.
Now, I understand that this could potentially be very taxing on the system, which is why I said I’m not sure about it yet.
Dynamic Blocks/Interactive Settings
The last suggestion I want to add is interactive enviroments. Now, every game the community has come up with some convoluted way (usually involving shield doors, ghost flipping and high explosives) to create moving doors and elevators. While that’s great, more often than not they’re are just not cost effective or reliable. So the ability to set a block to move on it’s own in a certain direction (could set velocity, distance x, distance y and distance z perhaps?) would be incredibly beneficial for all sorts of maps and designs.
Even just the ability to set doors, or have a “Parent” button attached to a “Child” light bridge (just a possible system to use) would be so useful to have. Competitive, Minigame, Puzzle, Infection, you name it, this would be so helpful for map building in so many ways. Even just the ability to set a floating, dynamic platform (think the Midship bridge or the Epitaph rocket spawn) would be huge.
So those are my suggestions for forge, and how I’d like to see it evolve. I’m hoping this wouldn’t be overly hard on the system, although I could definitely see that it may not be possible. The xbox one is powerful of course, but it isn’t magic, and this may be a lot to ask.
I apologize, I know these points have been made numerous times but I felt I should bring them up again. They never seem to get much attention.
TL;DR: More blocks, block textures, and aesthetic pieces. New weather themes and settings. New lighting zones for indoor lighting. Interactive and/or dynamic blocks.
And to those who I know are going to say “Why not just add a map editor” (you know why you are), while I agree with you, it would more than likely be too complicated for the general community, and I just don’t see them replacing forge any time in the near future. This is simply a suggestion for if we are indeed keeping forge for the moment, otherwise I entirely agree with you.
Thanks for reading.
