Hold your breath till the end.
weapon balance
-Decrease the dmr reticle size
-nerf the saw in multiplayer. No weapon should simply be a better version of another in competitive multiplayer
-Make the sword equal in comparison to Ball,hammer and shotguns for it is the inferior choice of them.
-buff plasma pistol primary fire.
-Increase the deadliness of the pulse grenade so that it may better compete with frag/plasma
-Increase the strength and maximum ammo of the carbine
Keep holding your breath
Commendations/metagame
- Reduce the amount of crawler snipes you need to kill for mastery.There’s about two maximum for a chapter.
-require less numbers when it comes to killing rarer enemies and using harder to find weapons in general.
-Provide better descriptions for specialisations,their perks. Also show the weapon skin, visor colour and accompanying emblems.
-Unlock all emblems (other than specialisation/rare rewards emblems) much earlier.
continue holding your breath
The enemy
- Stop banshees from flying into walls.
- Stop covenant from doing nothing whilst they get shot at from a distance
- teach marines,ai spartans,maybe jackal rangers, to dynamically take cover.
- Allow grunts/jackals to shoot faster.
- teach elites to jump over items.
- show the covenant communicating with eachother
- Teach all ai the values of flanking, except maybe crawlers, screw crawlers.
- Provide more ways for the covenant to evade
- reduce the health pool of all covenant to make up for the increase in challenge from a better ai.
- Where’s the stealth elites?
- Make covenant versions of frag/pulse grenades and some armour abilities. These would count and function as their counterparts.
Story/visuals
- The unsc could use some diversity when it comes to accents.
- Make IWHBYD lines, for there are none.
- Improve the sounds. The Gravity hammer makes griffball’s sound both irritating and stupid.
- Stop using the concept of ‘solid light’ for everything forerunner.You’re using it incorrectly. It makes sense for bridges, it could work for bullets (which would use a battery like all the other energy weapons) But it’s not going to disintegrate people and It’s certainly not going to form a cube with a moving solid avatar and artificial gravity inside it that is hundreds of metres away from any active source! (whoever though of that sequence needs to be replaced)
- Do not allow Palmer to say “hingeheads”
- The Elites might change their armour to better imitate Prometheans.
- don’t bring the didact back. Stop with the librarian after halsey meets her.
- Assuming the Red/orange/yellow lights of forerunner hardlight weapons is for ‘didact’ Promethean Would it not be lore friendly to create Blue ‘librarian’ versions or even green covenant versions should they ever gain a greater understanding of requiem? It’d be pretty at least.
Gamemodes
-Spartan ops= Stop the infinite respawns. Do something else instead.
-Spartan ops= Allow skulls and other modifiers.
-Griffball= Remove sprint. Make it exactly like halo 3’s griffball (which was actually fun)
- Ctf. I don’t have a magnum most of the time. Why give me a magnum when i pick up the flag? I have a plasma pistol and a boltshot though. Why not let me use those?
- Oddball/bomb- Why not give me an option to use pistols with those? (the option dictated by game rules,obviously)
-Infection= An option for Spartans to respawn as infected right where they died
-Infection= The use of other weapons for the infected. The use of the infected weapon for other gametypes (predator for instance)
Other
-Bots for custom games
- The option to drop vehicles or even covenant helpers into ordinance
- Completely change Custom games options to be on par with reach/3
-Let me play as an elite… Or grunt! Perhaps some gamemodes should allow certain players (such as the king or the alpha zombies) to be Spartan 2 size.
Now you may breath.
Get 343 to do all this and Halo 4 might just be the best Halo ever.
Feel free to make additions,community