The Environment and Visor Details

I was thinking it might be a good idea to add more detail to our visor when in extreme environment conditions, for example, your on a snowy map, your visor will have ice frozen at your periferals. Or if your on a rainy map, the rain can be seen hitting your visor.

if you’d like an example of what i mean, take a look at this.

http://www.youtube.com/watch?v=LXDPZ0MjPvs

you can see that at his periferals there seems to be some ice freezing up his visor a bit.

Anyways what do you think of this idea? And if you do, please contribute to the idea.

That’s actually not a bad idea. But I wouldn’t want it to be too noticable.

as long as it doesnt ruin your line of sight

Yesh please :slight_smile:
Plus I think it would be awesome to have a spawn system similar. Crashing down in drop pods sounds neat in the open environments, the only difference being you can only choose where to land near your base so that it’s not abused (or at least lower it) and once you hit the launch button you can’t control anything besides your character’s head. But it most likely will not happen.

> Yesh please :slight_smile:
> Plus I think it would be awesome to have a spawn system similar. Crashing down in drop pods sounds neat in the open environments, the only difference being you can only choose where to land near your base so that it’s not abused (or at least lower it) and once you hit the launch button you can’t control anything besides your character’s head. But it most likely will not happen.

Section 8?

Wouldn’t the shielding prevent this though?

> as long as it doesnt ruin your line of sight

As long as its just for looks and does nothing im fine with it…

BUT

only time will tell what 343 does with HALO 4 …

hopping its going to be great…

> Wouldn’t the shielding prevent this though?

No shielding in multiplayer is designed to protect you from damage, not from environmental effects

> > Yesh please :slight_smile:
> > Plus I think it would be awesome to have a spawn system similar. Crashing down in drop pods sounds neat in the open environments, the only difference being you can only choose where to land near your base so that it’s not abused (or at least lower it) and once you hit the launch button you can’t control anything besides your character’s head. But it most likely will not happen.
>
> Section 8?

Similiar to it. In Section 8, you can land anywhere (Unless AA-gun kill you) and you can still move your character while dropping when you are able to brake.

I love the spawning system of Section 8 games and I would love to have it in Halo. Getting spawn trapped? Drop to other side. Can’t take out the sniper from the other side? Drop on him/her.

On topic:
I would like to see details like that. Even though they are quite small details, it looks nice. Rain+Water dropping on your vision+Dark map=AWESOME!

If anything it could be similar to what was used in the SW: Republic Commando game.
But I’m all for this, so long as it doesn’t disrupt the gameplay.

[deleted]

I agree with this visor system. Metro 2032 did a great job of this visor change a couple years ago.

> I agree with this visor system. Metro 2033 did a great job of this visor change a couple years ago.

Fix’d

Yes, I’d love to have HUD effects, similar as Metro 2033.

Sure, and you know they can do it because… Reach SPOILER remember Six’s visor at the end or Reach.

I think it’ll be a great idea having a bit of dirt,snow or rain, but not to the point where it just annoying.

I can see it now when it’s added; The Armoury, you buy a new helmet, you unlock a new attachment, what is it?

Visor Wiper.

Perks of Visor Wiper, wipes clean any snow, dirt, rain or bird crap your visor has picked up on a map.

Basically works as a wind-shield wiper.

Disclaimer: This post is tongue-in-cheek.

Seriously, the raindrops on the visor is a cool idea. But I wouldn’t want it to the point where it’s randomly obscuring my vision and not the other player who really wants to kill me. Maybe Campaign only?

Not bad, but I don’t know what it is but stepping into that helmet I don’t feel like I’m playing Halo :frowning:

Yeah sure why not, just as long as you can toggle it. It’s really irritating in other games if I can’t see something because of an artefact over my HUD, or if it’s one of those games where your HUD starts to get all red and bloody.

> I can see it now when it’s added; The Armoury, you buy a new helmet, you unlock a new attachment, what is it?
>
> Visor Wiper.
>
> Perks of Visor Wiper, wipes clean any snow, dirt, rain or bird crap your visor has picked up on a map.
>
> Basically works as a wind-shield wiper.
>
> Disclaimer: This post is tongue-in-cheek.
>
> Seriously, the raindrops on the visor is a cool idea. But I wouldn’t want it to the point where it’s randomly obscuring my vision and not the other player who really wants to kill me. Maybe Campaign only?

Like the idea :3

but seriously when i thought of the idea, i didnt imagine it ruining vision. I think it would be good if they did it but didnt over-do it, just like you said (or what i assumed you said :confused: )

> > I can see it now when it’s added; The Armoury, you buy a new helmet, you unlock a new attachment, what is it?
> >
> > Visor Wiper.
> >
> > Perks of Visor Wiper, wipes clean any snow, dirt, rain or bird crap your visor has picked up on a map.
> >
> > Basically works as a wind-shield wiper.
> >
> > Disclaimer: This post is tongue-in-cheek.
> >
> > Seriously, the raindrops on the visor is a cool idea. But I wouldn’t want it to the point where it’s randomly obscuring my vision and not the other player who really wants to kill me. Maybe Campaign only?
>
> Like the idea :3
>
> but seriously when i thought of the idea, i didnt imagine it ruining vision. I think it would be good if they did it but didnt over-do it, just like you said (or what i assumed you said :confused: )

Yeah, if it’s minimal then it would be a nice touch.