The Entire Concept of Quit Bans is Ludicrous

<mark>Do not make nonconstructive posts or flame/attack others.</mark>

Of all the things that shock me about the decline of Halo, and all the things I find sad and offensive about its community, This recent pogrom conducted against quitters has to be the most vile of all. If you are one of the people demanding quit bans, or harsher quit bans, you are childish and ignorant in the extreme. That the hacks who make this game agree with you, that this is somehow the best “solution” to the problem of quitting, is just one more piece of evidence that it is, in fact, an insane solution.
So let me see if I understand 343’s logic here. Somebody wanted to play your game. You spent years, supposedly pouring your hearts and souls into this product (let’s pretend for the sake of argument). As a creator of content, this is everything you work for. Someone wants to play your game. They presumably payed for it, or were at the very least interested enough to try a friend’s copy. You as a developer are fighting tooth-and-nail for your player population, against substantial competition, and this person has chosen to try to play your game over the competition. Here is a paying customer, or at least a potential one.
So let’s start with the assumption that anyone playing your game wants to play your game. This seems idiotically self-evident, but apparently it has to be said. There was some experience they were hoping to have. When they subsequently quit, as a developer, I would give these potential customers the benefit of the doubt and assume that they did NOT go to the trouble of starting up my game just to quit and ruin someone else’s experience. I would go ahead and assume that the majority of them quit because I, as a developer, failed to provide them the experience they wanted or expected.
But no. It turns out, these paying customers deserve to be PUNISHED for their failure to enjoy my product. Punished with a vengeance. “Oh you’re a paying customer who is clearly unsatisfied with our service? Well here, have even less of our crappy product. Oh yeah we’re keeping your money.”
One of the many ironies of this forum is the recent prevalent use of the word “entitled”. I notice that this is the latest buzzword for idiots who have no original supporting arguments for anything they believe. Anyone who presents valid criticisms of your sacred game is “entitled”. Anyone who quits out of matchmade games is “entitled”.
The irony, of course, is that the position that could best be described as “entitled” is the one that expects strangers on the internet to waste 10 minutes doing something they don’t want to do just to entertain YOU. And it is frankly pathetic that you would derive satisfaction from beating someone at a game who doesn’t even want to play said game. Of course this is all that is left of the Halo “community”. If you still like this horrible, dumbed-down game you probably have little sense of sportsmanship or fair play anyway. If you did, you would want to play games against other people who WANTED to play the same game as you, and wanted to win, the same as you. That’s what sportsmanship is really about. Not some ridiculous code of honor that says you have to waste some portion of your life doing something you PAID to do, but that you find pointless or boring.
People also describe quitting out of games as “childish”. Again, I would suggest that it is more “adult” to know the value of your time. Anyone who has 15 minutes to waste on a game that they aren’t having any fun in is probably not a “real adult” in terms of how much free time they have. Forcing people you don’t even know, who owe you NOTHING, to play a game with you because they will be ripped off by the developer if they don’t is beyond childish.
The most truly insane thing about quit bans, though, is that since the Halo 3 days the game has been almost intentionally designed to PROMOTE quitting. Quitting can never be truly eliminated, but the “correct” way to mitigate or reduce quitting is through good playlist design, and most importantly, A FUNCTIONING RANKING SYSTEM. Oh yeah, and you have to have a good game to begin with, which this isn’t.
The only Halo game to feature any sort of real match quality was Halo 2. H3’s system was superficially similar but in reality worked totally differently, and didn’t really work at all. None of you remember this, but in Halo 2 your rank was not “just a number” to brag about. It really, truly did affect your match quality, and the hard work of grinding (and winning) your way to a higher rank carried actual rewards to your game-play experience. Higher ranks meant more players who knew the maps and strategies, more team players with mics, less team-killers, AND LESS QUITTERS. Way, way less quitters. Were there still quitters? Of course. But it was never the “epidemic” so many of you now lament. Ranks provided a disincentive to quit in ranked playlists. And unranked playlists provided a less intense experience for those who wanted it.
Quitting is an inevitable plague in Halo, and I guarantee it will only get worse due to the game’s schizophrenic nature. Halo 2 had wonderful map variety, but there wasn’t a single map that I hated in that game. Different as they were, they all followed some core design philosophy that made them all good. That all went out the window with H3. There were only a couple decent maps, and the rest were garbage. That’s been the case with every game since. And it’s not just that they were garbage, it’s that the game now contained at least 2 totally different types of maps, driven by 2 totally different design philosophies, and appealing to 2 totally different types of players. So even if you don’t agree with me as to WHICH maps were garbage and which were good, it is unlikely that everyone in a game is going to be happy. This can only promote quitting.
Even worse is the playlist design philosophy, which since Halo 3 has been so stupid I truly can’t comprehend it. A playlist should, as much as possible, be built around a single game type, or where necessary, consolidate similar gametypes. The only variety within a playlist should come from the map rotation. If you want gametype variety beyond that, THAT’S WHAT OTHER PLAYLISTS ARE FOR. Matchmaking will always be somewhat random, but you should be aiming to give players as much control over their gametype selection as possible.
Instead you intentionally and repeatedly (and maliciously?) do the opposite. Over and over and over again. Social slayer with snipers mixed in? Incomprehensibly stupid. If I just want to play Snipers, I’m obviously going to have to go into that playlist. And guess what I’m going to do EVERY SINGLE TIME I DON’T GET SNIPERS? Oh my god you guessed it I’m going to quit. Oh, and guess what I’m going to do if I wanted to play regular social slayer (a reasonable expectation when you enter that playlist) and get snipers instead? I’M GOING TO QUIT. EVERY. SINGLE. TIME.
So there you go. Congratulations, you’ve just “engineered” a playlist explicitly designed to make half the players quit out of every game the moment it starts. And what’s the solution? Oh let’s just go ahead and punish those players for your own massive, gross, mind-boggling incompetence as a developer. Because it’s somehow THEIR fault they are not enjoying your amazing product? So you take their money then ban them? -Yoink- YOU.
Learn to make a decent game and quit banning people for your failures you -Yoinking!- hacks.

Agreed
until they give us the selectable data centres we were originally promised people will continue quitting due to their crappy servers and service

343 DON’T LISTEN TO US

Well at least you found something to do while you were waiting to become unbanned

That’s exceptionally long. But I’m going to chalk your point of view up to selfishness. You seem completely unable to grasp the concept of a TEAM game. You also seem unable to understand how forcing your teammates to complete a match short handed ruins their enjoyment of the game that they also paid for.

It’s not surprising really. Our society in general has shifted its focus on society as a whole to a “me, me, me” mindset. I’m not enjoying myself, so i’m going to quit and make sure my three teammates don’t enjoy themselves either.

TROll, TROLL, TROLL. Guy has no SERVICE RECORD. Probably hasn’t even held the disc in his hand. Kinda like saying cheeseburgers are a stupid idea without ever having one

Quit bans are perfect. Im sick of seeing teams suffer because someone sucks that bad that they decide to leave in the hope they can save their stats. Pathetic. Have fun waiting to get unbanned.

> 2533274815582829;5:
> That’s exceptionally long. But I’m going to chalk your point of view up to selfishness. You seem completely unable to grasp the concept of a TEAM game. You also seem unable to understand how forcing your teammates to complete a match short handed ruins their enjoyment of the game that they also paid for.
>
> It’s not surprising really. Our society in general has shifted its focus on society as a whole to a “me, me, me” mindset. I’m not enjoying myself, so i’m going to quit and make sure my three teammates don’t enjoy themselves either.

Why stop at quitting? If the other 3 members of the team refuse to communicate, are they not ruining my experience when there’s an expectation of teamwork in a team based game? Should I request that 343 ban everybody without a microphone? Certainly ruins my team matchmaking experience, I’ll tell you that.

> 2533274804425583;4:
> Well at least you found something to do while you were waiting to become unbanned

Please. I don’t play this piece of -Yoink- game.

I’d counter that team work isn’t exclusive to communication. I’ve played hundreds of matches where nobody talked and we were able to function enough as a team to win. Lack of communication is not near as detrimental as playing short handed.

<mark>Do not flame/attack others.</mark>

> 2533274815582829;5:
> That’s exceptionally long. But I’m going to chalk your point of view up to selfishness. You seem completely unable to grasp the concept of a TEAM game. You also seem unable to understand how forcing your teammates to complete a match short handed ruins their enjoyment of the game that they also paid for.
> It’s not surprising really. Our society in general has shifted its focus on society as a whole to a “me, me, me” mindset. I’m not enjoying myself, so i’m going to quit and make sure my three teammates don’t enjoy themselves either.

And yet you seem to think that the quitter somehow owes 10 miserable minutes of his life to someone else so they can have enjoyment at his expense? You have a truly dizzying logic. Thanks for posting just to let us all know that you’re too stupid to understand a single thing I said.

> 2533274819477955;9:
> > 2533274804425583;4:
> > Well at least you found something to do while you were waiting to become unbanned
>
>
> Please. I don’t play this piece of -Yoink- game.

Then you have no business here. Hopefully a moderator will stumble along and lock.

> 2533274815582829;12:
> > 2533274819477955;9:
> > > 2533274804425583;4:
> > > Well at least you found something to do while you were waiting to become unbanned
> >
> >
> > Please. I don’t play this piece of -Yoink- game.
>
>
> Then you have no business here. Hopefully a moderator will stumble along and lock.

Yes because this game is sooo different from other Halo games, that my 13 years of experience playing other Halo games couldn’t possibly give me enough background to know what my opinion of this one is.

Also I know exactly what quit bans are and how they work, so how does whatever you can see about my service record on this website possibly invalidate my opinion on the topic at hand?

Quit bans are necessary in some playlists. In those where players are looking for real competition a quitter ruins the experience.

That being said, the game needs real social options where quitting doesnt matter one way or the other.

<mark>Do not flame/attack others.</mark>

> 2606994427173321;6:
> TROll, TROLL, TROLL. Guy has no SERVICE RECORD. Probably hasn’t even held the disc in his hand. Kinda like saying cheeseburgers are a stupid idea without ever having one

How does this make my totally valid and well-reasoned point trolling? This is truly the stupidest community of people I have ever seen anywhere. Go ahead and keep not addressing any of the points I made people, it speaks volumes.

<mark>Do not flame/attack others.</mark>

I agree on almost all points even if these other entitled brats do not. The only thing I feel is worth adding is that in H2, the ranking system before the title update, where it was hard for the average player to hit 15, and even the very best were never past around 30, was far superior to the one after the update. Afterward it was really not much better than H3, which was still better than anything since then, including what we are stuck with now in H5. In regards to quitting and playlists though I agree, there is really no reason to penalize people over it, cause nobody likes sitting through a hopeless loss or crappy gametype.

there’s the door if we annoy you

<mark>Do not make nonconstructive posts.</mark>

> 2606994427173321;17:
> there’s the door if we annoy you

Well something I’ve written has obviously struck a nerve with you. But no, you just amuse me, feel free to continue doing so. Poor thing will probably spend his whole night trying to report me because my logic is so scary and mean.

If they made the ranking system actually function properly then the quit penalty would be truly based on de ranking the quitters as a punishment. As it stands no one cares enough about their ranks to stop them from quitting.

Lolrant, QQ, somad, etc.

Go take your prating and whingeing and play COD. No one will miss you around these parts.

Praise be to banhammer!