The Engines used to make Halo 4?

just wondering what engines (game, sound, graphic) were used to make Halo 4, need it for some research i’m conducting, anyone have any ideas?

Havok maybe?

its the same engine they used since halo combat evolved but just getting upgrading every time and in halo 4 it got a very big upgrade, this engine is originally created by Bungie I don’t think theres a name for it or at least the public doesn’t know,

Well if I remember correctly 343i was using a heavily modified in-house game engine created by Bungie and has been used on every Halo game. I believe they called the Blam! engine, but never was an official name.

With that assumption it leads me to believe that it still utilizes the Havok Physics engine.

Here’s some stuff

Halo 4 Tech Interview

Halo 4 vs Digital Foundry

Pretty sure it’s Havok. Watch the credits.

> Pretty sure it’s Havok. Watch the credits.

That is just the Physics Engine. You know that only deals with the physics of the game.

If I’m correct, all Halo games were built on the same engine but with heavy modifications for each installment. It’s rare for developers to switch engines without allocating a solid amount of time to create the new engine.

That being said, I don’t know the actual name of Halo’s engine…

> If I’m correct, all Halo games were built on the same engine but with heavy modifications for each installment. It’s rare for developers to switch engines without allocating a solid amount of time to create the new engine.
>
> That being said, I don’t know the actual name of Halo’s engine…

you are correct about the halo engine,

As people have stated, it is a custom made engine by 343i which inherits components from the previous games as well as off the shelf components.

You can actually see that they use they use a component from the Reach iteration of the engine for the screenshot mechanism when you look at the metadata.

The rendering component of the Halo 4 engine is likely where the most changes occurred, in which case I would recommend reading up on Corrinne Yu and perhaps check out this interview with her.

> > Pretty sure it’s Havok. Watch the credits.
>
> That is just the Physics Engine. You know that only deals with the physics of the game.

Specifically:

> Halo 4
> In a long standing tradition, Microsoft Game Studios licensed Havok Physics and Havok Animation to bring ragdolls, collision detection, and crisp, clean character animations to the Spartan forces and the Covenant horde of the Halo universe. Havok AI was also employed for fast navigation mesh generation and enhance the wall-climbing capabilities for an even more immersive experience on new, alien worlds.

As others have said, Halo has used the havok engine for physics and AI

Specifically for Halo 4 343i more or less utilized the Reach engine…stripped that down to its core and rebuilt it using the “skeleton” of sorts.

Always been the same engine, just for Halo 4 it was buffed more than any of the last 3 installments.

As for an overall name? No one knows the official name but to the public its more or less simply known as “The Halo Engine”.

So much wrong information here. Halo CE-3 all used the same engine, made by Bungie. It was heavily modified with each successive game. Reach, however, had a brand new engine built from the ground up by Bungie because the older engine wasn’t capable of doing the things they wanted it to do. Such as A.I., lighting, particle effects and a number of other things.

Queue Halo 4. 343i heavily modified the Reach engine, which is why the H4 has such poor netcode and other issues. Of course, all of this was covered in ViDocs that Bungie put out…

They said they’re building a brand new engine for Halo 5: Guardians, which will be sweet.