Dear forum,
Today I would like to discuss an aspect of gameplay that I like to call the Elite Ultra Effect. This is about how the main enemies feel to fight. This was a major drawback in how Halo Reach and Halo 4 fights felt rather shallow. The name the ‘elite ultra effect’ begins with Halo 3.
Halo 3 had brutes as the main enemy. They somehow felt very enjoyable to fight against - but most importantly - it was satisyingto kill them with e.g. a melee. They felt beefy and felt like the bullets you were firing actually damaged them. ODST felt fine too because it used the same enemy models and AI. This can be seen in this situation:
Halo 3 Barracks fight
Then along came Halo: Reach. Most elites were fun to fight against, especially the Zealots because the way they were affected by damage was similar to the brutes. The exception in this game was the Elite Ultra. They somehow felt different to fight against - like the countless headshots you pulled off didn’t seem rewarding. Sure you took them down but the deaths felt cheap and took long to accomplish:http://www.youtube.com/watch?v=9tVB4I5e5_s
You may have got the same feeling of dissatisfaction when fighting a seemingly invincible Flood Combat form in Halo 3.
Now you may think that it only feels weird because they are difficult enemies. This is not true, Brute Chieftains in Halo 3 posed a large threat, but were still very satisfying to eliminate.
And on came Halo 4, which unfortunately worsened the problem. Almost all enemies had the ‘elite ultra effect’, especially the promethean knights. In Spartan Ops it would take a long time to drop the shields of an elite general and it wasn’t a satisfying feeling either. The grunts do not have the elite-ultra effect yet, and that is why it is so fun to pop them off one by one. I think this has to do with a ‘meaty’ feel/sound that can make it seem like your bullets are actually doing damage. Gears of War does this very well.
It may also have to do with gameplay. So in order to prevent this feel of ‘artificial’ fighting in Halo 5, ensure that the enemies feel meatier and not metallic so that all the bullets simply ping off them. Also if all elites were to react more to being meleed once (e.g. shields gone immediately, large flinch), it would recreate Halo 3’s fighting feel.
Now many of you may disagree with me, just give my post a read and give your opinion. Thanks 