I can’t believe Halo Wars two is less than a year away, I’m surprised we have yet to see any gameplay. What I will say is there are a few things Halo Wars should NOT have.
1: Microtransactions. NONE in any way shape, or form. No REQ system, no DLC units, nothing of any sort.
2: NO RNG. I and many others don’t like it. There should be no unlocking of units either PERIOD.
3: No unlocking units in multiplayer/skirmish. Other RTS games have done this, where they have an unlock tree where as you level up you get more/better units. I think unlocking units needs to remain conventional where you build certain buildings to gain access to new units.
There are also some things I think Halo wars needs.
1: Raise the unit cap. 30 and 40 were OK, they weren’t too unbearable but there needs to be a bit more depending on the scale of the game, the PC version should have a higher unit cap as well.
2: Larger maps. Some maps in the original Halo wars felt kinda small, I would love to see larger maps in Halo Wars 2.
3: Interactive terrain (To a small degree) This is something I’ve seen die out in modern RTS games. There should be cliffs that are weak that can be blown up to create a path, or buildings that can be garrisoned to provide better cover for infantry, but there also needs to be a quick way to clear said buildings…say flamethrowers or a flood spore attack somehow?
4: More units. Halo Wars was a great game but I feel it lacked units overall, additional units would be great.
5: Controllable pelicans. In Halo Wars original pelicans were told to go one place, pick up units, and drop them off somewhere else. I think in Halo Wars 2 they should be able to be ordered around like any other unit.