Hello, I have been lurking these forums for some time now, and I’ve come to notice the intense amounts of booty rage over the DMR (pardon my french). It seems that the majority of complaints have to do with the DMR having negligible reticule bloom and almost no random factors while shooting. What i don’t understand is why these two grievances are not points in the weapons favor. The almost complete removal of random elements from the DMR means that a user of the DMR is not limited by these random factors, and therefore relies totally on skill to play.
DMR users are not good at the game because the DMR is inherently unbalanced, they are good at the game because they do not have to fight the game itself in order to play properly. They excel at the game because they are truly skilled players that are not hindered by a Pseudo Random Number Generator. The reason the DMR excels even at closer ranges, which is a niche that is supposed to be filled by weapons such as the BR and the Carbine is because both of these weapons, through random elements, essentially handicap the player.
But lets assume for the sake of argument that the DMR is inherently overpowered, and is the be all and end all of halo weapons the community makes it out to be, why don’t people that feel competitively disadvantaged by it use it? If every other weapon is so severely underpowered, why does anyone use them? Personally, i think it’s because those that complain about the DMR have shown a consistent lack of skill with it.
The Magnum in Halo:Combat Evolved faced a similar paradigm. While it was unarguably the best weapon in the game, the game was still playable, and even quite enjoyable. Those that felt the Magnum was OP either stopped playing or learned how to use it properly and started actually having fun using such a skill based weapon.
Personally, I would like to see more weapons like the DMR being introduced into the game, because the DMR in its current state represents a positive step forward for multiplayer as a whole, and I would like to see more weapons like it introduced in the future
yes, totally takes skill to use…
but that is NOT my problem with it, it is the fact you can out shoot the BR, CC and LR in their own niches, constantly and EASILY.
and PLEASE for the love of GOD DO NOT COMPARE THE h4 DMR TO THE H1 PISTOL. they are also completely different in the way they handle.
compared to the H1 pistol, the H4 dmr is NOT a “skill based weapon.” the DMR is a toddler version that is so easy to use my girlfriend can 5 shot consistently.
> Personally, I would like to see more weapons like the DMR being introduced into the game, because the DMR in its current state represents a positive step forward for multiplayer as a whole, and I would like to see more weapons like it introduced in the future
At least remove the spread on the BR so we can begin work on that weapon without making either too easy or too random.
> yes, totally takes skill to use…
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> but that is NOT my problem with it, it is the fact you can out shoot the BR, CC and LR in their own niches, constantly and EASILY.
>
> and PLEASE for the love of GOD DO NOT COMPARE THE h4 DMR TO THE H1 PISTOL. they are also completely different in the way they handle.
>
> compared to the H1 pistol, the H4 dmr is NOT a “skill based weapon.” the DMR is a toddler version that is so easy to use my girlfriend can 5 shot consistently.
You can’t honestly say the the magnum and the DMR aren’t at least somewhat similar. And I think the reason your “girlfriend” (and I’m not sure why you would implicitly demean her like this) is so proficient with the DMR is because every other weapon essentially nerfs the player.
The video you posted also doesn’t show the fact that the BR and the DMR have the same amount of bullet magnetism. The video is also biased because the guy wasn’t aiming center mass with the BR, inevitably causing the last two shots to miss due to recoil.
You see all this talk about spread and recoil destroying the gameplay of halo 4, yet you ALL wanted it more realistic. However I’m pretty sure that not a single one of you could consistantly hit an exact mark with any gun in real life, I know i cant, and don’t use the BS of that its a spartan, and spartans are perfect, how many halo cutscenes show spartans missing there targets. Case closed.
> <mark>DMR users are not good at the game because the DMR is inherently unbalanced, they are good at the game because they do not have to fight the game itself in order to play properly. They excel at the game because they are truly skilled players that are not hindered by a Pseudo Random Number Generator.</mark>
one of the most logic points actually
all that people that complain about the DMR nerfs, is very OP, etc.
some of them actually take time for complain
but they used that time also to practice and get better?
(and yeah i know Halo 4 is not Halo 2, Halo 3 or Reach and still is not a excuse to say thats why they lose)
some times i think they face bad times for getting more rage and less concentration in the game. dont’t know just my point of view.
but till now in my case i find more easy win mid-rage battles with the BR, Carbine, AR, Storm Rifle vs the DMR.
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when you are talk ing about the H1 pistol, PLEASE dont call it a “magnum”, no one EVER called it that. it was The Pistol.
and i can say they are diiferant. as differant as the H4 DMR and the H4 CC.
my girlfriend just started to play halo in the last 4 monthes. starting with ahlo 3 then moving on to halo 4. she like halo 4 better because it is “easier”
and I’m not sure why you care…
> and I’m not sure why you would implicitly demean her like this
could you pleaase axplain this to me? becuase you make it sound like you mist those shots EVERY time at the distance the BR is SUPPOSE to be GOOD at, CLOSE to MID, which you would NOT.
it does pretty good showing that you dont NEED to aim at someones head or even BODY to get a HIT with the DMR at 114 meters for gods sake. you CANT do that with BR or CC or even the LR. AND you get the shortest, easiest kill out of the starting rifles, Baring the scoped LR which has factors that balance it better as a Long range weapon, like lower RRR and causing less flinch and having a slower reload and shooting slower in general and it shoots BRIGHT ORANGE(easier to see where you are getting shot from), you get my point?
> The video you posted also doesn’t show the fact that the BR and the DMR have the same amount of bullet magnetism. The video is also biased because the guy wasn’t aiming center mass with the BR, <mark>inevitably causing the last two shots to miss due to recoil.</mark>
> You see all this talk about spread and recoil destroying the gameplay of halo 4, yet you ALL wanted it more realistic. However I’m pretty sure that not a single one of you could consistantly hit an exact mark with any gun in real life, I know i cant, and don’t use the BS of that its a spartan, and spartans are perfect, how many halo cutscenes show spartans missing there targets. Case closed.
How many people actually asked for randomness introduced into gameplay? I don’t like being limited just because the game wants to limit me. I want my own shortcomings to limit me, and nothing more.
EDIT: I wouldn’t mind the DMR if this was an Arena shooter, but it’s not anymore. <- only one of the reasons the DMR is OP.
Yeah the DMR is the current Ducks nuts,somthings gotta be I suppose.I like it.
just want to say that those “unity” setting would probally play VERY well, SitriStahl, even with the Full loadout system in place. good job. now we just need to get that stuff into matchmaking.
how can i get out the hell that is “master of unicorn” to get a sig of my own?
> just want to say that those “unity” setting would probally play VERY well, SitriStahl, even with the Full loadout system in place. good job. now we just need to get that stuff into matchmaking.
Show your support over at THC. They are community settings by the community for the community.
> how can i get out the hell that is “master of unicorn” to get a sig of my own?
Provided you have 6,001 posts, PM bs angel on here and ask her to change it.
> when you are talk ing about the H1 pistol, PLEASE dont call it a “magnum”, no one EVER called it that. it was The Pistol.
>
> and i can say they are diiferant. as differant as the H4 DMR and the H4 CC.
>
> my girlfriend just started to play halo in the last 4 monthes. starting with ahlo 3 then moving on to halo 4. she like halo 4 better because it is “easier”
>
> and I’m not sure why you care…
>
>
>
> > and I’m not sure why you would implicitly demean her like this
>
> could you pleaase axplain this to me? becuase you make it sound like you mist those shots EVERY time at the distance the BR is SUPPOSE to be GOOD at, CLOSE to MID, which you would NOT.
>
> it does pretty good showing that you dont NEED to aim at someones head or even BODY to get a HIT with the DMR at 114 meters for gods sake. you CANT do that with BR or CC or even the LR. AND you get the shortest, easiest kill out of the starting rifles, Baring the scoped LR which has factors that balance it better as a Long range weapon, like lower RRR and causing less flinch and having a slower reload and shooting slower in general and it shoots BRIGHT ORANGE(easier to see where you are getting shot from), you get my point?
>
>
>
>
> > The video you posted also doesn’t show the fact that the BR and the DMR have the same amount of bullet magnetism. The video is also biased because the guy wasn’t aiming center mass with the BR, <mark>inevitably causing the last two shots to miss due to recoil.</mark>
Concerning your statement about not even having to hit someones body or head, I have already addressed that by stating the DMR and BR has the same amount of bullet magnetism. You can’t do that with the BR or CC because they are more inaccurate, a suited to closer ranges. 114 meters is a perfectly fine distance for the DMR, and the light rifle is perfectly capable of the same thing even with a lower RRR. The bright orange, for me anyway, has little effect on gameplay. The problem addressed in the the video is persistent with every weapon in the game, as they all have ridiculous amounts of bullet magnetism, just in lesser degrees.
yea, i dont see that happening, 6001 is a LOT of posts, i just want the right rank nest to my name. i SHOULD be a “Recruit - Onyx:” but it doesnt say that and when i look it up all it says is-
Master of Unicorns: This rank is an error on the backend when Waypoint introduced the ranking system, it will be fixed in the future.
it is very irritating.
you say this like the BR and the DMR do the same dammage per round. they dont, the burst makes it so you sometimes dont do FULL damage. so each round is weaker but the magnetism is the same? that dont make sense.
> , I have already addressed that by stating the DMR and BR has the same amount of bullet magnetism
show me. i show you what the DMR can do, you say the LR can do the same but all of MY experience begs to differ.
i actually USE the LR in BTB most of the time.
> the light rifle is perfectly capable of the same thing even with a lower RRR.
i actually agree with this. but it is Still too easy to kill some at this distance.
> 114 meters is a perfectly fine distance for the DMR,
> yea, i dont see that happening, 6001 is a LOT of posts, i just want the right rank nest to my name. i SHOULD be a “Recruit - Onyx:” but it doesnt say that and when i look it up all it says is-
>
> Master of Unicorns: This rank is an error on the backend when Waypoint introduced the ranking system, it will be fixed in the future.
>
> it is very irritating.
You can still message her about it, you just don’t get a sig until 6000 posts.
I have to say OP, that it is interesting seeing how the complaints about the DMR are the exact opposite of the Halo Reach DMR. I suppose 343i tightened up the shot groupings too well.
However, I am on the ‘nerf DMR’ side of the debate, and I really think it needs a ROF change. Just slow down how fast it can fire by 25%, and I think the BR will safely secure its niche.
> I have to say OP, that it is interesting seeing how the complaints about the DMR are the exact opposite of the Halo Reach DMR. I suppose 343i tightened up the shot groupings too well.
>
> However, I am on the ‘nerf DMR’ side of the debate, and I really think it needs a ROF change. Just slow down how fast it can fire by 25%, and I think the BR will safely secure its niche.
With the LR existing, the current BR will never have a niche.