The Dmr: Study & Conclusion

Before i state what i have come to know about the dmr and what i think of it, i would like to give some background on my history with halo. My first halo game was halo 3 which i purposed 2 years after it was released. I never bought reach, but i did play the demo. I never really got to fully enjoy online gaming until i got to college due to the fact that i either lacked an internet connection or had a horrible one.

Some may say that i am not qualified to give my opinion about the dmr because i never owned reach, which prevented me from seeing how it evolved, but please hear me out.

DMR (Reach demo)

I encountered the notorious spammers. I remember facing someone who dominated because he would close in and continuously fire head shots to while i paced my shots as did some other players. From what i saw, strafing was a lot more effective at longer ranges, and even though i lost to the spammer, i blame it on my fear to shoot because of the damage i was receiving and my weak strafe.

Halo 4 DMR

The dmr now has no bloom. Its rate of fire is can now be utilized to its full potential and constant shooting is not penalized. This combined with the magnetism and aim assist in halo 4, makes it a formidable weapon. I have won my share of battles against a dmr while using every other starter. I never use it because i do not feel like a marksman who has obtained his kills with precision and well placed shots.

MY OPINION AND THOUGHTS

I have seen posts from people who do not want the dmr to be edited because they argue that it is balanced. Some say that it is the most competitive because it is accurate and randomness plays no role in deciding who wins with it. Some say that it should be balanced because it shoots faster then the other precision starters.

Well i think that the dmr is a wonderful weapon that does not fit its role. Yes, a real dmr may provide rapid and accurate fire, but this does not excuse the way that it performs in a real game.

I do not want to win simply because i was able to shoot more shots then my opponent could because that is how the guns were designed. I want to feel like a real marksman whose gone has just enough rate of fire to make long range combat the norm yet some what challenging range while making close range not impossible to kill from but being just enough a challenge to be proud when a kill is achieved.

I know some may want fast killtimes, but not to the point where shooting or seeing someone first will give someone a slime chance at winning.

The Light Rifle is a weapon if you want marksmanship. The DMR is meant to fill every role, but not be the best in every situation. Much like the utility weapons in the past(Although in comparison, Halo 4 is much more balanced than any post-CE game).

I don’t have too much of a problem with the DMR but I do believe that it needs a slight nerf in aim assist, and bullet magnetism, or God forbid an increase in bloom.

I have actually really taken a liking to the Light Rifle. IMO it is more powerful than the DMR, it just take a bit more skill to hit the target. Combine the LR with Damage boost and it is a 3 hit kill weapon.

> The Light Rifle is a weapon if you want marksmanship. The DMR is meant to fill every role, but not be the best in every situation. Much like the utility weapons in the past(Although in comparison, Halo 4 is much more balanced than any post-CE game).

This guy has no idea what he is talking about.

Long Range: How is anything better than the DMR at long range? The DMR is a hitscan weapon, its shots instantly register, and it has the greatest bullet magnetism of all weapons at long range. The Light Rifle, although having a slightly shorter kill time when scoped, is not hitscan, its shots have travel time, and its bullet magnetism is less the DMRs. The BR and carbine have too great bullet spread and too low bullet magnetism to be considered as effective at long range.

Medium-Close Range: The DMR still possesses higher bullet magnetism at this range, but about the same kill time (=to BR and Carbine, assuming no scope shorter than the Light Rifle’s) meaning the BR and Carbine could only be considered equal at the very best in this range.

Proof: http://www.youtube.com/user/Robborboy?feature=watch

You want more proof? Play the game and actually pay attention.

the DMR is the best for all ranges. you just dont or cant or wont see that.

i actually do not think you do think that but you want to continue to abuse the weapon instead of wanting it fixed. my evidence is your stats. the DMR accounts for 2978 of 6898 of your matchmaking kills. that’s 43% of your kills are ONE weapon. even on the smallest map in the game(haven) 56% of your kills are from the dmr. dont you think that if every rifle was balanced correctly, you would be using more then ONE gun all that time?

also, doesnt it get BORING to use that junk all the time?

> The Light Rifle is a weapon if you want marksmanship. The DMR is meant to fill every role, but not be the best in every situation. Much like the utility weapons in the past(Although in comparison, Halo 4 is much more balanced than any post-CE game).

> the DMR is the best for all ranges. you just dont or cant or wont see that.
>
> i actually do not think you do think that but you want to continue to abuse the weapon instead of wanting it fixed. my evidence is your stats. the DMR accounts for 2978 of 6898 of your matchmaking kills. that’s 43% of your kills are ONE weapon. even on the smallest map in the game(haven) 56% of your kills are from the dmr. dont you think that if every rifle was balanced correctly, you would be using more then ONE gun all that time?
>
> also, doesnt it get BORING to use that junk all the time?
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> > The Light Rifle is a weapon if you want marksmanship. The DMR is meant to fill every role, but not be the best in every situation. Much like the utility weapons in the past(Although in comparison, Halo 4 is much more balanced than any post-CE game).

He never said all the weapons were balanced, just that Halo 4 has the most balanced sandbox since Halo CE. He uses the DMR because it is the strongest weapon, but he doesn’t blame the DMR for killing around the time as the precision weapons of the other Halos as it should, he blames the DMR, Carbine, and LR unscoped for killing too slow.

the person you are talking about, we have had a discussions before and he just don’t get it.

> He never said all the weapons were balanced, just that Halo 4 has the most balanced sandbox since Halo CE. He uses the DMR because it is the strongest weapon, but he doesn’t blame the DMR for killing around the time as the precision weapons of the other Halos as it should, he blames the DMR, Carbine, and LR unscoped for killing too slow.

> the person you are talking about, we have had a discussions before and he just don’t get it.
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> > He never said all the weapons were balanced, just that Halo 4 has the most balanced sandbox since Halo CE. He uses the DMR because it is the strongest weapon, but he doesn’t blame the DMR for killing around the time as the precision weapons of the other Halos as it should, he blames the DMR, Carbine, and LR unscoped for killing too slow.

And I participated in that discussion with a lengthy post that got a couple thanks and was never actually countered…

With that said, here’s yet another one:

> Halo 2’s BR: 1.41 seconds
>
> Halo 3’s BR: 1.5 seconds
>
> Halo 4’s DMR: 1.47 seconds
> Halo 4’s Carbine: 1.63 seconds
> Halo 4’s BR: 1.73 seconds
> Halo 4’s Light Rifle: 1.77/1.4 seconds
>
> Take note of how Halo 4’s DMR has the closest killtime to weapons of prior games, so why shouldn’t we just improve the other weapons to that point instead of nerfing the only one that does?
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> DMR: Nerf aim assist range to 30/90 like the LR, not 38/119. It should be the hardest weapon to aim as well. Fast Killtime + hard to use = Balanced Utility Weapon
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> BR: Harder to aim, but not as hard as the DMR. Reduce spread, and ROF with 4sk. 1.5 seconds to kill. With the BR, you are still sacrificing versatility for ease of use, except in this case, the gun can stand up in it’s own niche but isn’t too easy.
>
> Carbine: 7 shot, NO SPREAD, 1.38 seconds to kill. I made it a 7 shot because the Carbine is hard to use with a standard controller, as you have to fire at the maximum ROF and be very accurate to win the fight. I removed the spread because flinch is much more devastating on the Carbine, as you have to shift your aim down much faster due to the it’s ROF, or else you will either miss or die.
>
> Light Rifle: increased unscoped ROF, also harder to use. This weapon already has a hard time keeping up as it not only has the slowest killtime unscoped, but it also is much more unforgiving unscoped than it’s counterpart, the BR. Even when scoped, it barely kills faster than the DMR, and due to flinch, it is more likely to miss.
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> Although flinch is here to stay in one way or another due to Stability, there are some changes to make it slightly less painful:
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> 1. The 3 Snipers should all descope when shot.
> 2. When unscoped, NOTHING should happen to a player’s aim when hit by anything
> 3. You should always descope when being shot by anything but another precision weapon (AR, SAW, Sniper, Concussion Rifle, etc.)
> 4. The ability to disable flinch should be a custom option.
> 5. Flinch will only make the player’s aim go up, not to the left or right and up

> And I participated in that discussion with a lengthy post that got a couple thanks and was never actually countered…

Because there is nothing really to counter in your post.
The only thing I disagree with is that the LR should stay unchanged. It’s already perfect as is.

> > The Light Rifle is a weapon if you want marksmanship. The DMR is meant to fill every role, but not be the best in every situation. Much like the utility weapons in the past(Although in comparison, Halo 4 is much more balanced than any post-CE game).
>
> This guy has no idea what he is talking about.
>
> Long Range: How is anything better than the DMR at long range? The DMR is a hitscan weapon, its shots instantly register, and it has the greatest bullet magnetism of all weapons at long range. The Light Rifle, although having a slightly shorter kill time when scoped, is not hitscan, its shots have travel time, and its bullet magnetism is less the DMRs. The BR and carbine have too great bullet spread and too low bullet magnetism to be considered as effective at long range.
>
> Medium-Close Range: The DMR still possesses higher bullet magnetism at this range, but about the same kill time (=to BR and Carbine, assuming no scope shorter than the Light Rifle’s) meaning the BR and Carbine could only be considered equal at the very best in this range.
>
> Proof: http://www.youtube.com/user/Robborboy?feature=watch
>
> You want more proof? Play the game and actually pay attention.

The LR is hitscan and that video is biased.

> > > The Light Rifle is a weapon if you want marksmanship. The DMR is meant to fill every role, but not be the best in every situation. Much like the utility weapons in the past(Although in comparison, Halo 4 is much more balanced than any post-CE game).
> >
> > This guy has no idea what he is talking about.
> >
> > Long Range: How is anything better than the DMR at long range? The DMR is a hitscan weapon, its shots instantly register, and it has the greatest bullet magnetism of all weapons at long range. The Light Rifle, although having a slightly shorter kill time when scoped, is not hitscan, its shots have travel time, and its bullet magnetism is less the DMRs. The BR and carbine have too great bullet spread and too low bullet magnetism to be considered as effective at long range.
> >
> > Medium-Close Range: The DMR still possesses higher bullet magnetism at this range, but about the same kill time (=to BR and Carbine, assuming no scope shorter than the Light Rifle’s) meaning the BR and Carbine could only be considered equal at the very best in this range.
> >
> > Proof: http://www.youtube.com/user/Robborboy?feature=watch
> >
> > You want more proof? Play the game and actually pay attention.
>
> The LR is hitscan and that video is biased.

FFS, the video is not biased. It clearly shows the distance the reticle can be off to still receive bullet magnetism at range for all precision weapons. You don’t need a ruler, it is clearly observable that the DMR receives the most even by eye.

Also, proof the LR is not hitscan? There is a general consensus that is actually a projectile weapon.

> > > > The Light Rifle is a weapon if you want marksmanship. The DMR is meant to fill every role, but not be the best in every situation. Much like the utility weapons in the past(Although in comparison, Halo 4 is much more balanced than any post-CE game).
> > >
> > > This guy has no idea what he is talking about.
> > >
> > > Long Range: How is anything better than the DMR at long range? The DMR is a hitscan weapon, its shots instantly register, and it has the greatest bullet magnetism of all weapons at long range. The Light Rifle, although having a slightly shorter kill time when scoped, is not hitscan, its shots have travel time, and its bullet magnetism is less the DMRs. The BR and carbine have too great bullet spread and too low bullet magnetism to be considered as effective at long range.
> > >
> > > Medium-Close Range: The DMR still possesses higher bullet magnetism at this range, but about the same kill time (=to BR and Carbine, assuming no scope shorter than the Light Rifle’s) meaning the BR and Carbine could only be considered equal at the very best in this range.
> > >
> > > Proof: http://www.youtube.com/user/Robborboy?feature=watch
> > >
> > > You want more proof? Play the game and actually pay attention.
> >
> > The LR is hitscan and that video is biased.
>
> FFS, the video is not biased. It clearly shows the distance the reticle can be off to still receive bullet magnetism at range for all precision weapons. You don’t need a ruler, it is clearly observable that the DMR receives the most even by eye.
>
> Also, proof the LR is not hitscan? There is a general consensus that is actually a projectile weapon.

Well you could go in-game, aim the reticle exactly on enemies, and watch as you get hitmarkers.

Or this thread yet again.

while i will conside that the LR is Hit scan, what do you mean the video is biased?

> The LR is hitscan and that video is biased.

if the light rifle is “perfect” by your standards, then why dont you use it more??

i will tell you why. becuase the DMR is BETTER THEN IT> the DMR is BETTER then the CARBINE it is BETTER THEN the BR. and you think it is all hunky dory!.

> The only thing I disagree with is that the LR should stay unchanged. It’s already perfect as is.

>

As a matter of fact, I have been using the LR more often. Excuse my stats because I only play matchmaking once in a blue moon, and used the DMR exclusively since launch up until recently.

If you took the time to look at my Custom Game stats, you would have noticed that I use the LR more in objective variants.

Why is there even any argument over this, the DMR is OP because of one main fact.

If you could clone a person exactly, give one a DMR and the other BR, based off all the stats that have been shown through all the posts on this forum. The DMR wins at from 0-115m.

Faster Kill Time, Longer unscoped and scoped range.

Seems logical, not to claim it OP.

> Well you could go in-game, aim the reticle exactly on enemies, and watch as you get hitmarkers.

That’s an issue with the BR’s spread, and in the case of the LR, bad aiming.

> Why is there even any argument over this, the DMR is OP because of one main fact.
>
> If you could clone a person exactly, give one a DMR and the other BR, based off all the stats that have been shown through all the posts on this forum. The DMR wins at from 0-115m.
>
> Faster Kill Time, Longer unscoped and scoped range.
>
> Seems logical, not to claim it OP.

So if we clone two people, so they are entirely equal, give one a revolver and the other a stick, the revolver is OP because the guy with a stick can’t do anything?

> ]So if we clone two people, so they are entirely equal, give one a revolver and the other a stick, the revolver is OP because the guy with a stick can’t do anything?

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

Your a -Yoinking!- moron. I feel sorry for anyone that has to deal with your logic in any aspect. You remind me of all the line members I have to work around.

DEEEE, the square doesn’t fit in the hole, just use a hammer!

The argument for the DMR is that the BR, Carbine have at least an advantage at some point over the DMR, which in this case it doesn’t. The better example you’re looking for is a 6" knife vs a long-sword, but the sword has a clear adv. or reach and damage but it also has a slow recovery time as it requires two hands.

Oh wait, the DMR is faster as well.

The DMR of Halo 4 is like putting a 6" knife against a sharpened fencing blade (foil). There is no reason to even argue any point, as the fencing blade would dominate with it’s speed, range and damage.

> > Why is there even any argument over this, the DMR is OP because of one main fact.
> >
> > If you could clone a person exactly, give one a DMR and the other BR, based off all the stats that have been shown through all the posts on this forum. The DMR wins at from 0-115m.
> >
> > Faster Kill Time, Longer unscoped and scoped range.
> >
> > Seems logical, not to claim it OP.
>
> So if we clone two people, so they are entirely equal, give one a revolver and the other a stick, the revolver is OP because the guy with a stick can’t do anything?

That’s pretty much the definition of overpowered. The revolver is leagues ahead of the stick, even though the two people have equal skill.

Conversely, you can say the revolver is balanced but the stick is underpowered.

Eitherway, an imbalance is still present. The DMR needs nerfed or the BR needs buffed. The DMR is mostly fine with the sandbox, so probably the latter.

> The DMR of Halo 4 is like putting a 6" knife against a sharpened fencing blade (foil). There is no reason to even argue any point, as the fencing blade would dominate with it’s speed, range and damage.

Unneeded ad hominem attacks aside, is the fencing blade OP because the knife limits you so much?