We’ve got too few weapons as it is.
Also I am not a fan of Halo being a one, maybe two gun game.
We’ve got too few weapons as it is.
Also I am not a fan of Halo being a one, maybe two gun game.
You’d be surprised. But the desync favors the shooter, not the shootee.
Snipers, pistol and BR r the most accurate guns on my 190+ms matches
It’s 1 shot. That’s not skill that’s easy. One shot boom. Kill. Given the br’s abysmal damage to shielding it actually took work and accuracy to get kills. Now, I wouldn’t say they need to replace the br entirely, but I will say it needs to be a less standard equipped weapon in matches. All I ever get in my games is the br. I’m never able to pick and get better at the guns I want to learn with.
If only it had no bloom and if pacing actually was 100% accuracy.
I play ranked so that means nothing to me
I want ranked to replace the br with the DMR
Issue is that wouldn’t be sensible. All ranked in previous games where the br why would they change it now?
No. No It doesn’t. The DMR isn’t even needed in Infinite. #bringbackthecarbine
You not get that it’s likely a Power Weapon going by the AI callout of its spawn?
Single shot is not necessarily more skillful than burst fire. They each have pros and cons. For example, burst fire provides the opportunity to miss a few bullets if you can’t sustain your aim throughout the burst. Yes you will get partial damage, but you will still be behind. Single-fire weapons will lose you full damage on a miss, but there’s no requirement for sustained aim between shots whatsoever so it is easier to get full damage on a shot to shot basis than it is with a burst weapon.
Imagine if the Pulse Carbine fired one shot at a time instead of a burst of 6. It would probably be much easier to get a 2 shot kill, because the first shot in it’s burst actually hits very consistently, it’s the follow up damage that often gets lost in a gunfight.
The DMR needs to replace the commando
Grabs popcorn ![]()
Basically all-or-nothing high damage versus consistent lower damage (sorta)
Kinda? It depends on a few things. Like every iteration of the BR is very different from the last. Halo 2’s BR was kind of an aim assist machine, but it had a pretty short aim assist dropoff range compared to later entries, and online it required some shot leading.
Halo 3’s BR had the most spread on its second and third shot in the franchise, leading to obvious consistency issues, a player with excellent aim would usually rely on it to 5-burst kill instead of 4. They even increased damage by 10% in MLG to make the 4 shot just a bit more viable, since it took one less bullet to kill.
Halo 4’s BR was just free. You didn’t have to be that good to 4 shot consistently with it. Thing was a monster.
Halo 5’s was too slow to be competitive with the Magnum.
And Infinite’s is easily the longest ranged BR in the series, and one of the only weapons in the game that’s pretty comfortable to aim with. But absolutely will punish you for making incorrect micro adjustments, and failing to account for recoil. It’s definitely the only relevant BR in the franchise where landing all 3 shots isn’t either free, or RNG based (Halo 5’s was similar, but wasn’t relevant).
The DMR went through one major change from Halo Reach to 4, where Bloom no longer impacted the weapon, and aim assist on it was hacked up quite a bit. But it hardly changed at all between 4 and 5. It maintained its “extremely consistent at all ranges” qualities from 4. Which I think made it too easy to aim in both games to actually give the game a wide enough skill gap as a starting weapon.
If the DMR were to be considered as a BR replacement in Infinite, it would have to be about on-par with the Commando or Sidekick (within aim assist range) in terms of difficulty to aim. Though it would feel better on it than it does on those guns due to its lack of spread and lower rof. If it required as much precision as a Stalker, it would be too difficult, and if it was as comfortable as the BR it would be too easy.
That said, I think the BR in Infinite is in a pretty good spot altogether. It strikes a solid balance between comfort and difficulty, where most of Infinite’s weapon sandbox feel either way too easy for the power it’s at (looking at you AR) or just plain uncomfortable to wield (almost the entire sandbox tbh)
That’s possibly from the forge settings as in leaks the AI calls out everything and unless it’s a 2sk it’s not a power weapon
The bullets that spread on the BR create an inconsistent RNG bs when fighting someone at range where one player gets lucky, and the other times it’s straight Desync. I prefer a single shot over a burst weapon because the pros outweigh all cons a burst provides.
That’s something I hadn’t considered. That we can probably put any weapon in a power weapon pad.
I wonder if that means we can also put power weapons inside weapon racks.
Hopefully we also have the option to just lay weapons out like the classic games too.
I disagree that the Battle Rifle requires less skill to use than the DMR, if anything, keeping your reticle on point on a moving target to ensure every shot in the burst hits takes more skill.
That’s a very good point. We’ll have to see how the weapon works.