The DMR Is Not Overpowered But The Sniper Is

DMR:
Do I use it: Yes.
Do I think it’s overpowered: No
Why?: The only thing that set’s it apart from the other mid range rifles is the minimal kick. It can kill just as fast as the Battle Rifle or Light Rifle. This is considering the weapons are in the hands of competent players.
Notes:N/A

Sniper:
Do I use it: Yes
Do I think it’s overpowered: Yes
Why?:Doesn’t zoom out when shots are taken. Replacement recoil is not sufficient.
Notes: I use and love the Sniper Rifle, I always have but now anyone can pick up the gun and score a kill that would have otherwise taken skill in previous Halo’s. How does this help with skill gap? I find myself putting four shots into a Sniper Rifle holder only to be turned on and picked off with two quick shots. The Damage is fine, to humans and vehicles. The hit-box is fine. The fact that it doesn’t scope out when shot is game changing.

Thoughts?

Personally I think it’s okay besides the fact it can destroy vehicles. I never understood this change with Reach and it’s back in 4. To me, a sniper is an anti-personal weapon. Not an anti vehicle one.

I don’t even like vehicles, i prefer to be on my own two feet. But I can’t agree with what it can do to a ghost or banshee or even a warthog.

The only thing i dont like about the sniper and beam rifles is that when your hit, your vison jumps. It makes shooting back is a pain cause your staring up which im not to sure why it was added in

I feel this change to the sniper is 100% in favour of the more casual players. Before there was a risk when sniping and being exposed. Now, as you stated, they just turn and shoot you, and resume firing on their original target all from scope.

> Personally I think it’s okay besides the fact it can destroy vehicles. I never understood this change with Reach and it’s back in 4. To me, a sniper is an anti-personal weapon. Not an anti vehicle one.
>
> I don’t even like vehicles, i prefer to be on my own two feet. But I can’t agree with what it can do to a ghost or banshee or even a warthog.

If I remember right, even back in the Halo 1 days the description of the weapon was classified as an anti-vehicle weapon.

Heck just apply real-life logic for a moment, the Halo sniper rifle is meant to be like a futuristic .50 cal, .50 cals are generally anti-mobile weapons, for infantry its total overkill.

Sniper OP? You crazy. /Close thread.

> Personally I think it’s okay besides the fact it can destroy vehicles. I never understood this change with Reach and it’s back in 4. To me, a sniper is an anti-personal weapon. Not an anti vehicle one.
>
> I don’t even like vehicles, i prefer to be on my own two feet. But I can’t agree with what it can do to a ghost or banshee or even a warthog.

I consider the Sniper Rifle a power weapon, should a power weapon not be capable of destroying a vehicle? I find the fact that it destroys vehicles to be a base standard for halo games and contributes to some realism. Without it this would make the ground Spartan a little less balanced with let’s say a Wraith or Mantis. This would set a strict amount of weapons that could be used on vehicles, in turn making it that much harder to take out the competent vehicle driver.

> I feel this change to the sniper is 100% in favour of the more casual players. Before there was a risk when sniping and being exposed. Now, as you stated, they just turn and shoot you, and resume firing on their original target all from scope.

Exactly. I would agree it was added to entice the larger group of buyers and allow them to be “Good” at a once skill based game.

> > Personally I think it’s okay besides the fact it can destroy vehicles. I never understood this change with Reach and it’s back in 4. To me, a sniper is an anti-personal weapon. Not an anti vehicle one.
> >
> > I don’t even like vehicles, i prefer to be on my own two feet. But I can’t agree with what it can do to a ghost or banshee or even a warthog.
>
> I consider the Sniper Rifle a power weapon, should a power weapon not be capable of destroying a vehicle? I find the fact that it destroys vehicles to be a base standard for halo games and contributes to some realism. Without it this would make the ground Spartan a little less balanced with let’s say a Wraith or Mantis. This would set a strict amount of weapons that could be used on vehicles, in turn making it that much harder to take out the competent vehicle driver.

Good point. I personally am tired of Ragnarok and having such a little selection to choose from that can take out a vehicle. But I still feel that the sniper shouldn’t be one of those. We should have the rocket pods at the base again, or try and get that laser without it disappearing once it hits the ground. Is it logical in real life a .50 cal could break through a vehicle? Absolutely. But being realistic isn’t always the best for gampeplay.

Imagine if everytime we reloaded, we lost whatever ammo was left in the clip. That’s realistic, but would hinder gameplay.

> > > Personally I think it’s okay besides the fact it can destroy vehicles. I never understood this change with Reach and it’s back in 4. To me, a sniper is an anti-personal weapon. Not an anti vehicle one.
> > >
> > > I don’t even like vehicles, i prefer to be on my own two feet. But I can’t agree with what it can do to a ghost or banshee or even a warthog.
> >
> > I consider the Sniper Rifle a power weapon, should a power weapon not be capable of destroying a vehicle? I find the fact that it destroys vehicles to be a base standard for halo games and contributes to some realism. Without it this would make the ground Spartan a little less balanced with let’s say a Wraith or Mantis. This would set a strict amount of weapons that could be used on vehicles, in turn making it that much harder to take out the competent vehicle driver.
>
> Good point. I personally am tired of Ragnarok and having such a little selection to choose from that can take out a vehicle. But I still feel that the sniper shouldn’t be one of those. We should have the rocket pods at the base again, or try and get that laser without it disappearing once it hits the ground. Is it logical in real life a .50 cal could break through a vehicle? Absolutely. But being realistic isn’t always the best for gampeplay.
>
> Imagine if everytime we reloaded, we lost whatever ammo was left in the clip. That’s realistic, but would hinder gameplay.

Good point as well. I think 343 has changed enough in the Halo Franchise. For one I don’t think they would ever make any weapon incapable of destroying a vehicle. This would be idiotic. Weapons faring against vehicles has been around since CE. If anything 343 would reduce the amount of damage dealt per shot.

The sniper rifle in every Halo game is actually 57 cal (14.5x114mm) Comparable modern rounds hit much harder than 50 cal. Most real applications of this caliber are anti vehicle and anti air. Logically it should punch pretty big holes though anything it hits.

As far as gameplay goes it’s another decision you can make with a sniper rifle. Is it worth it to use that sniper ammo to kill an enemy vehicle or potentially get a lot of headshots instead? More options are better.

You have to be kidding me, you basically posted a thread express your point of view, speak for yourself, not the rest of the community

> The sniper rifle in every Halo game is actually 57 cal (14.5x114mm) Comparable modern rounds hit much harder than 50 cal. Most real applications of this caliber are anti vehicle and anti air. Logically it should punch pretty big holes though anything it hits.
>
> As far as gameplay goes it’s another decision you can make with a sniper rifle. Is it worth it to use that sniper ammo to kill an enemy vehicle or potentially get a lot of headshots instead? More options are better.

This is why I’m somewhat okay with it. Personally, I save my ammo for enemies on foot and get more kills. heck, sometimes I snipe people out of vehicles leaving it intact. It doesn’t interfere with my personal style, I just find it odd that they kept this change from Reach

Am i the only person who NEVER had problems aiming with the sniper on Reach? In Halo 4 it feels a lot harder for me to get headshots with it.

> Am i the only person who NEVER had problems aiming with the sniper on Reach? In Halo 4 it feels a lot harder for me to get headshots with it.

it’s most liekly cuz Reach had much larger hitboxes for the head area on a spartan. And if you’re like me, who was good with a sniper in Halo 3, it takes awhile to get used to hitscan.

the sniper is a power weapon.(derp)

does a rocket scope back out. the incinerator? ect ect… yeah, it’s powerful. It’s harder to use than the rocket launcher and takes a headshot to kill instantly unlike the rocket…

are we going to complain the rocket launcher is op next?

get over it.

> Am i the only person who NEVER had problems aiming with the sniper on Reach? In Halo 4 it feels a lot harder for me to get headshots with it.

Not me. Sniping seems just as easy or even easier than Reach for me. No-scoping definitely feels a lot easier.

The sniper is a power weapon, it better be over powered otherwise what would be the point in a power weapon.

its harder to use than the reach sniper.
Not that its hard to use.
It doesnt destroy vehicles as much either.
I think its fine, especially since the latency issues just makes it annoying to use sometimes.

power weapons are powerful? surely you jest.