The DMR does NOT have more bullet mangetism

I keep hearing all these complaints of how it has a lot more bullet magnetism then other rifles but that really isn’t true.

As I saw this video on the Halo Council forums which debunks this claim that all rifles have they all have about equal bullet magnetism.

Video: http://www.youtube.com/watch?feature=player_embedded&v=Nuw-1D8YVJE

Source http://www.halocouncil.com/community/index.php?/topic/11790-r-bullet-magnetism-testing-video-ease-of-use-poll/

It’s magnetism extends out the furthest though.

No one has said this. What was said is that the game has so much magnetism that it completely destrys any type of skill.

And that the magnetism of the DMR stays more consistent over rapid firing.

And the distance that the DMR magnetism work is higher than other rifles.

I’ll leave this here: Halo 4 Human Magnetism Test

Bullet magnatism needs a nerf in this game across all weapons.

The DMR simply benefits more from it due to its RoF, range and damage per bullet.

> No one has said this. What was said is that the game has so much magnetism that it completely destrys any type of skill.

I have seen a lot people have claimed that it has significantly more magnetism then other rifles.

> And that the magnetism of the DMR stays more consistent over rapid firing.
>
> And the distance that the DMR magnetism work is higher than other rifles.

Thats because the DMR doesn’t have any recoil or spread and you can attribute the latter to the DMR because is a long range weapon so of course it would excel at at long range.

But I agree that the bullet magnetism needs to turned down for all human weapons(excluding automatics) and the beam rifle

> I’ll leave this here: Halo 4 Human Magnetism Test

That video you posted is incorrect and the results were skewed in favor of the BR to make the DMR look like it has more magnetism which it doesn’t.

But you can test it your self if you really feel like checking.

> > No one has said this. What was said is that the game has so much magnetism that it completely destrys any type of skill.
>
> I have seen a lot people have claimed that it has significantly more magnetism then other rifles.
>
>
>
>
> > And that the magnetism of the DMR stays more consistent over rapid firing.
> >
> > And the distance that the DMR magnetism work is higher than other rifles.
>
> Thats because the DMR doesn’t have any recoil or spread and you can attribute the latter to the DMR because is a long range weapon so of course it would be more accurate at long range.
>
> But I agree that the bullet magnetism needs to turned down for all human weapons(excluding automags) and the beam rifle
>
>
>
> > I’ll leave this here: Halo 4 Human Magnetism Test
>
> That video you posted is incorrect and the results were skewed in favor of the BR to make the DMR look like it has more magnetism which it doesn’t.
>
> But you can test it your self if you really feel like checking.

The results were not skewed at all as I have no love for any of the weapons nor performance. Plus I don’t even use the DMR or BR. Only the carbine. All weapons need a magnetism nerf and return to levels similar to Halo 3.

> The results were not skewed at all as I have no love for any of the weapons nor performance. All weapons need a magnetism nerf and return to levels similar to Halo 3.

Yes they were are there wouldn’t be such a difference between the two of them and it has been questioned on both MlG/hlc forums.

It has the widest area of magnetism, and excluding the Carbine, which has the least of all of them, it’s the only weapon without a burst that interrupts it’s full damage when you aim improperly.

Example:
If you are aiming so that your reticle is blue with the BR and the DMR, and you fire 5 shots out of each the end result will be that both guns will hit with exactly 5 bullets.

The difference between the two is that 5 bullets will KILL with the DMR, but 5 bullets is still 8 bullets shy of killing with the BR, therefore you NEED to center your reticle to use the BR, but you don’t NEED to with the DMR.

On top of that, the DMR and LR both have a “Bullet Magnetism” range limit over twice as long as the Carbine and BR’s.

It has absolutely nothing to do with autoaim/magnetism, it’s all about hitboxes.

A hitbox is an invisible box-like area that when penetrated, counts as a “hit”. It’s different than the model (the visible character and his colors that you see). The hitbox is meant to compensate for lag and movement. When a character is moving, his hitbox is usually farther from the model. When a character is still, his hitbox is located directly on top of his model.

Contrary to the name, a hitbox is actually composed of several boxes that represent the character’s different areas (head, arm, torso).

Source:

> > The results were not skewed at all as I have no love for any of the weapons nor performance. All weapons need a magnetism nerf and return to levels similar to Halo 3.
>
> Yes they were are there wouldn’t be such a difference between the two of them and it has been questioned on both MlG/hlc forums.

The difference are due to testing the maximum range of the magnetism. It is that simple. The DMR at its maximum range is much more effective than the DMR at its maximum range. Despite the DMRs maximum range being significantly less than the DMR.

> The results were not skewed at all as I have no love for any of the weapons nor performance. Plus I don’t even use the DMR or BR. Only the carbine. All weapons need a magnetism nerf and return to levels similar to Halo 3.

Yes, a NERF to Halo 3… Right.

Halo 3 had alot of Magnetism too, the only reason it was less noticeable was because Halo 3 used Projectiles instead of Hitscan, and because in a BR burst in both Halo 3 AND Halo Reach, only the first bullet in the Burst is affected fully by the Magnetism.

Halo CE has too little Bullet Magnetism for Xbox Live, but Halo Reach’s was honestly the second least in the series.

But anyway, the BR functions with a wider skill gap with the DMR strictly because the Burst makes it so that you get reduced damage from it’s bullet magnetism, only hitting with one of the 3 bullets, compared to the full single shot of a DMR when it hits.

This means a player with better aim, does more damage as a rule and fact.

> > The results were not skewed at all as I have no love for any of the weapons nor performance. Plus I don’t even use the DMR or BR. Only the carbine. All weapons need a magnetism nerf and return to levels similar to Halo 3.
>
> http://www.youtube.com/watch?v=eDnaVh5rTa4
> Yes, a NERF to Halo 3… Right.
>
> Halo 3 had alot of Magnetism too, the only reason it was less noticeable was because Halo 3 used Projectiles instead of Hitscan.
>
> Halo CE has too little Bullet Magnetism for Xbox Live, but Halo Reach’s was honestly the second least in the series.

Thanks for linking my own video that is proof for my argument as an attempt at a counter argument.

Did you even watch the sniper rifle?

And CE having the least magnetism? HAH! Funny. CE had awful magnetism as well. Halo CE Human Magnetism Test Though the CE Sniper was perfect, just like the Halo 3 sniper.

Nice post. I have mastered the DMR, I am close to mastering the BR and just started using the AR. They all have their pros and cons. IMO the DMR is overpowered because of it’s range and that is it.

> It has the widest area of magnetism, and excluding the Carbine, which has the least of all of them, it’s the only weapon without a burst that interrupts it’s full damage when you aim improperly.

I’d say the DMR was slightly wider but the Br got pretty bad as well at 1:47 with the reticle not even being aimed at the body and still hitting.

> Example:
> If you are aiming so that your reticle is blue with the BR and the DMR, and you fire 5 shots out of each the end result will be that both guns will hit with exactly 5 bullets.

Thats due to the dmr not having spread/recoil then the Br it’s a different game mechanics.

> The difference between the two is that 5 bullets will KILL with the DMR, but 5 bullets is still 8 bullets shy of killing with the BR, therefore you NEED to center your reticle to use the BR, but you don’t NEED to with the DMR.

Again it depends on the range that is assumed here if were using the br and the BR in the video was shown hitting it shots when the reticle was blue and landing it’s shots.

A better comparison would be the light rifle as they are both long range weapons and single shot weapons.

> On top of that, the DMR and LR both have a “Bullet Magnetism” range limit over twice as long as the Carbine and BR’s.

The LR/Dmr are long range weapons so obviously they are going to have longer range then the carbine/br as they aren’t intented to be used at long range.

> > > The results were not skewed at all as I have no love for any of the weapons nor performance. Plus I don’t even use the DMR or BR. Only the carbine. All weapons need a magnetism nerf and return to levels similar to Halo 3.
> >
> > http://www.youtube.com/watch?v=eDnaVh5rTa4
> > Yes, a NERF to Halo 3… Right.
> >
> > Halo 3 had alot of Magnetism too, the only reason it was less noticeable was because Halo 3 used Projectiles instead of Hitscan.
> >
> > Halo CE has too little Bullet Magnetism for Xbox Live, but Halo Reach’s was honestly the second least in the series.
>
> Thanks for linking my own video that is proof for my argument as an attempt at a counter argument.
>
> Did you even watch the sniper rifle?

The question here isn’t about the Sniper, it’s about the Precision weapons (BR, DMR, CC, LR). And the BR in Halo 3 had more magnetism than any of them have in Halo 4.

I will fully agree that the Sniper has more Magnetism than Halo 3’s did. Same with the AR, and even the Rockets. But the Precision Weapons have way less than Halo 3’s BR.

> > > > The results were not skewed at all as I have no love for any of the weapons nor performance. Plus I don’t even use the DMR or BR. Only the carbine. All weapons need a magnetism nerf and return to levels similar to Halo 3.
> > >
> > > http://www.youtube.com/watch?v=eDnaVh5rTa4
> > > Yes, a NERF to Halo 3… Right.
> > >
> > > Halo 3 had alot of Magnetism too, the only reason it was less noticeable was because Halo 3 used Projectiles instead of Hitscan.
> > >
> > > Halo CE has too little Bullet Magnetism for Xbox Live, but Halo Reach’s was honestly the second least in the series.
> >
> > Thanks for linking my own video that is proof for my argument as an attempt at a counter argument.
> >
> > Did you even watch the sniper rifle?
>
> The question here isn’t about the Sniper, it’s about the Precision weapons (BR, DMR, CC, LR). And the BR in Halo 3 had more magnetism than any of them have in Halo 4.
>
> I will fully agree that the Sniper has more Magnetism than Halo 3’s did. Same with the AR, and even the Rockets. But the Precision Weapons have way less than Halo 3’s BR.

Which is essentially negated by the fact that uses simulated bullets so you can’t just put your reticle on the enemy and fire, but you hagve to lead the shots properly.

You argument about too little magnetism for Xbox live is flawed as well as PC games have no magnetism over internet play. Not to mention that Halo CE had awful magnetism as well.

0/10

> > It has the widest area of magnetism, and excluding the Carbine, which has the least of all of them, it’s the only weapon without a burst that interrupts it’s full damage when you aim improperly.
>
> I’d say the DMR was slightly wider but the Br got pretty bad as well at 1:47 with the reticle not even being aimed at the body and still hitting.
>
>
>
> > Example:
> > If you are aiming so that your reticle is blue with the BR and the DMR, and you fire 5 shots out of each the end result will be that both guns will hit with exactly 5 bullets.
>
> Thats due to the dmr not having spread/recoil then the Br it’s a different game mechanics.

Yes, but this different game mechanic secures the BR’s greater skill gap over the DMR.

> > The difference between the two is that 5 bullets will KILL with the DMR, but 5 bullets is still 8 bullets shy of killing with the BR, therefore you NEED to center your reticle to use the BR, but you don’t NEED to with the DMR.
>
> Again it depends on the range that is assumed here if were using the br and the BR in the video was shown hitting it shots when the reticle was blue and landing it’s shots.
>
> A better comparison would be the light rifle as they are both long range weapons and single shot weapons.

The BR was shown hitting a SINGLE shot out of it’s 3 round burst. Meaning it would take exactly 13 shots to down the opponent if you were aiming like that. However, the DMR would take 5. This is exactly why the DMR takes less skill.

And this isn’t about DMR vs LR. It’s about DMR vs BR and which one is better for competitive play.

> > On top of that, the DMR and LR both have a “Bullet Magnetism” range limit over twice as long as the Carbine and BR’s.
>
> The LR/Dmr are long range weapons so obviously they are going to have longer range then the carbine/br as they aren’t intented to be used at long range.

[/quote]
Then by this logic the DMR and LR should not have any aim assist at mid/close range because they are long range weapons, and the Carbine/BR are mid-close range weapons right?

But no, the game doesn’t work like that. Just one more reason the DMR is overpowered.

> > > > > The results were not skewed at all as I have no love for any of the weapons nor performance. Plus I don’t even use the DMR or BR. Only the carbine. All weapons need a magnetism nerf and return to levels similar to Halo 3.
> > > >
> > > > http://www.youtube.com/watch?v=eDnaVh5rTa4
> > > > Yes, a NERF to Halo 3… Right.
> > > >
> > > > Halo 3 had alot of Magnetism too, the only reason it was less noticeable was because Halo 3 used Projectiles instead of Hitscan.
> > > >
> > > > Halo CE has too little Bullet Magnetism for Xbox Live, but Halo Reach’s was honestly the second least in the series.
> > >
> > > Thanks for linking my own video that is proof for my argument as an attempt at a counter argument.
> > >
> > > Did you even watch the sniper rifle?
> >
> > The question here isn’t about the Sniper, it’s about the Precision weapons (BR, DMR, CC, LR). And the BR in Halo 3 had more magnetism than any of them have in Halo 4.
> >
> > I will fully agree that the Sniper has more Magnetism than Halo 3’s did. Same with the AR, and even the Rockets. But the Precision Weapons have way less than Halo 3’s BR.
>
> Which is essentially negated by the fact that uses simulated bullets so you can’t just put your reticle on the enemy and fire, but you hagve to lead the shots properly.
>
> You argument about too little magnetism for Xbox live is flawed as well as PC games have no magnetism over internet play. Not to mention that Halo CE had awful magnetism as well.

PC games have no magnetism because the Mouse is a FAR more accurate aiming device than the controller, so it is unnecessary.

And what do you mean Halo CE’s Magnetism was aweful it was simple, if your reticle was RED because it was ON HIM, you hit, if it was BLUE because you WEREN’T on him, you missed.

CE is the only Halo game to truely behave that way.

> > > > > > The results were not skewed at all as I have no love for any of the weapons nor performance. Plus I don’t even use the DMR or BR. Only the carbine. All weapons need a magnetism nerf and return to levels similar to Halo 3.
> > > > >
> > > > > http://www.youtube.com/watch?v=eDnaVh5rTa4
> > > > > Yes, a NERF to Halo 3… Right.
> > > > >
> > > > > Halo 3 had alot of Magnetism too, the only reason it was less noticeable was because Halo 3 used Projectiles instead of Hitscan.
> > > > >
> > > > > Halo CE has too little Bullet Magnetism for Xbox Live, but Halo Reach’s was honestly the second least in the series.
> > > >
> > > > Thanks for linking my own video that is proof for my argument as an attempt at a counter argument.
> > > >
> > > > Did you even watch the sniper rifle?
> > >
> > > The question here isn’t about the Sniper, it’s about the Precision weapons (BR, DMR, CC, LR). And the BR in Halo 3 had more magnetism than any of them have in Halo 4.
> > >
> > > I will fully agree that the Sniper has more Magnetism than Halo 3’s did. Same with the AR, and even the Rockets. But the Precision Weapons have way less than Halo 3’s BR.
> >
> > Which is essentially negated by the fact that uses simulated bullets so you can’t just put your reticle on the enemy and fire, but you hagve to lead the shots properly.
> >
> > You argument about too little magnetism for Xbox live is flawed as well as PC games have no magnetism over internet play. Not to mention that Halo CE had awful magnetism as well.
>
> PC games have no magnetism because the Mouse is a FAR more accurate aiming device than the controller, so it is unnecessary.
>
> And what do you mean Halo CE’s Magnetism was aweful it was simple, if your reticle was RED because it was ON HIM, you hit, if it was BLUE because you WEREN’T on him, you missed.
>
> CE is the only Halo game to truely behave that way.

Accuracy has nothing to do with latency which is your argument to Halo 2+ having more magnetism.

As for only hitting with reticle is red? Haha, no and even then, half the time it is red it is completely off target: Halo CE Human Magnetism Test