I’ve noticed a lot of threads floating around about how we should “increase the player count now!” While I agree to some extent with this statement, (No higher than 32, 24 is just right.), some others I’ve noticed vehemently or passively do not.
An argument I’ve seen used many times to counter larger player counts is that the gameplay changes dramatically. This is true, and I’ve been contemplating over this and found no way around this until I read a thread today about removing the DMR. I thought to myself “this is not a good idea, there must be some way to preserve the DMR’s relativity to Halo!”
Well ladies and…other spartans, I’d like to propose an idea. Assuming identical starts become used in Halo XB1, the DMR could be the bridge of a weapon necessary to make 16v16+ matches work. It already has INCREDIBLE range for a primary starting weapon, so why not put this to good use. Only gamemodes with larger player counts and maps would feature the DMR as a starting weapon whilst the BR gets featured with the AR on smaller medium-smaller maps.
The second question I had concerning this fix for the DMR was “well, the BR/AR combo starts players off in standard playlists, what would complement the DMR well?”
That is where my new concept for a redesigned magnum comes in. The “M6K”. The M6K pistol has a single-shot fire-rate akin to that of the Halo 3 pistol, but the twist is that holding the trigger makes it a fully-automatic weapon like in CE. The pistol is capable of killing spartans with 4 shots and features a six-round magazine (maybe 8) paired with a 2x scope.
So, what do you think?