The Core Problems
<mark>1.In regular, Non-DLC required playlists, it is incredibly unlikely that a DLC map will show up for voting.</mark>
<mark>2. DLC required playlists are duplicates on a small number of maps -lacking variety.</mark>
When you do get a DLC map show up in voting, it must still win the gauntlet of the voting process, perhaps against very popular stock maps with very popular gametypes. As the game sizes increase (6v6 and 8v8) and the number of players in a playlist decreases, (e.g Squad Slayer has only 1/10th the population of Team Slayer) this problem is exacerbated even more.
As an anecdotal example, I have had all the pieces of DLC since their respective launch dates. These are the amount of times I have played the various DLC maps in a non-DLC required playlist:
- Breakpoint: 2
- Tempest: 12
- Condemned: 1
- Highlands: 1
- Penance: 1
- Battle Canyon: 0
- Ridgline: 0
- Breakneck: 0
- High Noon: 1
- Solitary: 1
This is out of [1,270 games](http://www.bungie.net/Stats/Reach/default.aspx?player=Ultimate RC) - an average of 3 games a day since Reach’s release. This anecdote is repeated often enough, and 343i have even adjusted the DLC weighting, and then re-introduced Non-Anniversary DLC-only playlists, that we can conclude that not getting DLC maps in regular MM is a real and valid problem.
The games on Penance, High Noon, Solitary and one of the games on Tempest, for example, happened in the same session, in Team Slayer (a VERY populated playlist), going in with three other party members who also had all the DLC. Suggesting people party up with other DLC owners before entering MM to get DLC maps is to admit that MM has failed in one of it’s core functions, and is simply not a realistic solution for the general player base.
Currently, the paradigm for DLC required playlists is to only include DLC maps. This is fine when the map packs just launch and they are new and fresh, but soon a player will want a bit more variety than that - they will want to play the original maps as well, they will want to play in different sizes of teams and different gametypes. However, as we have just discussed, they are unlikely to get the DLC maps in regular playlists. So a player must choose between getting to play on the additional content they paid for, or getting the teamsize/gametypes and map variety they want.
Needless to say, this isn’t an ideal situation.
The Incentive for 343 Industries
The current DLC owners don’t get to play their content very often in a particularly wide variety of playlits, and the non-DLC owners have little incentive to become owners when they know they won’t get much play of their content in the playlists they already play, and the playlists they will get to play it in, lack in map variety and player size options, and gametype wise are the same or even more restrictive.
So this is not a question of simply maintenence like most of the playlist updates, but a real oppurtunity to make those who spent extra money on Reach - on the DLC - happier, and to give more reason to other players to spend some of their money on the DLC as well. In other words, if done well, DLC playlist updates have an opportunity to actually show themselves on the bottom line, not just in the online charts.
One could probably imagine a different MM paradigm altogether that attempted to address the problems of duplication, however, this is the MM forum, not the Halo 4, 5 or 6 forum and we have to assume we need to work with what we’ve got in Reach. With that in mind…
continued in the post below