The disappointing thing about this patch.

First off, thanks to the 343/CA team for all the effort and love you guys are putting into this game.

This is not a rant, but rather just an observation about a topic the dev team might have forgotten about (to be addressed hopefully in the next patch). My hope is that we can all agree and support this observation.

HERO UNITS

Why are they ignored? I understand they do not represent a big issue in the game right now, they’re not broken or unbalanced. But they are certainly underwhelming. I mean, you see condors and scarabs more often than hero units…

  1. Atriox Chosen - Top tier.
  2. Kinsano - Cheese tier.
  3. Forge Warthog - Decent filler tier.
  4. Everyone else - Crappy filler tier.

These are the tiers in my opinion, anything other than #1 isn’t worth building at all unless at very late stages of the game.

Can we have any official word about the hero units? Sadly they weren’t mentioned in the Q&A and I think they’re wonderful units with potential to spice up gameplay.

Well put. Agree completely.

Imagine, Spartan Alice summoning units, you know from the campaign, where she frees the unsc prisoners… nvm, i do agree tho.

Decimus gets 2 Heroes so Warlord being straight booty is understandable imo

> 2535471149170617;4:
> Decimus gets 2 Heroes so Warlord being straight booty is understandable imo

Not at all… Decimus is good but he costs 1000/1000 and uses up a leader point.

Absolutely no reason for his hero to be such trash.

Honestly I don’t know the last time I used a hero for a competitive game, too much hassle trying to micro them. Lol

> 2533274821521504;1:
> First off, thanks to the 343/CA team for all the effort and love you guys are putting into this game.
>
> This is not a rant, but rather just an observation about a topic the dev team might have forgotten about (to be addressed hopefully in the next patch). My hope is that we can all agree and support this observation.
>
> HERO UNITS
>
> Why are they ignored? I understand they do not represent a big issue in the game right now, they’re not broken or unbalanced. But they are certainly underwhelming. I mean, you see condors and scarabs more often than hero units…
>
> 1. Atriox Chosen - Top tier.
> 2. Kinsano - Cheese tier.
> 2. Forge Warthog - Decent filler tier.
> 3. Everyone else - Crappy filler tier.
>
> These are the tiers in my opinion, anything other than #1 isn’t worth building at all unless at very late stages of the game.
>
> Can we have any official word about the hero units? Sadly they weren’t mentioned in the Q&A and I think they’re wonderful units with potential to spice up gameplay.

Yeah but on maps that have garrisons close to bases they are all overpowered granted that is only a few maps

I agree 100%. Besides Chosen none of the heros are worth their cost, and upgrading them costs even more. Spartans are only semi-viable in Blitz because they can hijack stuff, but that’s it.

Not to mention the melee heros are a joke

At first I think;

I have fun, I don`t care about stronger/weaker leader

But yes, I think the new 3v3 Combo will be Kinsano, Colony and Atriox

Wat I find Forge’s warthog to be incredibly good. Not Atriox tier but good.

The Spartan’s on the other hand are weaker then hell. Alice only gets a chain gun which annoys me cause Isa is my favorite leader. Jerome gets a spartan laser and I dunno what the other one gets. However, they are not really worth the resources they cost and are not as good as the actual hero units.

It’d be cool if they all had their own identities like this one good vs vehicles, that one is good vs infantry, this one is good vs air or something like that.

Heroes seem fine to me. They can definitely shift the battle in your favor if you use them tactically. A spartan slam can tip the scales against a blob of infantry, allowing your units a good 1-2 seconds of one sided damage. And hijack is incredibly powerful if used right; try hijacking a 2-3* tank and focus your healers on keeping it alive.

Honor Guard turns invisible, runs as fast as a JR, does great damage vs ground vehicles and can survive most encounters due to SM’s teleporting powers. Getting a 3* Honor Guard is easy and the results are powerful if used tactically.

Warlord is harder to use but mainly because he’s the Hero to a weak leader. Being able to drag multiple units into your own army is a godly ability, it just so happens that Decimus’ army is a bit poop.

Heroes are units that need to be nurtured throughout the game. You can’t just plop them down and expect them to wipe out the enemy, but if you take the extra effort to get your Heroes promoted they are extremely powerful.

> 2533274846367343;10:
> Wat I find Forge’s warthog to be incredibly good. Not Atriox tier but good.
>
> The Spartan’s on the other hand are weaker then hell. Alice only gets a chain gun which annoys me cause Isa is my favorite leader. Jerome gets a spartan laser and I dunno what the other one gets. However, they are not really worth the resources they cost and are not as good as the actual hero units.
>
> It’d be cool if they all had their own identities like this one good vs vehicles, that one is good vs infantry, this one is good vs air or something like that.

I’m pretty sure they do. Alice has a chain gun, so she wrecks infantry. Jerome gets a laser for vehicles. The other gets a rocket launcher for air.

It makes sense for Isabel because for the most part she needs to build tanks/vehicles and cyclops/hunters melt them. Since Alice has a chain gun she’s intended to help mow some of the down.

> 2533274847916490;12:
> > 2533274846367343;10:
> > Wat I find Forge’s warthog to be incredibly good. Not Atriox tier but good.
> >
> > The Spartan’s on the other hand are weaker then hell. Alice only gets a chain gun which annoys me cause Isa is my favorite leader. Jerome gets a spartan laser and I dunno what the other one gets. However, they are not really worth the resources they cost and are not as good as the actual hero units.
> >
> > It’d be cool if they all had their own identities like this one good vs vehicles, that one is good vs infantry, this one is good vs air or something like that.
>
> I’m pretty sure they do. Alice has a chain gun, so she wrecks infantry. Jerome gets a laser for vehicles. The other gets a rocket launcher for air.
>
> It makes sense for Isabel because for the most part she needs to build tanks/vehicles and cyclops/hunters melt them. Since Alice has a chain gun she’s intended to help mow some of the down.

Rocket launchers also wrecks infantry has crazy amounts of aoe dmg

> 2535471149170617;4:
> Decimus gets 2 Heroes so Warlord being straight booty is understandable imo

Anders gets two ultimate units, one being a leader power (even though it is a pile of fresh poo)

Chosen is getting balanced iirc. Removing his stun in place of a slow so he can’t just lock a unit down completely anymore.

I haven’t been bothered too much by the heros. But, maybe, it’s because I don’t see them too often. When I do, I’m not annoyed or stressed about it.

I’m not wild about having one unit that can take on an army. But, they could be fun if balanced well.

I remember players always rushing the Prophet in HW1 and getting super annoyed (you could get him to an enemy base in no time). I’m glad that’s less of an issue now.

It’d be interesting if they were all made to be more support characters, like Forge. Maybe some can make their units invis, maybe a war chant to increase damage, maybe a healer?

> 2533274803538435;11:
> Heroes seem fine to me. They can definitely shift the battle in your favor if you use them tactically. A spartan slam can tip the scales against a blob of infantry, allowing your units a good 1-2 seconds of one sided damage. And hijack is incredibly powerful if used right; try hijacking a 2-3* tank and focus your healers on keeping it alive.
>
> Honor Guard turns invisible, runs as fast as a JR, does great damage vs ground vehicles and can survive most encounters due to SM’s teleporting powers. Getting a 3* Honor Guard is easy and the results are powerful if used tactically.
>
> Warlord is harder to use but mainly because he’s the Hero to a weak leader. Being able to drag multiple units into your own army is a godly ability, it just so happens that Decimus’ army is a bit poop.
>
> Heroes are units that need to be nurtured throughout the game. You can’t just plop them down and expect them to wipe out the enemy, but if you take the extra effort to get your Heroes promoted they are extremely powerful.

I understand that’s their playstyle. However they’re not effective at all, even when you micro them to their strengths.

The amount of effort isn’t justifiable by the little reward you get in return (and I’m not even talking about the enormous resource and time cost to get them out).

> 2535471149170617;4:
> Decimus gets 2 Heroes so Warlord being straight booty is understandable imo

Why make a hero unit with the intention of being meh

Well most disappointing thing is its delayed again not 4/24 because of colony dlc. Give better support for the game, patch as needed

SPARTANS NEED SLIGHTY MORE RANGE.

That is my only concern with the leaders (other than decimus, but they’re fixing him in the next patch hopefully). Why should marines squads have more range than a Spartan? It’s so much of a letdown to have decent armor only to become a sponge in a garrison.

Atrioxs chosen is fine. But why not give red team more of a role on the battlefield :frowning: