Legend ST is flat out wrong.
> Wikipedia can be edited by anyone,
People always like to say this as if it’s the downfall of Wikipedia, but it is also it’s strength: if something is posted to a Wikipedia article and it is NOT supported by external evidence then it is called into question and eventually removed.
It’s edited, but also verified by everyone.
> That Bungie never openly corrected you is the same as why they don’t openly correct almost anyone on any misenterpretation
No, this is not the case. The verbiage surrounding a game is as adaptive and fluid as the community makes it.
For example: on many of the non-FW maps, each area has a unique ‘callout.’ However, these are not always used some or at all by players and different sub-groups have their own nomenclature.
‘Mythic Difficulty’ is a term with a community origin and later became officially adopted.
We can provide dozens of examples of Bungie using the community defintion over the years. Even if was not always considered the definition, it is now.
For example: The Summer Mythic Recon Challenge. in 2009.
Officially endorsed and sponsored by Bungie with a set of Recon armour on offer to a random completer of each level in the alloted with. With a potentially unlimited number of suits available to those who completed ALL of the week’s challenges.
The rules of the contest encode the rules of Mythic Difficulty perfectly:
Legendary,
All Skulls on,
Scoring on,
No saving+quitting
no deaths.
> But browse back through early Halo 3 Title Updates and information and you will find Bungie stating that Mythic = Mythic Skull, and later making a deal over LASO.
I’m sorry but you don’t seem to know how this works: we have provided a number of concrete pieces evidence in support of our stance which refutes your OP and now if you want to continue to have a serious discussion, you must do the same.
Telling us that it ‘exists somewhere’ is unacceptable: you’re the one who brought up this topic, you provide the evidence.
Regardless, the point still stands that even if ‘mythic’ was once considered to simply be Legendary + mythic skull, that this is no longer the case.
I’m sure I don’t need to tell you that the meaning of words can change over time. Language is not a constant thing; who would have thought, fifteen years ago, that ‘pwn’ or ‘lol’ would be legitimate words? Or, ‘to google something’ would be a valid phrase?
> As per your “All mythic does is buff health” that is all it needs to do. By Legendary difficulty (In Halo 2 and 3 at least), the enemies already do enough damage to kill you in a single burst, their AI is at game limits (bar the unnamed skull in Halo 2), and for the most part their ranks are pushed up already beyond realistic levels. The AI of enemies doesn’t change between Heroic and Legendary, just the damage and toughness, and when damage reaches the highest it needs to all that’s left to buff for difficulty is, you guessed it, toughness.
You, have absolutely, no idea.
Damage and health are not the only things to change even with the standard difficulties. For one: did you know that certain encounters play out different on Legendary? The fight in the Glacier on the Package is a good example: There is a whole extra wave which drops hunters. Enemies also react quicker, and are more precise, charge more aggressively and have lower cooldown time for their actions.
Also, the velocity of projectiles like Spikers, Plasma Pistols and Plasma Repeaters actually increases as you turn up the difficulty!
Did you know that in Halo 1 your shields could actually withstand more damage (at least from grenades) and recharged quicker on legendary than on other difficulties?
It stands to reason that ‘Mythic Difficulty’ is not a simple health/damage buff, but another level of difficulty altogether. Mythic difficulty is about taking ALL the sliders and nobs and adjusters available to you and cranking them right to the maximum.
Thats why putting the game on heroic and turning on the mythic skull isn’t legendary difficulty! Its just one aspect of a multi-faceted adjustment in difficulty.