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> > > > If Halo 6 crosses paths with the Spirit of Fire, then we can have the Banished as antagonists, which I believe would work extremely well.
I clarified and defended my position which you critiqued to be a bad idea, initiating this conversation. I’m telling you that I understand what you’re saying, but I respectfully disagree. An over-arching narrative does not have to drive unerringly towards its conclusion. If done well, the twists and turns on the journey can make it a far more interesting experience.
I never suggested that all factions had to be equally represented, making this an instance of you misunderstanding what I’m saying. Halo 6 (as I suggested it to be) would at times feature the Banished, the Flood, and the Ark’s defenses (Sentinels, not Prometheans or Crawlers). This is not unmanagable, being as Halo CE, Halo 2, and Halo 3 all included the three enemy factions of Covenant, Flood, and Forerunner Sentinels.
Your second misunderstanding of my suggestion is in regards to the spin-off title, which would not be a branch-off from Halo 6’s story. It would be a tangential game set in the Halo universe, most likely licensed out to another developer (especially if it is a venture into another genre (like Halo Wars), but in this case possibly turn-based strategy commanding fleets of capital ships (like Halo Fleet Battles), or even an open world rpg (like Fallout 4). This provided 343 Industries more time to perfect Halo 7, while also giving us another piece of the Halo universe to consume in the intermittent time between Halo 6 & 7. The spin-off game would be a stand-alone game.
Back to Halo 6… The Infinity has already fled Cortana’s Created. Halo 6 can have an establishing cutscene, then launch into the Infinity’s rescue of the Spirit of Fire from a Banished attack. So the first few levels would be combating the Banished, reuniting with the Spirit of Fire, and making plans on what to do about Cortana. After the Banished are defeated (or at least pushed back out of a facility they’d controlled, the human forces could find out about a repository of Forerunner Knowledge on the Ark, that’s near enough to the Flood Quarantine Zone that it was infested in spite of the Banished’s best efforts. A team of Spartans fight their way in and recover the information, which when read back on the ship reveals that Cortana can be defeated if the Domain is forced to hard-reboot, wiping out Cortana and the other Created inhabiting the Domain with her. The Created would not be fought in Halo 6, but they would be the looming threat in the distance driving the push for knowledge and power. Halo 7 would be the final push to defeat Cortana, heading to Maethrillian (much like how Halo 3 was the final push to defeat the Flood, heading to the Ark)
I explained my reasoning why I don’t want to see the Didact in future games. You didn’t counter my reasoning, so I’ll leave it at that.
The Covenant Splinter Factions have no reason to appear in the versions of Halo 6 or 7 I suggested. Having the Banished, there’s no benefit of shoe-horning in other Covenant, so it was not part of the suggestion (the non-related spin-off game between Halo 6 & 7 could focus on other Covenant factions without affecting this story, if desired).
Dispite our lapses in communication, I believe your last point is something we can be sure we agree on. Plots from novels and comics shouldn’t be required reading to understand game plots, and story arcs begun in games should be concluded in games, not comics.
But I believe that when done well, it is perfectly fine for stories from other mediums to grant greater context to the stories in the games (such as how the Flood in their games have understandable motivations, even though careful reading of the Forerunner Trilogy shows that those motivations are a facade, concealing far different plans for the galaxy).