The descope is horrible

Before I start, I have never felt that the descope was an issue. Also it could very much be the horrible optimization for PC right now.
Mainly on the sniper is where my concern is. The fact that someone spraying you with an AR across the map descopes you is quite annoying. The lack of/badly implemented sensitivity adjustments make getting back on target practically impossible. You are left with trying to no scope which has its own problems as well. (Weapon drills, zoom in on back target, line up the headshot, unzoom, go for the no scope, 2 out of 8 shots landed the shot in the head).
I’m aware of the comments this topic will bring. I am not saying remove it (though it’s not a bad idea), but it needs to be implemented better or require a certain situation to active it like the enemy getting a headshot on you or only precision weapons allowing the feature. The feature itself doesn’t add any skill benefit to the game. As it currently sits once descoped there is no reason to even try to zoom back in. You are instantly at the disadvantage. I have been playing since CE, on console and made the switch for PC a few years back and even with MCC it feels no where near this annoying to deal with.

It makes the precision weapons more balanced against the rest of the Sandbox. H4 has no descope and you are basically unstoppable with the Sniper.

I do think the AR needs to have less range as right now it is pretty ridiculous, but the descoping is essential to ensuring the precision weapons don’t dominate entirely.

Classic Halo: being damaged means you can’t snipe. :slight_smile:

If you’re getting vexed by an assault rifle, that’s a classic being “caught with your pants down” situation. It’s good, but it’s the inferior weapon that can be counterd by nearly any gun as long as you’re careful about how/where you move, rather than mindless patrolling out of cover, which a lot of people seem to be doing.

Descoping is a tactic for pushing the sniper.

I play on controller and using commando, sniper and ravager scoped is pain in the -Yoink-. I think ravager is at least usable for me in the current flight but sniper and commando are just too difficult to aim while scoped. And that it get descoped so quickly. Maybe it’s because I am playing on one x and low fps (30) might be affecting my experience because I am a fairly good sniper user in halo 5 and it’s 60 fps

> 2535449625725537;1:
> Before I start, I have never felt that the descope was an issue. Also it could very much be the horrible optimization for PC right now.
> Mainly on the sniper is where my concern is. The fact that someone spraying you with an AR across the map descopes you is quite annoying. The lack of/badly implemented sensitivity adjustments make getting back on target practically impossible. You are left with trying to no scope which has its own problems as well. (Weapon drills, zoom in on back target, line up the headshot, unzoom, go for the no scope, 2 out of 8 shots landed the shot in the head).
> I’m aware of the comments this topic will bring. I am not saying remove it (though it’s not a bad idea), but it needs to be implemented better or require a certain situation to active it like the enemy getting a headshot on you or only precision weapons allowing the feature. The feature itself doesn’t add any skill benefit to the game. As it currently sits once descoped there is no reason to even try to zoom back in. You are instantly at the disadvantage. I have been playing since CE, on console and made the switch for PC a few years back and even with MCC it feels no where near this annoying to deal with.

I completely agree with you, mainly the AR and the pistol could could descope even if you are in the other side of the map and also you can receive a lot of damage doing pointless having a sniper or even an AR. Those weapons need a better balance (I know that most people want a glorious comeback of the AR but they should balance it)

Sorry but that’s just how halo is

I’m not worried about the descope from the AR at long range. Mostly because it only descopes but in no way deals effective damage, I’ve often been able to either quick scope between missing shots or hit them when they need to reload. And do take into account here that you are using a sniper in a close range arena setting, a situation where it’s one shot kill potential needs to be very situational.
I’m curious how you will feel about it after using it a few times in BTB. Without the current descope 80% of the sandbox would become useless there in favour of the sniper, shock rifle and BR.

Concerning the commando; this has a nasty learning curve for using scoped do to its heavy recoil. An aspect that’s even more prominent when scoped because you are aiming down the barrel. Can honestly say that I also try to prevent using the scope on that until I’m a bit more comfortable with it and still twerking zoomed in sensitivity.

> 2535422212492174;8:
> I’m not worried about the descope from the AR at long range. Mostly because it only descopes but in no way deals effective damage, I’ve often been able to either quick scope between missing shots or hit them when they need to reload. And do take into account here that you are using a sniper in a close range arena setting, a situation where it’s one shot kill potential needs to be very situational.
> I’m curious how you will feel about it after using it a few times in BTB. Without the current descope 80% of the sandbox would become useless there in favour of the sniper, shock rifle and BR.
>
> Concerning the commando; this has a nasty learning curve for using scoped do to its heavy recoil. An aspect that’s even more prominent when scoped because you are aiming down the barrel. Can honestly say that I also try to prevent using the scope on that until I’m a bit more comfortable with it and still twerking zoomed in sensitivity.

Which brings another point that with arena maps the sniper is almost a disadvantage all together due to the zoom being so high. 5x and 10x for the btb maps will feel fine I am sure, but I feel 3x would be a much better fit in the smaller maps. And with that lesser zoom decreases the insane effects of the descope currently.

> 2535447887837444;7:
> Sorry but that’s just how halo is

I am aware as I have played Halo from day one, the point being that it has never been an issue like it is in this game.

> 2535422212492174;8:
> I’m not worried about the descope from the AR at long range. Mostly because it only descopes but in no way deals effective damage, I’ve often been able to either quick scope between missing shots or hit them when they need to reload. And do take into account here that you are using a sniper in a close range arena setting, a situation where it’s one shot kill potential needs to be very situational.
> I’m curious how you will feel about it after using it a few times in BTB. Without the current descope 80% of the sandbox would become useless there in favour of the sniper, shock rifle and BR.
>
> Concerning the commando; this has a nasty learning curve for using scoped do to its heavy recoil. An aspect that’s even more prominent when scoped because you are aiming down the barrel. Can honestly say that I also try to prevent using the scope on that until I’m a bit more comfortable with it and still twerking zoomed in sensitivity.

I’m sure the BTB maps will feel less annoying but also with there being more people it could have the same result. As for the sandbox balance, I just don’t see that argument in this game. As of right now I see more players waiting on commando/BR spawns than fighting over power weapons, especially the sniper in my case. If the descope penalty is so extreme for the sniper, it’s honestly not worth fighting over or controlling in current arena maps. I would feel much more confident in engaging an enemy with a sniper uses and BR, commando, or even the pistol at this point. If anything that alone throws the sandbox to -Yoink- as a staple power weapon now has no incentive to be picked up. Do you want to get a stress free 4 or 5 shot or battle the game feature itself to potentially get a 1 shot headshot?

> 2535449625725537;11:
> > 2535422212492174;8:
> > Do you want to get a stress free 4 or 5 shot or battle the game feature itself to potentially get a 1 shot headshot?

I don’t understand this argument considering descope has always been in Halo on the snipers with the exception of the brief time 343i had a brain fart and took it out of H4 and then put it back in

I agree that the AR needs to be toned down, but descope needs to be a thing
at least IMO

> 2533274801036271;2:
> It makes the precision weapons more balanced against the rest of the Sandbox. H4 has no descope and you are basically unstoppable with the Sniper.
>
> I do think the AR needs to have less range as right now it is pretty ridiculous, but the descoping is essential to ensuring the precision weapons don’t dominate entirely.

Kind of a moot point when the only people left playing Halo 4 are the small minority that enjoys it and the smaller sweat minority that are amazing at it

> 2533274832130936;12:
> > 2535449625725537;11:
> > > 2535422212492174;8:
> > > Do you want to get a stress free 4 or 5 shot or battle the game feature itself to potentially get a 1 shot headshot?
>
> I don’t understand this argument considering descope has always been in Halo on the snipers with the exception of the brief time 343i had a brain fart and took it out of H4 and then put it back in
>
> I agree that the AR needs to be toned down, but descope needs to be a thing
> at least IMO

I know it’s always been a part of it. On MCC it’s not an issue with any other title. It has always felt the same so like when I played those games on console. It doesn’t need to be removed, as I stated it could very well be due to the sensitivity issues and PC optimization alone. As I don’t feel the drastic disadvantage zooming in on PC for the other halo titles.

> 2535449625725537;11:
> > 2535422212492174;8:
> > I’m not worried about the descope from the AR at long range. Mostly because it only descopes but in no way deals effective damage, I’ve often been able to either quick scope between missing shots or hit them when they need to reload. And do take into account here that you are using a sniper in a close range arena setting, a situation where it’s one shot kill potential needs to be very situational.
> > I’m curious how you will feel about it after using it a few times in BTB. Without the current descope 80% of the sandbox would become useless there in favour of the sniper, shock rifle and BR.
> >
> > Concerning the commando; this has a nasty learning curve for using scoped do to its heavy recoil. An aspect that’s even more prominent when scoped because you are aiming down the barrel. Can honestly say that I also try to prevent using the scope on that until I’m a bit more comfortable with it and still twerking zoomed in sensitivity.
>
> I’m sure the BTB maps will feel less annoying but also with there being more people it could have the same result. As for the sandbox balance, I just don’t see that argument in this game. As of right now I see more players waiting on commando/BR spawns than fighting over power weapons, especially the sniper in my case. If the descope penalty is so extreme for the sniper, it’s honestly not worth fighting over or controlling in current arena maps. I would feel much more confident in engaging an enemy with a sniper uses and BR, commando, or even the pistol at this point. If anything that alone throws the sandbox to -Yoink- as a staple power weapon now has no incentive to be picked up. Do you want to get a stress free 4 or 5 shot or battle the game feature itself to potentially get a 1 shot headshot?

I guess we feel different about the impact of descoping when it comes to arena combat and the power of certain weapons.
Not even taking into consideration that it’s a team setting so an individual engagement should be rare, there are many ways to still take advantage.

If an enemy knows you are holding a sniper they will want to eliminate you to prevent free shots so either make them come to you and create angles at which they need to break line of sight so you can zoom. Or for example use strafe next to a wall to quickly peek and scope to make them waste much of their mag or force a grenade throw which will make an easy shot for you.
Live Fire is a very hard map to get comfortable with the new sniper because hardly any long range sight lines exist but I’ve been trying it out on bazaar/recharge in training mode and that really helped.

Don’t underestimate the power level of the new sniper and commando just yet, like with any new game we all just need time to learn their ways.

> 2533274832130936;12:
> > 2535449625725537;11:
> > > 2535422212492174;8:
> > > Do you want to get a stress free 4 or 5 shot or battle the game feature itself to potentially get a 1 shot headshot?
>
> I agree that the AR needs to be toned down, but descope needs to be a thing
> at least IMO

I agree with this, it would be annoying in a BTB trying to use the sniper or a BR and being shot in a very long distance with an AR and being descoped

> 2533274954421300;16:
> > 2533274832130936;12:
> > > 2535449625725537;11:
> > > > 2535422212492174;8:
> > > > Do you want to get a stress free 4 or 5 shot or battle the game feature itself to potentially get a 1 shot headshot?
> >
> > I agree that the AR needs to be toned down, but descope needs to be a thing
> > at least IMO
>
> I agree with this, it would be annoying in a BTB trying to use the sniper or a BR and being shot in a very long distance with an AR and being descoped

Then don’t keep trying to camp and snipe from the same spot if the enemy team has established your location. Come on y’all the sniper rifle isn’t supposed to be a “free kills” button. Be tactical, please.

I remember when people were asking for descope to be put back in during Halo 4.

> 2535449625725537;1:
> Before I start, I have never felt that the descope was an issue. Also it could very much be the horrible optimization for PC right now.
> Mainly on the sniper is where my concern is. The fact that someone spraying you with an AR across the map descopes you is quite annoying. The lack of/badly implemented sensitivity adjustments make getting back on target practically impossible. You are left with trying to no scope which has its own problems as well. (Weapon drills, zoom in on back target, line up the headshot, unzoom, go for the no scope, 2 out of 8 shots landed the shot in the head).
> I’m aware of the comments this topic will bring. I am not saying remove it (though it’s not a bad idea), but it needs to be implemented better or require a certain situation to active it like the enemy getting a headshot on you or only precision weapons allowing the feature. The feature itself doesn’t add any skill benefit to the game. As it currently sits once descoped there is no reason to even try to zoom back in. You are instantly at the disadvantage. I have been playing since CE, on console and made the switch for PC a few years back and even with MCC it feels no where near this annoying to deal with.

We need only look at Halo 4 as to why not having descope is a bad idea.
Scoped weapons in Halo 4 are incredibly powerful. No joke, it makes BR battles incredibly dull at times and makes other weapons feel somewhat useless.
In classic Halo, you get hit and you get descoped. Making it so a headshot brings you out of descope is an interesting concept, however it would only make precision weapons better and make it so you pick them up rather than anything else. It’s basically be like Siege, constantly aiming for the head to stop your opponent, and if your opponent got the first shot on you, well since you’d struggle to hit their head then that’s a free kill.

> 2535449625725537;10:
> > 2535447887837444;7:
> > Sorry but that’s just how halo is
>
> I am aware as I have played Halo from day one, the point being that it has never been an issue like it is in this game.

What do you mean it’s never been an issue before? It’s either descope, or no descope. There’s no inbetween. There is literally no way it can be different from any other halo game.