The definitive version of Halo multiplayer…Taking the best from its predecessors.
i.) Loadouts will return but only in the returning social and invasion. The changes for loadouts are…
-NO default sprint, sprint can only be an armour ability.
-NO perks what so ever.
-ONLY armor abilities and primary weapons can be customised. Secondary weapon will always be magnum or SMG. This stops the Plasma pistol/grenade problem on vehicles that Halo of duty 4 created (kidding *Halo 4)
-NO jetpack armour ability outside of invasion, BTB and Dominion.Or maybe don’t include it at all cough… cough… Grav lift.
-Camo and Promethien vision will be a pickup on the map under all circumstances.
-NO personal ordnance. Weapons spawn only on the map. Players actually fight over the spawn areas and the winners get an advantage in firepower 
ii.) Ranks.
-Two ranking systems, Cr and true skill.
-Cr system would be pretty much identical to Halo Reach, Warrant officer - Inheritor, maybe throw in some new ranks such as Precursor, Ancient Evil, ODST and more. Make it slightly less grindy but still take a very long time to achieve the final rank which creates determination to reach it which means ++POP.
-You should have to rank up to unlock armour components and pay for them in Cr they’re unlocked. Determination to save up for a piece of armour and to get it must play more Halo 5= ++POP.
-True skill 1-50 ( Fix problems from Halo 3 and 4s version). To rank up one must get better and win their games =++POP
iii.) Playlists stucture and details about the playlists.
Ranked.
-Lone wolves
-Team Slayer ( Has to be identical to H2 and H3, CTF should show up 10% of the time).
-Swat
-Team doubles
-Grifball (should be like Halo Reach’s rendition)
-Team snipers
-Rumble pit.
-Invasion - 12vs12 Spartans vs elites (Maybe brutes).(Pre set loadouts)
Social.
-Social slayer ( merged with social skirmish)
-Infection (bring back Halo Reach’s rendition it was so popular bringing in as many people as slayer sometimes more, but keep the flood models and balance it a little).
-Big team battle 8v8 (rotating forge maps on top of the usual maps so it doesn’t get boring, Assault and CTF should show up every now and then)
- Dominion 12vs12
- Action sack
- MLG
Co-op
-Co op campaign.
-Firefight ranked.
-Firefight arcade.
-Invasion and dominion are 12vs12 and BTB isn’t because those playlists have objective as well as killing, so they aren’t just chaos.
-I’m absolutely certain that this is what is needed for 343s redemption, to take the great things from the Last 4 multiplayer Halos and create a game that can return to the greatness we’ve missed for almost 7 years.
