I’ve been surprised by the amount of people who aren’t aware of the details of the December update or the amount of people who don’t know about it. So I thought I’d do a post stating its contents - as of the forth of November, 2015.
The first major update coming to Halo five is set to release in December, the specific date of release is unknown as of right now.
Bug fixes and balancing updates are most likely to occur before December.
Confirmed
Changes to Warzone.
-
New REQ weapons and vehiclesCore game
-
Forge - New Maps
-
Game modes / PlaylistsGame modes
-
Big Team BattleUnconfirmed - but likely addition / rumored
-
File browser - Game modes and playlists for casual as well as Arena (Grifball has already been hinted to) - Gravity HammerSpecifics
Warzone Legendary weapons -
Pistol - Halo: CE Magnum - Halo: CE design and audio - Power is identical to the original H:CE pistol - Rocket Launcher - Classic Halo Rocket Deign - Power is unknownMaps
-
Blood Gulch/ Basin for Big Team Battle, that is made in forge - Deadlock, made in forge - Guillotine, made in forge - Recurve, made in forgeForge (compared to previous games)
-
Improved UI - Improved Control Scheme – Revised controls which speeds up the building process. - Multi-Select/Edit – Users can select and manipulate up to 64 individual objects at one time (more if combined with Groups) - Free Camera – The camera no longer snaps to objects being edited. - Grid/Rotation Snaps – Switch between multiple grid/rotation snap settings quickly to help align objects perfectly with each other. - Precision Editing – Precision editing returns to enable fine tuning of object placement. - Smart Magnets – Magnets no longer snap objects while moving them around. Instead they draw connection lines between magnets that will snap when the input is released. - Grouping – Groups can be created dynamically with a single button press. - Welding – Grouped objects can optionally be welded to their “parent” object. This allows them to all physically move around together; make a soccer ball with traffic cone spikes that rolls around, or attach a weapon pad to a larger animating object. - 1600+ Objects - Projected Terrain Pieces – Objects change textures depending on locations - Multi-Budget System - Higher Object Count - Soft Budgets – Some budgets are “soft” meaning they can be exceeded but will cause visual artifacts/anomalies. - Three forge canvases - Glacier (Snow Map), Space (Name TBD, but it’s in space), Alpine (A plains map, Orion and Pegasus is made on this map) - 100+ colours - Primary, Secondary and tertiary customisation. - Scripting *- Nearly all items can be scripted to change colours or what not depending on in game actions.*Req Packs
-
Skins/variants - 7 weapon skins - Vehicle variants - 16 variants all up [for Mongoose, Gungoose, Scout warthog, Warthog, rocket turret Warthog, Scorpion and Mantis] - 6 new helmet and chest pieces - 2 new armor sets - 1 new visor - 7 new emblems - 1 new assassination
If I left anything out just let me know and I’ll fix this
My sources -
- General lurking on Twitter - The sprint - The Sprint – Season 3 Ep. 3 “Mr. October” - YouTube - Forums - https://www.halowaypoint.com/en-us/community/blog-posts/building-the-biggest-forge-yet - Waypoint news - https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek_Please bump so people can see this!_
Before anyone complains - It is a shame we have to wait for this to come out, but at least we’re receiving these instead of being left in the dirt.