Hi guys,
While I think that the Hunter does very well vs T2 and T3 Vehicles I feel like Cyclops are still lacklustre vs T3 vehicle, even with all upgrade.
Do you think they shall get a small buff at least ?
Hi guys,
While I think that the Hunter does very well vs T2 and T3 Vehicles I feel like Cyclops are still lacklustre vs T3 vehicle, even with all upgrade.
Do you think they shall get a small buff at least ?
> 2533274869431087;1:
> Hi guys,
>
> While I think that the Hunter does very well vs T2 and T3 Vehicles I feel like Cyclops are still lacklustre vs T3 vehicle, even with all upgrade.
> Do you think they shall get a small buff at least ?
feel they’re weak too, they’re in theory meant to counter them, but in reality they don’t counter mass canister shell and they severally reduced their base damage which is think was completely overkill 50%?? if at all 20% max was needed
From what I can tell, they’re a bit too flimsy HP-wise. I’ve never been able to use them effectively without nightingales, which is unfortunate.
Cyclops are basically best for beginning phases of the game. Rushing and anti vehicle of T1 hogs, tanks etc. No one uses infantry late in the game for T3 vehicles anyway…if youre UNSC just go Air.
This is not per say a Cyclops issue but more of an AV issue. Was playing a custom match with my buddy last night and he went almost full pop Mantis and a few nightingales say 3 or 4. I literally had almost a full pop ob hunters, now keep in mind we were both maxed out t3 vehicles and t3 base upgrades he rolled up to my base and my shield was gone in seconds then a few more seconds so was my base then so was my army.
How do you counter mass Mantis, I also tried banshees and he wrecked them too. I thought the banshees or air were anti vehicle, i know for a fact vehicles aren’t AA unless you make reavers or wolves.
Any sugeestions? BTW I was playing Shipmaster.
> 2533274852319616;4:
> Cyclops are basically best for beginning phases of the game. Rushing and anti vehicle of T1 hogs, tanks etc. No one uses infantry late in the game for T3 vehicles anyway…if youre UNSC just go Air.
That’s the problem here. In lategame all three playstyles should be balanced so you can go air vehicle or infantery.
I would like too see them getting a 5-10 % armor buff vs t3 vehicle especially the canister shells.
And give Cyclops and Hunter a additional 10 % dmg with beamrifle and shockrounds. With this mid game vehicle would still be viable ( in the same place) while lategame vehicle dont faceroll their counter .