The Cyclops as Infinite Anti-Vehicle Exo-Armor

The UNSC has had these vehicles confirmed for differing roles so far:

The Warthog (of course), fast moving yet decently armored vehicle along with pretty respectable firepower against ground troops but is outmatched by anything bigger than a Chopper. It also has a variant that removes its turret and replaces it with seating for more passengers, along with another variant that replaces its turret with a rocket launcher. This vehicle primarily performs best in medium range ground engagements against foot-soldiers and lightweight vehicles.

The Razorback, cousin to the Warthog, roughly the same speed as the Warthog but sacrifices firepower for armor. Lacking a turret, the razorback can instead carry extra passengers along with weapons and objectives. Due to lacking any standard weapon attached to the vehicle, the Razorback is variable in combat capability. Of course, if 3 passengers happen to have SPNKr Rocket Launchers, this vehicle is just about any enemy’s worst nightmare. But more often than not, passenger’s firearms will not be able to match the firepower of a vehicle. This vehicle performs best as a team transport as well as a supplier of gear and is not primarily for the purpose of direct offensive combat.

The Scorpion, what the ladies like, much slower than either of the prior two vehicles, this tank is about as agile as the Titanic. Instead, the Scorpion gives up any possible advantage in dexterity for a massive increase in armor and firepower. The Scorpion has an incredibly powerful cannon, capable of devastating a Warthog in 1-2 shots. In terms of durability the Scorpion is practically unrivaled, capable of eating SPNKr rockets whole for breakfast. This vehicle performs best in long/medium range ground engagements against anything that moves in a purely offensive playstyle.

The Mongoose, pure speed on wheels, gives up armor and firepower for acceleration and agility. Generally outfitted with a secondary seat that a passenger can fire weapons off of, the Mongoose is not completely defenseless. However, the Mongoose lacks the combat capability to perform well in any other situation than medium/close range ground engagements against small groups of foot-soldiers.

The Wasp, an emphasis on firepower rather than agility in an aerial vehicle, faster than most vehicles due to it being able to ignore most terrain related difficulties. As an aerial vehicle its durability is very low for a vehicle but likely compensates for being admittedly harder to hit and housing some serious firepower. The Wasp primarily performs best attacking virtually any foe that doesn’t have major anti-air capabilities. For example, a Wasp attacking a Wraith is likely in the Wasp’s favor, but attacking a Scorpion is an extremely bad idea.

So as you can see, we have a vehicles for: Fast Moving Transportation in the Mongoose, Offensive Air Support in the Wasp, Offensive Ground Support in the Scorpion, Objective Capture and Gear Supply in the Razorback, and a balance of all of these in the Warthog. Yet there seems to be a gap in the Vehicle roles, none of these vehicles appear to have the role of specifically targeting vehicles. The ideal attacker of a vehicle would be a fast moving, hard hitting vehicle that can take a hit but would be relatively fragile for its size.

Let me introduce to you the Vehicle which occupied this role in Halo Wars 2. The Cyclops. In Halo Infinite, the Cyclops would be a vehicle which does not have an emphasis on direct speed, capable of being outstripped by a Warthog, Ghost, Wasp, Banshee, Razorback, or Chopper, but can outrun any of the larger vehicles that do the most damage, for example, the Scorpion and the Wraith. The Cyclops is outfitted with a cannon on its arm that works similarly to the Scorpion’s cannon, but is weaker and can fire 3 shots instead of 1. The Cyclops also has the ability to dash to the side almost instantaneously due to its powerful legs to dodge shots. Naturally this ability would have a decently large cooldown. The Cyclops’s cannon is ineffective against foot-soldiers because it literally does no splash damage, it is a single projectile that is not explosive but is designed for piercing instead, so a quickly moving soldier can be quite a challenge to hit while a Ghost can be an easy target. The Cyclops’s cannon has nowhere near the range of the Scorpion, generally having to get within a distance that its targets can return fire. To compensate the Cyclops’s cannon can deliver quite a punch per round, but its 3 successive shots can decimate a Scorpion. The Cyclops is not unusually durable for a vehicle, but it is tough enough to withstand 1 round from a Scorpion and be on its last legs. If this Scorpion has a gunner the Cyclops has no chance in direct combat but may win with the advantage of surprise. Now you may be thinking, “But if it can take out the Scorpion with 1 burst while the Scorpion needs 2 shots how would the Scorpion win without a gunner?” The answer is that the Cyclops takes FOREVER to reload, each round in its 3 round magazine must be reloaded individually and each one takes an amount of time to reload that is comparable to how long a Scorpion takes to reload one shot. So once it fires, it HAS to get its 3 shots in before the Scorpion returns fire or else its toast.

This idea is likely unfit to be instantly carried into the game, so I would like your ideas on what you would want changed about it.

> 2535438636443468;1:
> The UNSC has had these vehicles confirmed for differing roles so far:
>
> The Warthog (of course), fast moving yet decently armored vehicle along with pretty respectable firepower against ground troops but is outmatched by anything bigger than a Chopper. It also has a variant that removes its turret and replaces it with seating for more passengers, along with another variant that replaces its turret with a rocket launcher. This vehicle primarily performs best in medium range ground engagements against foot-soldiers and lightweight vehicles.
>
> The Razorback, cousin to the Warthog, roughly the same speed as the Warthog but sacrifices firepower for armor. Lacking a turret, the razorback can instead carry extra passengers along with weapons and objectives. Due to lacking any standard weapon attached to the vehicle, the Razorback is variable in combat capability. Of course, if 3 passengers happen to have SPNKr Rocket Launchers, this vehicle is just about any enemy’s worst nightmare. But more often than not, passenger’s firearms will not be able to match the firepower of a vehicle. This vehicle performs best as a team transport as well as a supplier of gear and is not primarily for the purpose of direct offensive combat.
>
> The Scorpion, what the ladies like, much slower than either of the prior two vehicles, this tank is about as agile as the Titanic. Instead, the Scorpion gives up any possible advantage in dexterity for a massive increase in armor and firepower. The Scorpion has an incredibly powerful cannon, capable of devastating a Warthog in 1-2 shots. In terms of durability the Scorpion is practically unrivaled, capable of eating SPNKr rockets whole for breakfast. This vehicle performs best in long/medium range ground engagements against anything that moves in a purely offensive playstyle.
>
> The Mongoose, pure speed on wheels, gives up armor and firepower for acceleration and agility. Generally outfitted with a secondary seat that a passenger can fire weapons off of, the Mongoose is not completely defenseless. However, the Mongoose lacks the combat capability to perform well in any other situation than medium/close range ground engagements against small groups of foot-soldiers.
>
> The Wasp, an emphasis on firepower rather than agility in an aerial vehicle, faster than most vehicles due to it being able to ignore most terrain related difficulties. As an aerial vehicle its durability is very low for a vehicle but likely compensates for being admittedly harder to hit and housing some serious firepower. The Wasp primarily performs best attacking virtually any foe that doesn’t have major anti-air capabilities. For example, a Wasp attacking a Wraith is likely in the Wasp’s favor, but attacking a Scorpion is an extremely bad idea.
>
> So as you can see, we have a vehicles for: Fast Moving Transportation in the Mongoose, Offensive Air Support in the Wasp, Offensive Ground Support in the Scorpion, Objective Capture and Gear Supply in the Razorback, and a balance of all of these in the Warthog. Yet there seems to be a gap in the Vehicle roles, none of these vehicles appear to have the role of specifically targeting vehicles. The ideal attacker of a vehicle would be a fast moving, hard hitting vehicle that can take a hit but would be relatively fragile for its size.
>
> Let me introduce to you the Vehicle which occupied this role in Halo Wars 2. The Cyclops. In Halo Infinite, the Cyclops would be a vehicle which does not have an emphasis on direct speed, capable of being outstripped by a Warthog, Ghost, Wasp, Banshee, Razorback, or Chopper, but can outrun any of the larger vehicles that do the most damage, for example, the Scorpion and the Wraith. The Cyclops is outfitted with a cannon on its arm that works similarly to the Scorpion’s cannon, but is weaker and can fire 3 shots instead of 1. The Cyclops also has the ability to dash to the side almost instantaneously due to its powerful legs to dodge shots. Naturally this ability would have a decently large cooldown. The Cyclops’s cannon is ineffective against foot-soldiers because it literally does no splash damage, it is a single projectile that is not explosive but is designed for piercing instead, so a quickly moving soldier can be quite a challenge to hit while a Ghost can be an easy target. The Cyclops’s cannon has nowhere near the range of the Scorpion, generally having to get within a distance that its targets can return fire. To compensate the Cyclops’s cannon can deliver quite a punch per round, but its 3 successive shots can decimate a Scorpion. The Cyclops is not unusually durable for a vehicle, but it is tough enough to withstand 1 round from a Scorpion and be on its last legs. If this Scorpion has a gunner the Cyclops has no chance in direct combat but may win with the advantage of surprise. Now you may be thinking, “But if it can take out the Scorpion with 1 burst while the Scorpion needs 2 shots how would the Scorpion win without a gunner?” The answer is that the Cyclops takes FOREVER to reload, each round in its 3 round magazine must be reloaded individually and each one takes an amount of time to reload that is comparable to how long a Scorpion takes to reload one shot. So once it fires, it HAS to get its 3 shots in before the Scorpion returns fire or else its toast.
>
> This idea is likely unfit to be instantly carried into the game, so I would like your ideas on what you would want changed about it.

I doubt it to be honest. I imagine the mantis will return so balancing the cyclops sounds like lots of work. The gorgon be really cool or a locust

> 2535411919953126;2:
> > 2535438636443468;1:
> > The UNSC has had these vehicles confirmed for differing roles so far:
> >
> > The Warthog (of course), fast moving yet decently armored vehicle along with pretty respectable firepower against ground troops but is outmatched by anything bigger than a Chopper. It also has a variant that removes its turret and replaces it with seating for more passengers, along with another variant that replaces its turret with a rocket launcher. This vehicle primarily performs best in medium range ground engagements against foot-soldiers and lightweight vehicles.
> >
> > The Razorback, cousin to the Warthog, roughly the same speed as the Warthog but sacrifices firepower for armor. Lacking a turret, the razorback can instead carry extra passengers along with weapons and objectives. Due to lacking any standard weapon attached to the vehicle, the Razorback is variable in combat capability. Of course, if 3 passengers happen to have SPNKr Rocket Launchers, this vehicle is just about any enemy’s worst nightmare. But more often than not, passenger’s firearms will not be able to match the firepower of a vehicle. This vehicle performs best as a team transport as well as a supplier of gear and is not primarily for the purpose of direct offensive combat.
> >
> > The Scorpion, what the ladies like, much slower than either of the prior two vehicles, this tank is about as agile as the Titanic. Instead, the Scorpion gives up any possible advantage in dexterity for a massive increase in armor and firepower. The Scorpion has an incredibly powerful cannon, capable of devastating a Warthog in 1-2 shots. In terms of durability the Scorpion is practically unrivaled, capable of eating SPNKr rockets whole for breakfast. This vehicle performs best in long/medium range ground engagements against anything that moves in a purely offensive playstyle.
> >
> > The Mongoose, pure speed on wheels, gives up armor and firepower for acceleration and agility. Generally outfitted with a secondary seat that a passenger can fire weapons off of, the Mongoose is not completely defenseless. However, the Mongoose lacks the combat capability to perform well in any other situation than medium/close range ground engagements against small groups of foot-soldiers.
> >
> > The Wasp, an emphasis on firepower rather than agility in an aerial vehicle, faster than most vehicles due to it being able to ignore most terrain related difficulties. As an aerial vehicle its durability is very low for a vehicle but likely compensates for being admittedly harder to hit and housing some serious firepower. The Wasp primarily performs best attacking virtually any foe that doesn’t have major anti-air capabilities. For example, a Wasp attacking a Wraith is likely in the Wasp’s favor, but attacking a Scorpion is an extremely bad idea.
> >
> > So as you can see, we have a vehicles for: Fast Moving Transportation in the Mongoose, Offensive Air Support in the Wasp, Offensive Ground Support in the Scorpion, Objective Capture and Gear Supply in the Razorback, and a balance of all of these in the Warthog. Yet there seems to be a gap in the Vehicle roles, none of these vehicles appear to have the role of specifically targeting vehicles. The ideal attacker of a vehicle would be a fast moving, hard hitting vehicle that can take a hit but would be relatively fragile for its size.
> >
> > Let me introduce to you the Vehicle which occupied this role in Halo Wars 2. The Cyclops. In Halo Infinite, the Cyclops would be a vehicle which does not have an emphasis on direct speed, capable of being outstripped by a Warthog, Ghost, Wasp, Banshee, Razorback, or Chopper, but can outrun any of the larger vehicles that do the most damage, for example, the Scorpion and the Wraith. The Cyclops is outfitted with a cannon on its arm that works similarly to the Scorpion’s cannon, but is weaker and can fire 3 shots instead of 1. The Cyclops also has the ability to dash to the side almost instantaneously due to its powerful legs to dodge shots. Naturally this ability would have a decently large cooldown. The Cyclops’s cannon is ineffective against foot-soldiers because it literally does no splash damage, it is a single projectile that is not explosive but is designed for piercing instead, so a quickly moving soldier can be quite a challenge to hit while a Ghost can be an easy target. The Cyclops’s cannon has nowhere near the range of the Scorpion, generally having to get within a distance that its targets can return fire. To compensate the Cyclops’s cannon can deliver quite a punch per round, but its 3 successive shots can decimate a Scorpion. The Cyclops is not unusually durable for a vehicle, but it is tough enough to withstand 1 round from a Scorpion and be on its last legs. If this Scorpion has a gunner the Cyclops has no chance in direct combat but may win with the advantage of surprise. Now you may be thinking, “But if it can take out the Scorpion with 1 burst while the Scorpion needs 2 shots how would the Scorpion win without a gunner?” The answer is that the Cyclops takes FOREVER to reload, each round in its 3 round magazine must be reloaded individually and each one takes an amount of time to reload that is comparable to how long a Scorpion takes to reload one shot. So once it fires, it HAS to get its 3 shots in before the Scorpion returns fire or else its toast.
> >
> > This idea is likely unfit to be instantly carried into the game, so I would like your ideas on what you would want changed about it.
>
> I doubt it to be honest. I imagine the mantis will return so balancing the cyclops sounds like lots of work. The gorgon be really cool or a locust

Well, I don’t think that the Mantis’s return necessarily would prevent the Cyclops from appearing, the Mantis in my understanding is a sort of “I can kill whatever the heck I want as long as it isn’t a Scorpion that saw me first” vehicle. Whereas the Cyclops is a “I can kill any vehicle I want but have difficulty with anything BUT a vehicle” sort of vehicle. So while yes, balancing would be difficult, I think that it wouldn’t be any worse than adding any other vehicle would be considering that it would be receiving a unique role. I agree with your assessment that the Locust would be cool though because I think its awesome too! The Gorgon may be a strange choice though due to it being an Anti-Air unit in lore though.

> 2535438636443468;3:
> > 2535411919953126;2:
> > > 2535438636443468;1:
> > > The UNSC has had these vehicles confirmed for differing roles so far:
> > >
> > > The Warthog (of course), fast moving yet decently armored vehicle along with pretty respectable firepower against ground troops but is outmatched by anything bigger than a Chopper. It also has a variant that removes its turret and replaces it with seating for more passengers, along with another variant that replaces its turret with a rocket launcher. This vehicle primarily performs best in medium range ground engagements against foot-soldiers and lightweight vehicles.
> > >
> > > The Razorback, cousin to the Warthog, roughly the same speed as the Warthog but sacrifices firepower for armor. Lacking a turret, the razorback can instead carry extra passengers along with weapons and objectives. Due to lacking any standard weapon attached to the vehicle, the Razorback is variable in combat capability. Of course, if 3 passengers happen to have SPNKr Rocket Launchers, this vehicle is just about any enemy’s worst nightmare. But more often than not, passenger’s firearms will not be able to match the firepower of a vehicle. This vehicle performs best as a team transport as well as a supplier of gear and is not primarily for the purpose of direct offensive combat.
> > >
> > > The Scorpion, what the ladies like, much slower than either of the prior two vehicles, this tank is about as agile as the Titanic. Instead, the Scorpion gives up any possible advantage in dexterity for a massive increase in armor and firepower. The Scorpion has an incredibly powerful cannon, capable of devastating a Warthog in 1-2 shots. In terms of durability the Scorpion is practically unrivaled, capable of eating SPNKr rockets whole for breakfast. This vehicle performs best in long/medium range ground engagements against anything that moves in a purely offensive playstyle.
> > >
> > > The Mongoose, pure speed on wheels, gives up armor and firepower for acceleration and agility. Generally outfitted with a secondary seat that a passenger can fire weapons off of, the Mongoose is not completely defenseless. However, the Mongoose lacks the combat capability to perform well in any other situation than medium/close range ground engagements against small groups of foot-soldiers.
> > >
> > > The Wasp, an emphasis on firepower rather than agility in an aerial vehicle, faster than most vehicles due to it being able to ignore most terrain related difficulties. As an aerial vehicle its durability is very low for a vehicle but likely compensates for being admittedly harder to hit and housing some serious firepower. The Wasp primarily performs best attacking virtually any foe that doesn’t have major anti-air capabilities. For example, a Wasp attacking a Wraith is likely in the Wasp’s favor, but attacking a Scorpion is an extremely bad idea.
> > >
> > > So as you can see, we have a vehicles for: Fast Moving Transportation in the Mongoose, Offensive Air Support in the Wasp, Offensive Ground Support in the Scorpion, Objective Capture and Gear Supply in the Razorback, and a balance of all of these in the Warthog. Yet there seems to be a gap in the Vehicle roles, none of these vehicles appear to have the role of specifically targeting vehicles. The ideal attacker of a vehicle would be a fast moving, hard hitting vehicle that can take a hit but would be relatively fragile for its size.
> > >
> > > Let me introduce to you the Vehicle which occupied this role in Halo Wars 2. The Cyclops. In Halo Infinite, the Cyclops would be a vehicle which does not have an emphasis on direct speed, capable of being outstripped by a Warthog, Ghost, Wasp, Banshee, Razorback, or Chopper, but can outrun any of the larger vehicles that do the most damage, for example, the Scorpion and the Wraith. The Cyclops is outfitted with a cannon on its arm that works similarly to the Scorpion’s cannon, but is weaker and can fire 3 shots instead of 1. The Cyclops also has the ability to dash to the side almost instantaneously due to its powerful legs to dodge shots. Naturally this ability would have a decently large cooldown. The Cyclops’s cannon is ineffective against foot-soldiers because it literally does no splash damage, it is a single projectile that is not explosive but is designed for piercing instead, so a quickly moving soldier can be quite a challenge to hit while a Ghost can be an easy target. The Cyclops’s cannon has nowhere near the range of the Scorpion, generally having to get within a distance that its targets can return fire. To compensate the Cyclops’s cannon can deliver quite a punch per round, but its 3 successive shots can decimate a Scorpion. The Cyclops is not unusually durable for a vehicle, but it is tough enough to withstand 1 round from a Scorpion and be on its last legs. If this Scorpion has a gunner the Cyclops has no chance in direct combat but may win with the advantage of surprise. Now you may be thinking, “But if it can take out the Scorpion with 1 burst while the Scorpion needs 2 shots how would the Scorpion win without a gunner?” The answer is that the Cyclops takes FOREVER to reload, each round in its 3 round magazine must be reloaded individually and each one takes an amount of time to reload that is comparable to how long a Scorpion takes to reload one shot. So once it fires, it HAS to get its 3 shots in before the Scorpion returns fire or else its toast.
> > >
> > > This idea is likely unfit to be instantly carried into the game, so I would like your ideas on what you would want changed about it.
> >
> > I doubt it to be honest. I imagine the mantis will return so balancing the cyclops sounds like lots of work. The gorgon be really cool or a locust
>
> Well, I don’t think that the Mantis’s return necessarily would prevent the Cyclops from appearing, the Mantis in my understanding is a sort of “I can kill whatever the heck I want as long as it isn’t a Scorpion that saw me first” vehicle. Whereas the Cyclops is a “I can kill any vehicle I want but have difficulty with anything BUT a vehicle” sort of vehicle. So while yes, balancing would be difficult, I think that it wouldn’t be any worse than adding any other vehicle would be considering that it would be receiving a unique role. I agree with your assessment that the Locust would be cool though because I think its awesome too! The Gorgon may be a strange choice though due to it being an Anti-Air unit in lore though.

Cyclops would be awesome but I still think its a big ask just in how it moves and the utility.
The gorgon being an AA vehicle is sort of why I find it an interesting addition. The niche is only filled by the AA wraith.

> 2535411919953126;4:
> > 2535438636443468;3:
> > > 2535411919953126;2:
> > > > 2535438636443468;1:
> > > > The UNSC has had these vehicles confirmed for differing roles so far:
> > > >
> > > > The Warthog (of course), fast moving yet decently armored vehicle along with pretty respectable firepower against ground troops but is outmatched by anything bigger than a Chopper. It also has a variant that removes its turret and replaces it with seating for more passengers, along with another variant that replaces its turret with a rocket launcher. This vehicle primarily performs best in medium range ground engagements against foot-soldiers and lightweight vehicles.
> > > >
> > > > The Razorback, cousin to the Warthog, roughly the same speed as the Warthog but sacrifices firepower for armor. Lacking a turret, the razorback can instead carry extra passengers along with weapons and objectives. Due to lacking any standard weapon attached to the vehicle, the Razorback is variable in combat capability. Of course, if 3 passengers happen to have SPNKr Rocket Launchers, this vehicle is just about any enemy’s worst nightmare. But more often than not, passenger’s firearms will not be able to match the firepower of a vehicle. This vehicle performs best as a team transport as well as a supplier of gear and is not primarily for the purpose of direct offensive combat.
> > > >
> > > > The Scorpion, what the ladies like, much slower than either of the prior two vehicles, this tank is about as agile as the Titanic. Instead, the Scorpion gives up any possible advantage in dexterity for a massive increase in armor and firepower. The Scorpion has an incredibly powerful cannon, capable of devastating a Warthog in 1-2 shots. In terms of durability the Scorpion is practically unrivaled, capable of eating SPNKr rockets whole for breakfast. This vehicle performs best in long/medium range ground engagements against anything that moves in a purely offensive playstyle.
> > > >
> > > > The Mongoose, pure speed on wheels, gives up armor and firepower for acceleration and agility. Generally outfitted with a secondary seat that a passenger can fire weapons off of, the Mongoose is not completely defenseless. However, the Mongoose lacks the combat capability to perform well in any other situation than medium/close range ground engagements against small groups of foot-soldiers.
> > > >
> > > > The Wasp, an emphasis on firepower rather than agility in an aerial vehicle, faster than most vehicles due to it being able to ignore most terrain related difficulties. As an aerial vehicle its durability is very low for a vehicle but likely compensates for being admittedly harder to hit and housing some serious firepower. The Wasp primarily performs best attacking virtually any foe that doesn’t have major anti-air capabilities. For example, a Wasp attacking a Wraith is likely in the Wasp’s favor, but attacking a Scorpion is an extremely bad idea.
> > > >
> > > > So as you can see, we have a vehicles for: Fast Moving Transportation in the Mongoose, Offensive Air Support in the Wasp, Offensive Ground Support in the Scorpion, Objective Capture and Gear Supply in the Razorback, and a balance of all of these in the Warthog. Yet there seems to be a gap in the Vehicle roles, none of these vehicles appear to have the role of specifically targeting vehicles. The ideal attacker of a vehicle would be a fast moving, hard hitting vehicle that can take a hit but would be relatively fragile for its size.
> > > >
> > > > Let me introduce to you the Vehicle which occupied this role in Halo Wars 2. The Cyclops. In Halo Infinite, the Cyclops would be a vehicle which does not have an emphasis on direct speed, capable of being outstripped by a Warthog, Ghost, Wasp, Banshee, Razorback, or Chopper, but can outrun any of the larger vehicles that do the most damage, for example, the Scorpion and the Wraith. The Cyclops is outfitted with a cannon on its arm that works similarly to the Scorpion’s cannon, but is weaker and can fire 3 shots instead of 1. The Cyclops also has the ability to dash to the side almost instantaneously due to its powerful legs to dodge shots. Naturally this ability would have a decently large cooldown. The Cyclops’s cannon is ineffective against foot-soldiers because it literally does no splash damage, it is a single projectile that is not explosive but is designed for piercing instead, so a quickly moving soldier can be quite a challenge to hit while a Ghost can be an easy target. The Cyclops’s cannon has nowhere near the range of the Scorpion, generally having to get within a distance that its targets can return fire. To compensate the Cyclops’s cannon can deliver quite a punch per round, but its 3 successive shots can decimate a Scorpion. The Cyclops is not unusually durable for a vehicle, but it is tough enough to withstand 1 round from a Scorpion and be on its last legs. If this Scorpion has a gunner the Cyclops has no chance in direct combat but may win with the advantage of surprise. Now you may be thinking, “But if it can take out the Scorpion with 1 burst while the Scorpion needs 2 shots how would the Scorpion win without a gunner?” The answer is that the Cyclops takes FOREVER to reload, each round in its 3 round magazine must be reloaded individually and each one takes an amount of time to reload that is comparable to how long a Scorpion takes to reload one shot. So once it fires, it HAS to get its 3 shots in before the Scorpion returns fire or else its toast.
> > > >
> > > > This idea is likely unfit to be instantly carried into the game, so I would like your ideas on what you would want changed about it.
> > >
> > > I doubt it to be honest. I imagine the mantis will return so balancing the cyclops sounds like lots of work. The gorgon be really cool or a locust
> >
> > Well, I don’t think that the Mantis’s return necessarily would prevent the Cyclops from appearing, the Mantis in my understanding is a sort of “I can kill whatever the heck I want as long as it isn’t a Scorpion that saw me first” vehicle. Whereas the Cyclops is a “I can kill any vehicle I want but have difficulty with anything BUT a vehicle” sort of vehicle. So while yes, balancing would be difficult, I think that it wouldn’t be any worse than adding any other vehicle would be considering that it would be receiving a unique role. I agree with your assessment that the Locust would be cool though because I think its awesome too! The Gorgon may be a strange choice though due to it being an Anti-Air unit in lore though.
>
> Cyclops would be awesome but I still think its a big ask just in how it moves and the utility.
> The gorgon being an AA vehicle is sort of why I find it an interesting addition. The niche is only filled by the AA wraith.

The Gorgon for an AA vehicle would be sweet!

> 2535438636443468;5:
> > 2535411919953126;4:
> > > 2535438636443468;3:
> > > Well, I don’t think that the Mantis’s return necessarily would prevent the Cyclops from appearing, the Mantis in my understanding is a sort of “I can kill whatever the heck I want as long as it isn’t a Scorpion that saw me first” vehicle. Whereas the Cyclops is a “I can kill any vehicle I want but have difficulty with anything BUT a vehicle” sort of vehicle. So while yes, balancing would be difficult, I think that it wouldn’t be any worse than adding any other vehicle would be considering that it would be receiving a unique role. I agree with your assessment that the Locust would be cool though because I think its awesome too! The Gorgon may be a strange choice though due to it being an Anti-Air unit in lore though.
> >
> > Cyclops would be awesome but I still think its a big ask just in how it moves and the utility.
> > The gorgon being an AA vehicle is sort of why I find it an interesting addition. The niche is only filled by the AA wraith.
>
> The Gorgon for an AA vehicle would be sweet!

I’d love if more of the Extended Universe shows up in the main games really. I get that “But they should remain separate!!!” mindset, but I don’t agree with it - if there’s too many people who refuse to get the books or even look them up or watch some film, then all Halo really needs to do is implement a glossary or something. Like how the Kingdom Hearts games did - I bring this analogy up a lot don’t I?

3D it was like this:
-Cutscene is playing. Jargon is spouted. Character shows up. Cutscene ends.
-Glossary entries unlocked: <Two IMPORTANT TERMS, One IMPORTANT EVENT, Flashback summary mini-cutscene, GLOSSARY FOR CHARACTER>
-Gameplay resumes.

So if an event, character, or whatever that’s introduced in a book shows up in a game unexpectedly, the game would have a quick little unintrusive alert saying your info’s been updated, go check it out. And then right there in-game is a brief summary of who they are and why you should care. Or why you shouldn’t care, if that’s more your style. I’d find it far better than “Books and Games stay separate and never shall the two cross paths”.

> 2533274850869596;6:
> > 2535438636443468;5:
> > > 2535411919953126;4:
> > > > 2535438636443468;3:
> > > > Well, I don’t think that the Mantis’s return necessarily would prevent the Cyclops from appearing, the Mantis in my understanding is a sort of “I can kill whatever the heck I want as long as it isn’t a Scorpion that saw me first” vehicle. Whereas the Cyclops is a “I can kill any vehicle I want but have difficulty with anything BUT a vehicle” sort of vehicle. So while yes, balancing would be difficult, I think that it wouldn’t be any worse than adding any other vehicle would be considering that it would be receiving a unique role. I agree with your assessment that the Locust would be cool though because I think its awesome too! The Gorgon may be a strange choice though due to it being an Anti-Air unit in lore though.
> > >
> > > Cyclops would be awesome but I still think its a big ask just in how it moves and the utility.
> > > The gorgon being an AA vehicle is sort of why I find it an interesting addition. The niche is only filled by the AA wraith.
> >
> > The Gorgon for an AA vehicle would be sweet!
>
> I’d love if more of the Extended Universe shows up in the main games really. I get that “But they should remain separate!!!” mindset, but I don’t agree with it - if there’s too many people who refuse to get the books or even look them up or watch some film, then all Halo really needs to do is implement a glossary or something. Like how the Kingdom Hearts games did - I bring this analogy up a lot don’t I?
>
> 3D it was like this:
> -Cutscene is playing. Jargon is spouted. Character shows up. Cutscene ends.
> -Glossary entries unlocked: <Two IMPORTANT TERMS, One IMPORTANT EVENT, Flashback summary mini-cutscene, GLOSSARY FOR CHARACTER>
> -Gameplay resumes.
>
> So if an event, character, or whatever that’s introduced in a book shows up in a game unexpectedly, the game would have a quick little unintrusive alert saying your info’s been updated, go check it out. And then right there in-game is a brief summary of who they are and why you should care. Or why you shouldn’t care, if that’s more your style. I’d find it far better than “Books and Games stay separate and never shall the two cross paths”.

During the final battle in Infinite, if the Spirit of Fire shows up I’m gonna scream like a little girl.

I’d like to see the honey bee make an appearance.

> 2535438636443468;7:
> > 2533274850869596;6:
> > > 2535438636443468;5:
> > > > 2535411919953126;4:
> > > > > 2535438636443468;3:
> > > > > Well, I don’t think that the Mantis’s return necessarily would prevent the Cyclops from appearing, the Mantis in my understanding is a sort of “I can kill whatever the heck I want as long as it isn’t a Scorpion that saw me first” vehicle. Whereas the Cyclops is a “I can kill any vehicle I want but have difficulty with anything BUT a vehicle” sort of vehicle. So while yes, balancing would be difficult, I think that it wouldn’t be any worse than adding any other vehicle would be considering that it would be receiving a unique role. I agree with your assessment that the Locust would be cool though because I think its awesome too! The Gorgon may be a strange choice though due to it being an Anti-Air unit in lore though.
> > > >
> > > > Cyclops would be awesome but I still think its a big ask just in how it moves and the utility.
> > > > The gorgon being an AA vehicle is sort of why I find it an interesting addition. The niche is only filled by the AA wraith.
> > >
> > > The Gorgon for an AA vehicle would be sweet!
> >
> > I’d love if more of the Extended Universe shows up in the main games really. I get that “But they should remain separate!!!” mindset, but I don’t agree with it - if there’s too many people who refuse to get the books or even look them up or watch some film, then all Halo really needs to do is implement a glossary or something. Like how the Kingdom Hearts games did - I bring this analogy up a lot don’t I?
> >
> > 3D it was like this:
> > -Cutscene is playing. Jargon is spouted. Character shows up. Cutscene ends.
> > -Glossary entries unlocked: <Two IMPORTANT TERMS, One IMPORTANT EVENT, Flashback summary mini-cutscene, GLOSSARY FOR CHARACTER>
> > -Gameplay resumes.
> >
> > So if an event, character, or whatever that’s introduced in a book shows up in a game unexpectedly, the game would have a quick little unintrusive alert saying your info’s been updated, go check it out. And then right there in-game is a brief summary of who they are and why you should care. Or why you shouldn’t care, if that’s more your style. I’d find it far better than “Books and Games stay separate and never shall the two cross paths”.
>
> During the final battle in Infinite, if the Spirit of Fire shows up I’m gonna scream like a little girl.

Well, this October we’re getting a book that’s taking Veta and the Gammas to the Ark - we might get to see some of the SoF and her crew there! I really, really look forward to that meeting. Also, hoping nothing bad happens to Cutter, Jerome, and the rest of Red Team ;_;

> 2535461884091985;8:
> I’d like to see the honey bee make an appearance.

Hmmm, maybe as an aerial equivalent to the Mongoose. Faster than any of the other aerial vehicles but more fragile and lacking weapons. Meaning its for fast transportation ONLY because it doesn’t even have a passenger seat.

> 2535438636443468;10:
> > 2535461884091985;8:
> > I’d like to see the honey bee make an appearance.
>
> Hmmm, maybe as an aerial equivalent to the Mongoose. Faster than any of the other aerial vehicles but more fragile and lacking weapons. Meaning its for fast transportation ONLY because it doesn’t even have a passenger seat.

Exactly my reasoning why.