The CSR System is Designed to Gatekeep

Good explanation. Matchmaking ranks shouldn’t exist in the first place, unless it’s literally just there for people to see and that’s it. It shouldn’t dictate who you should be matching with AT ALL. Regular matchmaking needs to be completely random, or at least matching with players with relatively the same pings. It’s the whole reason why competitive matchmaking exists: 4 sweats to go against other sweats. Who’s dumb idea was it to make matchmaking rank a benchmark for who you play?

So you ran into a few sweaty teams in matchmaking? So what? I’d rather that, than playing sweats ALL THE TIME because some algorithm says I need to in order to improve. Competitive matchmaking perhaps? DUH!!!

You can learn a lot from playing a noob. The only thing you learn from playing sweats all the time is that you need a team of other sweats… Not only that: good teamwork, and that takes time… Getting good in general takes time.

Even the best fighters in the world don’t fight the best ALL THE TIME. They spar with whomever wants to spar. If they did fight each other all the time: we’d be watching UFC 2,472,409 by now

I have the NUMBERS that PROVE IT. I’ve been saving every matches’ % to win calculation to compile. The game is actively creating lopsided matches to influence win/loss.

The data is on your halotracker, look at your own games if you don’t believe anyone here.

The majority of my matches over the last few days have been at most a 43% win chance for my team. I’ve had it as low as 33% more than once.

That’s not a 50:50 game where either side can win equally, that’s direct algorithm tampering to influence the outcome

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Here is a link to John Junyszek stating that you are wrong.

https://twitter.com/unyshek/status/1560499372869033985?s=21&t=RLBOM1GjJA3Ms75WMlTENg

“Mashes crouch playfully”

Xx

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“Here’s a link from someone who gets paid to lie and run defense for their employer”
omegalol

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He’s wrong. He’s also being manipulative with his wording.

Encouraging the game to cause you to have a 50% win rate is the EXACT same as encouraging the game to cause you to have a 50% loss rate.

Use critical thinking skills here.

The game would be setting up a very close matchup every time if this were the exact goal. But the game doesn’t do that. The game ignores the goal of fair matching and instead prioritizes the WIN CHANCE.

You can actively prove this by just looking at the data. Yeah sure you probably have about a 50% win/loss overall. But what caused that? Look at the match win chance. If you have a 65% chance to win because of who the game has on your team vs theirs, then more than likely you’ll win that match. If you only have a 35% chance to win, you probably won’t.

But hey, you win about 50% when it’s done that junk all day.

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I’m done here fellas. You’re clearly not listening.

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The real problem here is you still listening to 343 and taking them at face-value.

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Ok bud. You’ve many educated people out here trying to explain to you why you’re misunderstanding. Hell - I even provided a link with direct response from a high level 343i employee.

I’ve covered all of this stuff in more detail previous but apparently I also know nothing.

343i must be lying and you must be right.

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There’s no misunderstanding here. We can see with our own eyes, and we can see through Halotracker that the game is creating lopsided matches with the intention of keeping everyone as close to 50% winrate as possible.

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You, the devs, anyone else defending the system looks at games ending 49-50 and you just say “yep, looks even to me”, completely ignoring the fact that there’s always 1 or 2 people on the losing team that literally get 0 kills. If the game is throwing literal feeders on the losing team then it’s not creating fair matches, no matter what mental gymnastics you try to use to justify it.

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I wish this game had positive reinforcement. All it ever seems to do is actively make people angry by design

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I covered this in a previously post so we should leave this here

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So you agree that the system is actively sabotaging games to cause losses

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Positive reinforcement is taking facts to support your narrative, it’s why flat earthing and antivax are a thing.

Is that what you thought I said?

It’s what you should be saying if you want to be correct

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Cool. I love it when people use hard data (or even soft data) over anecdotal gut feelings.

How are you planning to do it?

If you have a spread sheet with the game, result, and average MMR of both teams - you could demonstrate a trend.

You would have to track your W/L ratio. It’s not going to change much in terms of your career - so you will need a rolling result over, say, the last 20 games?

Do we know how HaloTracker calculates the expected result? Is it a 343 thing or are they generating it with their own in-house algorithm? And the other problem is that it’s inconsistently applied - your CSR and the % only appear sporadically in the game’s list.

You will probably be better just subtracting the average MMR’s to have a delta value.

Then you can use whatever fancy excel tricks you like. But you’ll need to show that there is a strong correlation with your short term win % and the MMR delta.

I’m going to be tracking my data for every game for the next 3 months. My priority is mainly around plotting KPM and DPM vs opposition MMR. But it would be easy to set up this data alongside as well.

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The MMR in the post game lobbies is a nonsense number and isn’t reliable. It’s probably another flaw in 343’s UI. It will say onyx players are low and platinum players are high end everything between. I imagine gold lobbies, if they even existed since almost everyone is either high platinum or low Diamond, would have an MMR average around 100

You can’t just pick and choose numbers from game’s here and there to support your anecdotal gut feeling.

I’m sure I could hand pick a couple of results from the last week or two to “prove” I am also an Onyx trapped in the body of a D1.

Starting to a lose just a little of bit of “faith” in your “numbers” and your application of “critical thinking skills”.

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The MMR in the post game lobbies is a nonsense number that doesn’t mean anything.

Your insistence on why it isn’t is why many people don’t trust any of the things you’re saying.

The numbers are all over the grid, with no rhyme or reason, no predictability, and no ability to see on a singular game to game basis. The averages will take an 1800 and a 1200 CSR and say they have 1300 MMR. It’s nonsense.

I have doubted every word of what you’ve said this whole time, mostly because you don’t understand how competitive play even works. You insist that a gold can contribute to an Onyx lobby instead of bringing down the team they’re on. That’s not logical to anyone that actually plays Halo.