I’m a huge fan of competitive gaming, and my favourite playlist is slayer. And I totally agree with the matchmaking ban rules for this playlist.
However, every single playlist says “Matchmaking ban rules in effect for repeated quitting” etc. There are no casual playlists at all! Even on that recent joke of a playlist called “game day slayer” there’s ban rules. Even on Warzone. You can’t play Halo and quit without running the risk of getting banned. This isn’t just a small problem, this is totally unacceptable!
Pretty much every day on this forum, there’s half a dozen threads with people complaining about getting banned. And to be honest I’m not surprised! While I hate quitters in arena or slayer, I don’t care if they back out of a social game that has JIP. Isn’t that the whole point of JIP? Just a bit of casual fun? We need serious modes for serious gamers, and casual modes for casuals. It’s not rocket science, how did they overlook this?
The current playlist is a joke, no doubles, no snipers, no real social. And the game has been out for months! I can set up a custom game in a minute or two, why can’t they set up a decent playlist?
I disagree on the quitting part. Finish what you start. Simple as that, social or not.
I do agree there are no true social modes right now. Because they are counting social stats the same as ranked stats right now, teams are coming to big team just to destroy people who came to play social to inflate their K/D. This is probably even worse because of the Achilles armor.
> 2535443638429068;2:
> I disagree on the quitting part. Finish what you start. Simple as that, social or not.
>
> I do agree there are no true social modes right now. Because they are counting social stats the same as ranked stats right now, teams are coming to big team just to destroy people who came to play social to inflate their K/D. This is probably even worse because of the Achilles armor.
Nah that’s unfair. Social matches shouldn’t punish you for quitting because there shouldn’t be a truly competitive atmosphere at least in my opinion. Thats why they are there and called ‘social.’ The only social modes are BTB and Warzone. I hate war zone so I’m stuck playing the same maps in BTB. Only problem is there’s no ranked BTB so there’s always one or two matches where a full party comes and just teamshots the s*** out of everyone.
They just needed ranked and social stratification. I really don’t get why they’re ignoring Halo 3’s resounding success in this regard, but then again 343 settled for a lame as hell XP only progression system.
> 2535443638429068;2:
> I disagree on the quitting part. Finish what you start. Simple as that, social or not.
>
> I do agree there are no true social modes right now. Because they are counting social stats the same as ranked stats right now, teams are coming to big team just to destroy people who came to play social to inflate their K/D. This is probably even worse because of the Achilles armor.
Well instead of just blindly stating an opinion, perhaps you could back it up and explain the point of join in progress? And why you think that people should be forced to finish what they start? And why you feel that there shouldn’t be a playlist for people who might not have the time to play a full game?
Yeah the hidden CSR is annoying too. Totally pointless for social.
I don’t know why it’s so hard for them to admit that Halo 3 did everything right in this regard. They need to o what’s best for Halo - which means to stop the excessive experimentation and continue to evolve what has been proven to work.
> 2533274792641480;4:
> > 2535443638429068;2:
> > I disagree on the quitting part. Finish what you start. Simple as that, social or not.
> >
> > I do agree there are no true social modes right now. Because they are counting social stats the same as ranked stats right now, teams are coming to big team just to destroy people who came to play social to inflate their K/D. This is probably even worse because of the Achilles armor.
>
>
> Well instead of just blindly stating an opinion, perhaps you could back it up and explain the point of join in progress? And why you think that people should be forced to finish what they start? And why you feel that there shouldn’t be a playlist for people who might not have the time to play a full game?
>
> Yeah the hidden CSR is annoying too. Totally pointless for social.
Why join into a game knowing you might not finish it? That’s a terrible excuse. Also not sure why having a quit ban on the unranked/social playlists makes them not social playlists. In Halo 3, you lost your a win progression point when you quit, does that make that system not social as well?
I don’t understand why quitting should be tolerated at all in any playlist or game.
> 2533274886531207;6:
> > 2533274812390628;5:
> > I don’t know why it’s so hard for them to agree with me, I’m always right.
>
>
> Ftfy. Wanted to make sure people could see clearly what you’re trying to say.
uh no he made a fair point. The arena ranking system is garbage for Halo 5. The divisions don’t mean anything. The MOBA system works for MOBAs because if you do that work your way mechanic the first matches are going to be a bloodbath for the less skilled players. The system worked well in Halo 3. The only complaint was that it could be really stubborn at times and that people boosted, but other than that, it was a phenomenal measure. You naturally hit your skill ceiling and stayed there. Why am I a diamond tier player getting matched up against golds or high tiered onyxes? The Halo 5 system just arbitrarily assigns you a division and doesn’t even match you up in it.
> 2533274812390628;5:
> I don’t know why it’s so hard for them to admit that Halo 3 did everything right in this regard. They need to suck up their egos and do what’s best for Halo - which means to stop the horrible experimentation and continue and evolve what has been proven to work.
Fat chance. Never gonna happen, in fact.
It’s glaringly obvious how much better…
Ranks
Veto
Party-Up
Playlists
Fileshare
…were in Halo 3. 343 will never admit it.
And this is without even mentioning the vastly superior gameplay.
> 2533274800383882;7:
> > 2533274792641480;4:
> > > 2535443638429068;2:
> > > I disagree on the quitting part. Finish what you start. Simple as that, social or not.
> > >
> > > I do agree there are no true social modes right now. Because they are counting social stats the same as ranked stats right now, teams are coming to big team just to destroy people who came to play social to inflate their K/D. This is probably even worse because of the Achilles armor.
> >
> >
> > Well instead of just blindly stating an opinion, perhaps you could back it up and explain the point of join in progress? And why you think that people should be forced to finish what they start? And why you feel that there shouldn’t be a playlist for people who might not have the time to play a full game?
> >
> > Yeah the hidden CSR is annoying too. Totally pointless for social.
>
>
> Why join into a game knowing you might not finish it? That’s a terrible excuse. Also not sure why having a quit ban on the unranked/social playlists makes them not social playlists. In Halo 3, you lost your a win progression point when you quit, does that make that system not social as well?
>
> I don’t understand why quitting should be tolerated at all in any playlist or game.
No you just lost a win progression point. The game did not ban you. Social playlists are for people who want quick, fun matches that aren’t really that competitive and they can leave if the match runs over time or something comes up. Yea I get that you probably shouldn’t look for a game that you might not finish but if there’s a playlist for those types of people who are we to tell them how to play?
Excluding these lists is how we get games like Reach, 4, and 5 where it is almost entirely all social or entirely all ranked so it either turns into people quit because the matchmaking puts them into games they don’t have a chance of winning or likewise the game puts them in an unranked, supposedly social match where JiP is allowed and then bans them for leaving? It’s a win-win to include it.
> 2717573882290994;9:
> > 2533274812390628;5:
> > I don’t know why it’s so hard for them to admit that Halo 3 did everything right in this regard. They need to suck up their egos and do what’s best for Halo - which means to stop the horrible experimentation and continue and evolve what has been proven to work.
>
>
> Fat chance. Never gonna happen, in fact.
>
> It’s glaringly obvious how much better…
> Ranks
> Veto
> Party-Up
> Playlists
> Fileshare
> …were in Halo 3. 343 will never admit it.
>
> And this is without even mentioning the vastly superior gameplay.
Because 343 wants to make their own identity for Halo. Which isn’t what you do with established game franchises. You don’t radically change a game for its sequels, but 343 has clearly done that. It would be like Gears trying to put loadouts and class-based mechanics in there oh wait Judgement did that and how did Judgement do? Widely regarded as the weakest Gears by far. No other publisher tries this with their IP except Nintendo with Star Fox and that was received poorly. 343 should’ve made their own IP or made their games spin-offs IMO because they’ve changed almost all of what made the last trilogy so special.
> 2533274831961512;10:
> > 2533274800383882;7:
> > > 2533274792641480;4:
> > > > 2535443638429068;2:
> > > > I disagree on the quitting part. Finish what you start. Simple as that, social or not.
> > > >
> > > > I do agree there are no true social modes right now. Because they are counting social stats the same as ranked stats right now, teams are coming to big team just to destroy people who came to play social to inflate their K/D. This is probably even worse because of the Achilles armor.
> > >
> > >
> > > Well instead of just blindly stating an opinion, perhaps you could back it up and explain the point of join in progress? And why you think that people should be forced to finish what they start? And why you feel that there shouldn’t be a playlist for people who might not have the time to play a full game?
> > >
> > > Yeah the hidden CSR is annoying too. Totally pointless for social.
> >
> >
> > Why join into a game knowing you might not finish it? That’s a terrible excuse. Also not sure why having a quit ban on the unranked/social playlists makes them not social playlists. In Halo 3, you lost your a win progression point when you quit, does that make that system not social as well?
> >
> > I don’t understand why quitting should be tolerated at all in any playlist or game.
>
>
> No you just lost a win progression point. The game did not ban you. Social playlists are for people who want quick, fun matches that aren’t really that competitive and they can leave if the match runs over time or something comes up. Yea I get that you probably shouldn’t look for a game that you might not finish but if there’s a playlist for those types of people who are we to tell them how to play?
>
> Excluding these lists is how we get games like Reach, 4, and 5 where it is almost entirely all social or entirely all ranked so it either turns into people quit because the matchmaking puts them into games they don’t have a chance of winning or likewise the game puts them in an unranked, supposedly social match where JiP is allowed and then bans them for leaving? It’s a win-win to include it.
You have social BTB right now, and you guys complain because people party up and beat you down. What makes you think thats not going to happen if social slayer or any other social game type is released. Halo is a competitive game, and always has been. You’re never going to find a game type or a playlist that’s going to have lobbies full of noobs that bronze and silver players can beat up on, it’s just never going to happen. social doesn’t = a congregation of terrible players that make halo easier. Social was always used as a place to warm up before you went into the ranked playlist. No matter what playlist you’re in, you are going to play against full teams, “try hards”, and competitive people…you’re not getting around it. You have two options: get better at the game, or go play something else.
> 2533274812390628;5:
> I don’t know why it’s so hard for them to admit that Halo 3 did everything right in this regard. They need to suck up their egos and do what’s best for Halo - which means to stop the horrible experimentation and continue and evolve what has been proven to work.
I believe at one point, 343 had re-created Halo, showed it MS, and MS said “and?”. I can’t remember where I read this. There is a source, but I can’t remember if it was a news blog or not.
So, I think that they were there at one point, but it sounds like some external influence wasn’t satisfied.
> 2533274807773315;13:
> > 2533274812390628;5:
> > I don’t know why it’s so hard for them to admit that Halo 3 did everything right in this regard. They need to suck up their egos and do what’s best for Halo - which means to stop the horrible experimentation and continue and evolve what has been proven to work.
>
>
> I believe at one point, 343 had re-created Halo, showed it MS, and MS said “and?”. I can’t remember where I read this. There is a source, but I can’t remember if it was a news blog or not.
>
> So, I think that they were there at one point, but it sounds like some external influence wasn’t satisfied.
> 2533274807773315;13:
> > 2533274812390628;5:
> >
>
>
> I believe at one point, 343 had re-created Halo, showed it MS, and MS said “and?”. I can’t remember where I read this. There is a source, but I can’t remember if it was a news blog or not.
> So, I think that they were there at one point, but it sounds like some external influence wasn’t satisfied.
Are you sure that wasn’t the story of H4 where the alpha build had something very Halo3-feeling but then decided that was too safe?
Social gaming isn’t completely lacking, but it certainly is lacking.
I do fret a little but I also remember, I left H3 for a long while because I didn’t like the overall lack of content and fun playlists. When I returned for ODST/Mythic DLC, WOW, all my issues with the sandbox didn’t matter, the had gametypes and playlists that were fun.
I’m not quite ready to leave H5 but I certainly walk right into the worst of the matchmaking issues the moment I try Arena. I don’t want to compete before I’ve learned to love and there’s nothing for me to learn to love about the non-Warzone side. The few times I tried, WHAM. The worst stories that are low chance of happening… Happen!
… Warzone itself, the servers and such are so inconsistent that it is wrong to punish quitters. You’ll find more often than not, losing isn’t an issue for those in WZ, it’s being spawn trapped or poor hit detection issues that causes rage. Many teams can lose the war if they feel like they can win individual battles.
> 2533274831961512;10:
> > 2533274800383882;7:
> > > 2533274792641480;4:
> > > > 2535443638429068;2:
> > > > I disagree on the quitting part. Finish what you start. Simple as that, social or not.
> > > > I do agree there are no true social modes right now. Because they are counting social stats the same as ranked stats right now, teams are coming to big team just to destroy people who came to play social to inflate their K/D. This is probably even worse because of the Achilles armor.
> > >
> > >
> > > Well instead of just blindly stating an opinion, perhaps you could back it up and explain the point of join in progress? And why you think that people should be forced to finish what they start? And why you feel that there shouldn’t be a playlist for people who might not have the time to play a full game?
> > > Yeah the hidden CSR is annoying too. Totally pointless for social.
> >
> >
> > Why join into a game knowing you might not finish it? That’s a terrible excuse. Also not sure why having a quit ban on the unranked/social playlists makes them not social playlists. In Halo 3, you lost your a win progression point when you quit, does that make that system not social as well?
> > I don’t understand why quitting should be tolerated at all in any playlist or game.
>
>
> No you just lost a win progression point. The game did not ban you. Social playlists are for people who want quick, fun matches that aren’t really that competitive and they can leave if the match runs over time or something comes up. Yea I get that you probably shouldn’t look for a game that you might not finish but if there’s a playlist for those types of people who are we to tell them how to play?
> Excluding these lists is how we get games like Reach, 4, and 5 where it is almost entirely all social or entirely all ranked so it either turns into people quit because the matchmaking puts them into games they don’t have a chance of winning or likewise the game puts them in an unranked, supposedly social match where JiP is allowed and then bans them for leaving? It’s a win-win to include it.
I get that, but you and many others are forgetting how lop sided social playlists were in H3. Social playlists were also for people to practice their teamwork, without worrying about rank and just steam rolling the other team. This does occur in this game, Warzone, and it’s a terrible experience for the people on the losing end. If it wasn’t for them implementing invisible ranks to the social playlists, there would be even more lop sided games in H5, besides Warzone.
I recognize that 343 dropped the ball on the social playlists, but you have to be realistic on the fact that Halo will always be competitive and putting a social/unranked in front of a playlist will not take away that competitive nature. Halo 2 and Halo 3 also had people quit all the time. It will never change, but hopefully this ban system will finally teach people that their actions have consequences.
You should not be joining in a game with the mentality of, “oh this playlists has a JIP, I can quit whenever I want”. That is just ridiculous to me.
> 2533274800383882;7:
> > 2533274792641480;4:
> > > 2535443638429068;2:
> > > I disagree on the quitting part. Finish what you start. Simple as that, social or not.
> > >
> > > I do agree there are no true social modes right now. Because they are counting social stats the same as ranked stats right now, teams are coming to big team just to destroy people who came to play social to inflate their K/D. This is probably even worse because of the Achilles armor.
> >
> >
> > Well instead of just blindly stating an opinion, perhaps you could back it up and explain the point of join in progress? And why you think that people should be forced to finish what they start? And why you feel that there shouldn’t be a playlist for people who might not have the time to play a full game?
> >
> > Yeah the hidden CSR is annoying too. Totally pointless for social.
>
>
> Why join into a game knowing you might not finish it? That’s a terrible excuse. Also not sure why having a quit ban on the unranked/social playlists makes them not social playlists. In Halo 3, you lost your a win progression point when you quit, does that make that system not social as well?
>
> I don’t understand why quitting should be tolerated at all in any playlist or game.
Ok, picture this scenario: Your friends are coming round in a while. You’re bored, and want to play some Halo. You start a game, play another etc. The doorbell goes, your friends are here, you have to leave the game.
So you’re saying that you shouldn’t be allowed to play Halo while you wait for your friends? Or that you should get banned for quitting, even though someone else will JIP and take your place? Lol, sorry but that sucks.
And the other thing is - having dedicated social/casual playlists will get rid of some of the quitters who ruin the ranked matches. There will be a gametype for everyone. If you don’t like social, then you don’t have to play it. But why are you so against other people having it?
At the end of the day, I’m on your side. I hate quitters and have made my opinion very clear on this forum. But I think that the bigger problem is that there simply is no playlist at all for casual gamers, and this forces them to play ranked matches, which increases the quitting. So if they had their own playlist, they can quit all day long and it doesn’t affect me and you. We can play team slayer or arena, they can play social.
> 2533274792641480;17:
> Ok, picture this scenario: Your friends are coming round in a while. You’re bored, and want to play some Halo. You start a game, play another etc. The doorbell goes, your friends are here, you have to leave the game.
>
> So you’re saying that you shouldn’t be allowed to play Halo while you wait for your friends? Or that you should get banned for quitting, even though someone else will JIP and take your place? Lol, sorry but that sucks.
>
> And the other thing is - having dedicated social/casual playlists will get rid of some of the quitters who ruin the ranked matches. There will be a gametype for everyone. If you don’t like social, then you don’t have to play it. But why are you so against other people having it?
>
> At the end of the day, I’m on your side. I hate quitters and have made my opinion very clear on this forum. But I think that the bigger problem is that there simply is no playlist at all for casual gamers, and this forces them to play ranked matches, which increases the quitting. So if they had their own playlist, they can quit all day long and it doesn’t affect me and you. We can play team slayer or arena, they can play social.
I get where you are coming from. If that scenario did happen, you would not be banned, since that is only one quit. But if you have been quitting before or have this scenario happen a lot, then yes, that ban should occur.
As I said in my last post, putting in social/casual gametypes will not fix the quitting in any playlist. Quitting was rampant in H3 and that had the perfect balance for both sides of the coin. How can you explain people quitting during that time?
You can’t control what people do, but you can control the consequences on certain things that people do, which is what 343 is doing. I think there is more quitting in the social playlists than there is in the ranked playlists. When I play Warzone, BTB, and the weekend playlists, at least 3 people quit during the game. Ranked playlists actually provide people with equal balance of teams since there is an actual skill rank, while social is a toss up on who you face (which promotes people to quit, since they are being destroyed).
> 2533274831961512;11:
> > 2717573882290994;9:
> > > 2533274812390628;5:
> > > I don’t know why it’s so hard for them to admit that Halo 3 did everything right in this regard. They need to suck up their egos and do what’s best for Halo - which means to stop the horrible experimentation and continue and evolve what has been proven to work.
> >
> >
> > Fat chance. Never gonna happen, in fact.
> >
> > It’s glaringly obvious how much better…
> > Ranks
> > Veto
> > Party-Up
> > Playlists
> > Fileshare
> > …were in Halo 3. 343 will never admit it.
> >
> > And this is without even mentioning the vastly superior gameplay.
>
>
> Because 343 wants to make their own identity for Halo. Which isn’t what you do with established game franchises. You don’t radically change a game for its sequels, but 343 has clearly done that. It would be like Gears trying to put loadouts and class-based mechanics in there oh wait Judgement did that and how did Judgement do? Widely regarded as the weakest Gears by far. No other publisher tries this with their IP except Nintendo with Star Fox and that was received poorly. 343 should’ve made their own IP or made their games spin-offs IMO because they’ve changed almost all of what made the last trilogy so special.
Completely agree.
343 should’ve made their own game… not that they’d get funding… but hypothetically, the people in charge shouldn’t have joined 343, but another company to design their own IP, and allow 343 to be a collection of people who understand that Halo was an already-existing franchise with millions of fans. Somebody needs to make a new, classic Halo.
Guess who worked on Gears Judgement. Quinn DelHoyo.