When the number of players was originally predicted and relized close to Reach’s release, a team based competitive playlist made sense, currently in my opinion the vast majority of whats left of Reach players, search alone and do not fit in that model for the competitive playlist. The current competitive player is uninterested in playing with AA in their ranked playlist and is actively attempting to have most if not all removed from Arena, a trait already imbodied by the MLG playlist, but it is not ranked. My understanding is that W/L is what counts as the majority of tabulation for rank in Arena and perhaps an easy way to attract the average player to Arena is to reward their individuality by including every AA and exchange the higher W/L value with whatever lessor weighting value K/D is currently at in Arena. Giving players personel performance more consideration in what figures as their rank would actually help foster a more competitive enviroment, being as the ranks will now more accurately represent that players skill in Arena, not who they party up with giving average players an incentive to play Arena. The current Arena player desires rank without the hindrence of AA which break competitive play in their opinion, how can everybody be pleased at the same time?
While having zero programing knowledge, so really not knowing what is cost effective, technically possible and how long it takes, that being said (not a good start LOL) I present to you, the competitive solution.
MLG: Standard Arena ranking in MLG, with ZB and no AA it appears the closest incarnation of what the current competitive player is looking for=Happy competitive player and a competitive playlist that has a solid population(conservatively 3-4 times the population currently, maybe more, maybe brings back some long lost players.)
Arena:Modified K/D dominate rank with full AA and TU settings (nerfed AL, invis) 85% bloom. Same maps, the players that are able to manipulate the spawn system for the most part will be in MLG playlist as Arena will contain AA and the current competitive player in general is not interested in gameplay with AA . Same games, with the availbility of an actual Reach competitive playlist casual players will make the jump into Arena (even if it becomes a AL, jetpack noob fest) which will have 4-5 times the population (maybe more) currently.
<mark>Every AA left out of the competitive playlists represents a portion of the casual Reach community that is most likely not going to get involved.</mark>
<mark>Alternate:As suggested by King Leonighdus another way to resolve this problem is to add Arena ranking to other playlists, TS being my preferance and removing AA from Arena would allow all players to have their desires fufilled within the two playlist. A competition that encompasses the full AA of Reach and a competition for the purest, absent of any AA it will be what they have desired since Reach’s inception. While changing default Reach, it only does so by assigning rank to what most already play, which I believe will add to the playlist not detract.(good one King)</mark>
There will be a draw of population from the standard and specialty playlist but that should be offset and then some by the Christmas influx we are about to have. While I dont know how long it would take to implement, assuming it can, if it could be done within 2 months, there is a solid chance of retaining current and impending Reach players, building further the foundation Halo as a brand has. Most likely, if you bought Reach (despite perception) you will buy 4, and if you currently play Reach or 3 or both you represent the pool of players that will most likely be one of 4’s new competitive players of the future, time to get all Reach players invested, not just Halo 3 diehards that while being phenomanal, want to keep playing Halo 3/2 like game (which is what the current and potential MLG playlist represents, but if thats what floats their boat, give it to them.)
Default Team slayer players will now have a competitive playlist that is basicly a babystep to the MLG competitive playlist, setting up a perfect three step competitive ladder. Team slayer= casuals Arena=competitive/casual MLG=competitive=golden triange of competition=Healthy next year and beyond as far as playability and longevity=profit for MS=bigger cubicles for 343 employees so they can slave away on many future Halo titles.deep breath in