The community split has to end.

While I wasn’t able to play Halo:CE; I was gifted with an Xbox and Halo 2. I only wanted these because I would over hear my classmates at the time always talking about it and taking their Xboxes to eachothers houses to play halo.

Halo was my first actual online fps; prior to that, I played mario, doom and racers. Hearing my classmates talking about beating a level in a certain way or on a certain difficulty, fuled me more to be better than them.

Ive made friendships with other compassionate halo players over the years; and its never anything I’ve had with any other gaming community.

I, like many of you, enjoyed the older style of halo, however, wouldn’t it get stale after awhile?
Think of playing Mario on the NES. Just jump, get those coins, find those hidden zones or finish the level.
Take that same instance and add a new mechanic. Everyone loses their minds.
I love halo; I really do; I just honestly don’t want to play the same game again and again.

Between the free play days and the champ series, I really hope we get an active community back.

IMO, Halo needs these changes with Sprint and boost to stay in the spotlight of other shooters, I think it’s the only way to bring in new players.
Maybe objective modes? I had non halo players enjoy evasion from reach, but disliked slayer.

I can feel accomplished as long as I can get at least one new person into the series… I just want us to grow and teach others how we can better our mistakes after game.

<3 halo

It isn’t that simple when you have sections of the community who like and don’t like the current direction of the series to various levels.

> 2533274831739822;1:
> I, like many of you, enjoyed the older style of halo, however, wouldn’t it get stale after awhile? I love halo; I really do; I just honestly don’t want to play the same game again and again.

I mean, we didn’t have a problem with the older style of Halo in Halo 3, playing it up to 9 years after Halo CE released. With that line of thinking, Halo would have been completely stale going into 2008-2010.

And it’s 2018 right now. Very shortly, we’d be reaching a point where we’ve had this “newer” style of Halo for longer than the older style of Halo. So why isn’t the current Halo considered stale under the same merits?

If your answer is “Well Halo 4 did things differently than Halo Reach, and Halo 5 did things way differently than Halo 4,” Well Halo CE, 2, and 3 are all different from each other too. And that’s what people are asking for when they want a return to the older style. To build off of what made CE-3 good, and do more with it, not go in a new direction and basically recreate the gameplay from the ground up.

> 2533274831739822;1:
> IMO, Halo needs these changes with Sprint and boost to stay in the spotlight of other shooters, I think it’s the only way to bring in new players.

Trying to copy shooters just for the sake of being more like them is what led to this problem in the first place. If the game is good on its own, the population will handle itself. You can look at Loadouts for Reach & 4 for an example of a forced mechanic gone wrong, and you can view Destiny 2 (and Halo 4) for a game ruining it’s original playerbase to appeal to the “extremely casual” playerbase.

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> It isn’t that simple when you have sections of the community who like and don’t like the current direction of the series to various levels.
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> > 2533274831739822;1:
> > I, like many of you, enjoyed the older style of halo, however, wouldn’t it get stale after awhile? I love halo; I really do; I just honestly don’t want to play the same game again and again.
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> I mean, we didn’t have a problem with the older style of Halo in Halo 3, playing it up to 9 years after Halo CE released. With that line of thinking, Halo would have been completely stale going into 2008-2010.
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> And it’s 2018 right now. Very shortly, we’d be reaching a point where we’ve had this “newer” style of Halo for longer than the older style of Halo. So why isn’t the current Halo considered stale under the same merits?
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> If your answer is “Well Halo 4 did things differently than Halo Reach, and Halo 5 did things way differently than Halo 4,” Well Halo CE, 2, and 3 are all different from each other too. And that’s what people are asking for when they want a return to the older style. To build off of what made CE-3 good, and do more with it, not go in a new direction and basically recreate the gameplay from the ground up.
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> > 2533274831739822;1:
> > IMO, Halo needs these changes with Sprint and boost to stay in the spotlight of other shooters, I think it’s the only way to bring in new players.
>
> Trying to copy shooters just for the sake of being more like them is what led to this problem in the first place. If the game is good on its own, the population will handle itself. You can look at Loadouts for Reach & 4 for an example of a forced mechanic gone wrong, and you can view Destiny 2 (and Halo 4) for a game ruining it’s original playerbase to appeal to the “extremely casual” playerbase.

I agree with everything you just said especially that last point and to the OP 343 has tried to copy cod and other games and mix them together but we don’t want that we want halo. The only way this “community split” is going to be fixed is with a compromise, for future halo games we have to meet somewhere in the middle with old and new fans

Communities are always going to be split one way or another with people disliking aspects of the franchise. If you want to discuss sprint and its future in Halo, there’s a megathread around for that :slight_smile: