The Community Deserves Some Clarity On The Desync Issue

What is “it doesn’t happen that often” going to do for the devs?

The main reason why desync is brought up so much is because people want it fixed. Why are we worrying about semantics?

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Things 343 has repeatedly said that are getting old

  • we are going to be more Transperent moving forward.

  • we are working towards the Goal to deliver content at faster rates as expected from a live service.

  • we have to delay this feature.

But honestly man, I just think they won’t admit that the game is so broken on the Code level, that Desync is baked into it.

They won’t. One out and say that but instead are going to string is along until they have no choice or someone rats then put from the inside.

And honestly I was given them the benefit of the doubt having to make this game during a pandemic.

But after watching the COD next event and seeing what they claim will be delivered, if they do deliver on it … Its going to throw a wrench in that excuse because that game has been developed in three Yrs ,during a pandemic.

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Except you do see it on almost every stream and it’s so bad you even see it in LAN matches. Stop acting like it’s not a big deal just because you don’t think you see it. If you don’t see it that sounds like a “you” issue.

343 has admitted it’s a problem but so far have refused to fix it because they’re more worried about bunny ears. It’s the number one reason that I have seen for why people don’t play this game and don’t come back. It’s worse than any other game I have played. So you can bury your head in the sand and claim it isn’t a problem for you.

But it’s a problem for many other people in ways that it hasn’t been a problem in previous Halos. This is the biggest problem with it.

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But I thought the #1 reason is the SBMM.

Or was it the ranking system?

I’m getting confused.

They have. They even said they were adding telemetry in Season 2 to identify the issue. And it was on one of Sean’s slides in the recent video.

But its frustrating they haven’t addressed it directly.

Not a particularly helpful comment.

Where have they “refused” to do anything.

It’s attitudes like this that probably lead them to them not bothering talking to the community.

Ditto.

Personally I am going to buy the bunny ears to support 343 and hopefully give them the confidence and resources to fix the mess we’re in.

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You’re right. Desync is the #2 reason.

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I’ve been playing this game since just after release. This game is stuffed in every aspect. Multiplayer and campaign. For a Halo game, nothing works properly, or as it should.

Spend money to give them confidence.?! With all due respect, after almost a year, the naivety in this forum is astounding.

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I usually go the other way with it. The good old “Subtract one unit sold” approach. The logic being the optimal way for a customer to incentivize rapid evolution of a product is to render it financially unviable. It also lets you skip tossing infinite complaints into glorified echo chambers. It’s liberating, honestly. :slight_smile:

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Technically, the SBMM is the #1 reason my friends stopped playing…

But Desync is the #1 reason I have seen others posting about why they have stopped playing and haven’t come back (totally not subjective at all /s).

(Desync is the #2 reason for my friends not playing.)

My friends and I play a lot of MCC and will continue to do so until Infinite is fixed. Both the SBMM and Desync. And if they don’t fix it…

MCC is where we’ll be.

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Definitely. Just not enough can see it

The desync is a rubber band effect when the servers are too stressed and cant keep track of players.

The ticket rate are probably 30 on Halo Infinite, it has to keep up with Xbox One players

So if a player has 120hz screen and the other has 30hz Xbox One, it will cause desync.

One solution would probably be to force the game on 30, 60 or 120hz tickets servers.
But that will never happen with this low population.

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I think 343 underestimate the Halo community, although yes we can be demanding, impulsive & yes toxic !

However the thing we seem to hate most…………
Is silence
Just tell us if D Sync is fixable, if it is do you have a time line & is it a priority.
If your not going to fix it - tell us
Repeat for every issue please

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really bad ain’t it?

can’t enjoy campaign together because no split screen

can’t enjoy offline features because it’s all broken

can’t enjoy multiplayer because of desync and getting put in servers with garbage pings because match making sucks

sigh…

when will all this be sorted?

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There is no evidence it is a large-scale issue comparative to any other online video game. Literally zero evidence that it’s substantially affecting games, regularly and continuously beyond what would be expected of usual lag which occurs in every video game.

Sometimes rockets don’t register. Some times gravity hammers don’t work. Melees don’t hit. Yeah, but does it happen a lot. No, no it doesn’t. If people are willing to uninstall a game because one rocket out of fifty doesn’t land, then by all means, but you’ll never enjoy any multiplayer game.

How often does it occur for you? How often do you experience desync, is it every game? What happens every single game? Does one unexplained death ruin your entire 15 minute of play?

Have to say that I get very little desync.

Lots of lag and latency issues… especially when we get 150ms+.

I try not to get into melee fights - so that may be a reason I don’t get as frustrated as most.

Xbox Series X. Very good internet. But I do live in a relatively isolated place (Tasmania, Australia).

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From my experience desync is more noticeable at lower pings and close quarter battles.

At higher ping, you have other issues with lag that will be more noticeable than desync. At longer range, the netcode seems to be able to better keep up with the movement.

My guess is that most of the people who don’t experience bad desync are either playing at high pings or have a play style in which they keep their distance. (Or both.)

My one friend and I both have similar pings but he plays more long range and very rarely gets within melee distance. Whereas, I am often fighting melee battles. He doesn’t see desync much but I do. He often laughs at me when he sees me melee someone and do zero damage and then I die. We live near each other so it appears we are seeing the same thing because we have a similar connection to the server. But it is apparently different than what the enemy is seeing.

I also recall 343 mentioning that there is a favor-the-shooter mechanic, which has its own issues, but it doesn’t seem to extend to melees. This may also help explain why long range shooters don’t experience as much desync as players in close quarter melee battles.

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Ken sorry but you are just plain wrong. Comp player here, this is the worst desync I’ve seen in a comp shooter to date. It is in the code this isn’t a secret 343 employees have talked about it.

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Lucky you fellow Spartan. Please enjoy it for the rest of us then!

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First of all, Desync and lag is REAL, in EVERY game. Some games just cover it up better than others. I do believe most players fail to realize just how unstable their own connection truly is, and how much this impacts things. Where is your Router? Your Modem? Do they have proper ventilation? When was the last time you hit it with compressed air? Routers get HOT just like your console or PC and start to fail and create jitters. 343 can’t fix that.

I have a friend using Elon’s new Skynet satellite internet, 90% of the time its 10 times better than his old internet, and 10% of the time it’s Desync and DC and unplayable. 343 can’t fix that.

Are you wired or wireless? How many devices are connected? How good is your router? Is it an $80 Walmart Router, or $180 Best Buy Router? These will all impact your networking gameplay.

The main question I really have for 343 is how far are they willing to reach geographically to start a game quicker? I live by the Great Lakes and have played against people (presumably) from Mexico. That shouldn’t happen imo. East Coast shouldn’t play West Coast. How far is 343 willing to reach to keep you from waiting for your next game? This will clearly impact network quality.

I only noticed Desync in 1 of 5 games, when I had 25ms ping times to the nearest server to me (Seattle) from Alberta Canada.

However the other 4 games, where their Automatchmaking selector picked servers on the opposite side of the earth from me (Amsterdam and Eastern Europe), I was facing lag of 250+ ms ping times. So I couldn’t differentiate de-synch from the horrific Halo Infinite server selection lag if it had hit me on the head!

Game is unplayable until they allow us to pick our nearest servers, as is done in H5 / MCC.

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Tick rate is 30hz in BTB servers & is 60hz in all the smaller sized game modes.
Dsync is not the servers being stressed, its to do with physics in the engine being tied to multi threading processes, fixed game ticks being affected by variable frame rate which has bad intermittent frame timings.
Which roughly means bad frame timing causes frames to get dropped making all other system ticks & info that are tied to them gets lost in transition, thus then breaking physics & interpolation.

Look up “One frame in halo infinite” on YT