You kind of have to ignore the issue when it’s a buzzword for people every time they die online.
Everyone acting like they desync for 1 second, “miss” a shot of BR, die and it’s desyncs fault.
If you can’t tell what your connection is like without having ping info on, can’t tell the difference between rubber banding, lag or desync then how on earth 343 supposed to fix that. It’s a players misunderstanding.
So many clips people post of “desync” is them either rubberbanding which is 99% their own internet or them literally just missing shots. I’ve noticed the biggest desyncers of the forums don’t post any clips themselves despite it happening, all game every other game. Even Sean W who made a big YouTube video about it posted a clip where he got killed round a corner… They got a body shot on his leg, not his head, it was a legit kill. Another where the player killed him round a corner, except they weren’t and two clips of his shots not registering… When they missed. Had a few users post proof in one topic and half of it wasn’t desync. Half of it was, but that just proved the point that players can’t tell the difference. So user error is anplyifing an issue out of proportion. Even if they fixed desync completely and eliminated all lag forever, you’d still get people claiming desync constantly.
Halo is fast paced, I understand you thought you hit the shot, that’s not desync. Melee is the biggest source of desync in the game. But let’s be honest, don’t melee kids, it’s a losing strategy. You might lose a hammer kill or a rocket here or there, that was a huge problem in Halo 3 too don’t ya know.
Must be infuriating for the Devs to hear people asking for a fix for something the Devs want to reply to but can’t (you repeatedly missed your BR shots), reset your router, ask your lil sister to stop playing Roblox while you’re trying to play ranked. Or you’re playing against a bunch of other people on awful internet and you’re seeing the favour the shooter mechanic in action. But anyone who has lagged hard enough for that to actually happen will know that getting any kills in that kind of lag is a trial in of itself.
So in short, desync happens (stop acting like I’m saying it doesn’t) but it doesn’t happen that often. If it did, then you’d see it every time you watch a Halo streamer, but you don’t. Pretty much ever. It’s rare. It happens about as frequently as it does in any other video game. Rubberbanding is not desync and is usually caused by packet loss which is a you problem, not a 343 problem.