Stop. This isn’t about change, if it was about change then people would have adjusted by now, they’ve had years to adjust to said change. This is about poor gameplay and mechanics that don’t belong in a Halo game.
I’m generically aggravated that people won’t accept Halo 5 and its changes. Spartan abilities are not something everyone likes, but do actually expect people to enjoy another Halo with no sprint or SA? Actually yeah probably. But Halo is a strong franchise and I think the community needs to accept that we can’t have a Halo like the ones Bungie made because 343i have chosen the path they chose and it’s also not fair to hate 343i because if you are a fan of Bungie’s current main franchise Destiny, you can understand how Halo would have progressed given Bungie still had the reigns. But we can fantasize where the campaign could have gone 
READ THE SPOILER!!!
This was a response to Chief Canuck on the topic from 2013. Enjoy!If we are talking about expectations in a Shooter game, why are we accepting something such as conformity. ‘Conformity,’ by definition, is as follows:
-
Compliance with standards, rules, or laws.
-
Behavior in accordance with socially accepted conventions or standards.Now, let’s consider what made Halo great; it wasn’t because it was being made by Bungie, and it wasn’t even because it had no Sprint, but it was the fact that it was downright UNIQUE and DIFFERENT from other shooters. I CANNOT STRESS THAT ENOUGH. Keeping that in mind, it is clear that Halo needs to INNOVATE– NOT conform to other games*–* to be unique. In other words, it does not need to adopt similar movement systems, such as Sprint, from other games. If that is the case, why would I need to buy Halo games anymore, over Call of Duty, Destiny, Titanfall, and others, when they all hold the same fast-paced gameplay?
-
Firstly, Sprint means goodbye to the CQC, intense, methodical, strategic gameplay, and hello to good old, expected, and faster-paced gameplay like many other shooters. - Next, Forgers and game developers, alike, must struggle through the issues of map design, fine tuning, tweaking, and play-testing while creating map. print, in my honest opinion, doesn’t offer those many diverse and down-right mutually enjoyable experiences that you’d get from previous Halo games. On the other hand, [Sprint] does offer something entirely different gameplay aspects in place of the original experiences from the past Halos, NOT just an addition, that is similar to the way other shooters play.
-
Lastly, and most importantly, Halo will not survive with gameplay features such as Sprint that are present in an abundance of other Halo titles. Like I have said before, it is pointless for me to buy a Halo game with Sprint if it is present in other games. Yes, Sprint may be convenient, realistic, and “needed” for Halo to survive, but that is not what will make it survive for years or act as an excuse for people like me to just adjust to it or go away. I don’t dislike Sprint because it is by preference, but because I am aware of the greater evil that comes with it being in Halo. That divides the community, and when groups of people are divided, they ultimately crumble.
MY SOLUTION: Since no other Shooter today holds the same movement style and gameplay mechanics that Halo’s 1-3 held, the original movement system of not having sprint has the ability to help Halo be a unique game, again. OR, as Favyn on Youtube mentioned, Halo/343 Industries can even create new ideas, such as a concept of no Sprint but a Speed Boost pick-up on the map that offer quick dashes of speed in one direction when you walk into it, introducing new strategies and experiences. Or even another idea that no one has thought of, yet.
I don’t want Sprint in Halo [NOT because it is a get out jail free card-- Halo 5’s Dash ability really is-- NOR that it just isn’t Halo] but because it destroys the foundation of what makes Halo stand out as an FPS Arena Shooter and begins to conform to the modern trends, INSTEAD OF DEFINING THEM.
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> > > > > > > > I don’t understand how people make these threads and take themselves seroosuly. It is an undeniable fact that the halo population in halo 2, halo 3, and even halo reach is far superior than every halo game made by 343i that included all these changes. And no the core fan base getting older is just a lame excuse to try and give 343i a pass. Fact is their games just suck compared to previous halo games. Worse sales numbers, worse population stats… There is literally zero evidence to suggest otherwise.
> > > > > > >
> > > > > > >
> > > > > > > That’s what seems so crazy to me. Obviously people can like Halo’s current direction, that’s fine, but there is absolutely no evidence to suggest Halo wouldn’t have continued on being just about as popular as it was (or maybe slightly less so).
> > > > > > >
> > > > > > > There are even a few examples highlighting why it actually would’ve been better off sticking to its roots rather than “modernizing” it like they did. Examples like CoDs success despite sticking with the same basic gameplay and now with Dooms success acting as the perfect parallel to what Halo should’ve done this whole time. There is no reason whatsoever for the drastic changes, all people have are unsupported assumptions.
> > > > > >
> > > > > >
> > > > > > I can assure you that the majority of players would get bored of Halo 5 over twice as fast had it played like the more successful Halo games.
> > > > >
> > > > >
> > > > > You assure me based on what?
> > > >
> > > >
> > > > The majority of players have played the more successful games not to mention Halo 2 and 3 were defibrillated with MCC not even a year before Halo 5 came out. If Halo 5 felt like a game we had already played the crap out of and have to an extent, gotten bored of, then obviously everyone would lose interest much faster.
> > > >
> > > > You want eveidence? Halo MCC had Halo 2 (plus a rejuvinated H2A) and Halo 3, the two most successful games in the series but couldn’t even retain it’s player base as well as Halo 4 did, which is statistically atrocious compared to the three games that came before it.
> > > >
> > > > You guys complain about Halo not being like it was back in the day but if it was you sure as hell wouldn’t be playing H5 anymore…
> > >
> > >
> > > You really are crazy if you believe the population of MCC dropped because they didn’t enjoy Halo 2/3. Thanks man, you made my day.
> > >
> > > THE GAME WAS BROKEN, AND STILL IS.
> >
> >
> > It is not broken. Just because your internet sucks doesn’t mean others do. Stop hating.
>
>
> My internet does not suck. Tell me why I get no lag in any other game but MCC. Tell me why the search restarts after WE ARE VOTING.
>
> Go to the MCC section. You are unbelievably wrong.
I and many others haven’t had problems with the mcc in a while. The state it was in at launch was atrocious and drove away many fans, but if your still having problems it’s just you
> 2533274873267862;14:
> No, the community can’t accept unnecessary change. Adding new features to the game such as new gametypes and a revamped Forge are examples of good, reasonable change. Locking nearly everything in REQ packs and severely cutting the number of matchmaking playlists are examples of unnecessary or bad change.
> People want change, but they also want the games they like to stay consistent with every installment. Nobody wants another Halo 3 every few years, but people do want each new game to feel like a Halo. Taking features from other successful games and thinking they will work in Halo and simply changing things for the sake of change are two philosophies that do nothing but harm Halo.
> This is the only game series I know of wherein each title is becoming drastically different than the last. Reach plays nothing like Halo 3, Halo 4 plays nothing like Reach, and Halo 5 plays nothing like Halo 4. Metroid always had a consistent feel in its first-person games until Other M, and look what that did to the series’ reputation.
ty
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> > > > > > > > > Yeah because Halo 4 and 5 are defiantly the best in everyone’s eyes, not to mention Halo 5 didn’t sell great. Look at games like CS:GO and the new DOOM, Halo doesn’t need sprint or obnoxious abilities to be popular. This kind of stuff is driving away a BIG chunk of the community, exactly what CoD is going through right now with Infinite Warfare. I don’t know why you’re bringing age into this, Halo had a perfect formula, it set standards, it made trends.
> > > > > > > > > Now Halo hides in the shadows and follows formulas and trends from other shooters. Just because there’s equal starts in multiplayer doesn’t exactly mean it feels like Halo.
> > > > > > > > > If that were the case, Gears of War and Unreal Tournament also “FEEL JUST LIKE CLASSIC HALO MULTIPLAYER :D”
> > > > > > > > > Halo at this point is pretty much Call of Duty with precision reticles and longer TTK.
> > > > > > > > > People like you keep making the argument “Halo needs to change/evolve, or it will die.” It kills me when people say that, you know why? Because THAT’S when the downfall of Halo started, when it changed. Ever since Reach, Halo has lost A TON of popularity and no longer has the golden, respected throne it once had.
> > > > > > > > > Ever since Halo started “evolving” it also keeps losing casuals and fans.
> > > > > > > > > I love Halo, and that’s why I criticize it. You can’t love something and not criticize it, right?
> > > > > > > > > Halo’s never going to go back to it’s golden state until it gets a hold of itself.
> > > > > > > >
> > > > > > > >
> > > > > > > > Halo gained popularity with Reach, which is one of the reasons why the terrible Halo 4 sold so well. Halo 5 sold poorly because the xbox one isn’t as popular as the xbox and xbox 360 were back when the older games were released and also because Halo 4 was very bad. #Facts
> > > > > > >
> > > > > > >
> > > > > > > Lmao at your “facts”
> > > > > >
> > > > > >
> > > > > > Lol you know why Halo Reach sold well? Because of the popularity of H3. #Facts
> > > > > > Halo started going downhill with their cookie cutter “evolving” gamplay.
> > > > >
> > > > >
> > > > > Yes Halo Reach sold well because of H3, never denied that, but while Halo gained most of its popularity with each of the first three games, it undeniably continued to gain popularity after the release of Halo Reach, albeit to a much lesser extent than any of the first three.
> > > > >
> > > > > Also do you know why Halo 4 sold so well? (Somehow better than Halo 2) Because of the popularity of Reach. #Facts
> > > > > The main reason for the drop of Halo’s popularity has been the past two games have been on an unpopular console. I believe Halo 4 and MCC also contributed to its harsh downfall.
> > > >
> > > >
> > > > Reach sold less - at launch and overall - than Halo 3 (despite many more 360’s being sold), it was received not as well critically and had a massive population drop off within the first year (7th place in activity behind THREE CoD games). What makes you think Reach was more popular than Halo 3?
> > > >
> > > > I’m starting to think you’re a Reach kid that wasn’t aware of any of this and is just making assumptions.
> > >
> > >
> > > I never said Reach was more popular than Halo 3, but I said it gained popularity because it outsold the two titles that came before it as well as every other Halo game besides Halo 3.
> > >
> > > Halo Reach did have a population drop off after the first year, but most games have much larger dropoffs than Halo Reach.
> > >
> > > Halo Reach was more critically acclaimed than Halo 3, sorry but it’s true, get your facts straight and stop spewing bullYoink! to get get your point across.
> > >
> > > P.S. if you read my previous posts in this topic you would’ve seen me state Halo 3 was my favourite of the entire series.
> >
> >
> > 1. Halo 3 has a higher metacritic rating than Reach, so Halo 3 was received better critically. Sorry. Do you even attempt to look up things you claim as fact?
> >
> > 2. You said Halo gained more popularity after Reach. Nothing about Reach suggests that. Not sales, not population and not critical acclaim. So why specifically do you think Halo gained popularity after Reach’s release.
>
>
> 1. That’s a single site and the overall rating is 4.5 for both games, every other site favours Halo Reach, do you even attempt to look up your arguements?
>
> 2. Halo 4 sold more than a combination of the sales of the two games that followed Halo 3. Hmm… Not to mention the HUGE drop off in sales directly after Halo 3.
>
> Halo 3 to Halo Reach lost 2.3 MILLION sales while Halo Reach to Halo 4 didn’t even lose a quarter of million. There’s you facts, I can’t wait for another pathetic response.
-
You obviously don’t know what Metacritic is.
-
What are you even talking about? Halo 4 sold more than both games after Halo 3? So Halo 4 sold more than itself and Reach? Seriously, those words put together in a sentence don’t make any sense.
Right, the sales got lower every time. You’re only proving my point.
> 2535445099220369;122:
> I’m generically aggravated that people won’t accept Halo 5 and its changes. Spartan abilities are not something everyone likes, but do actually expect people to enjoy another Halo with no sprint or SA? Actually yeah probably. But Halo is a strong franchise and I think the community needs to accept that we can’t have a Halo like the ones Bungie made because 343i have chosen the path they chose and it’s also not fair to hate 343i because if you are a fan of Bungie’s current main franchise Destiny, you can understand how Halo would have progressed given Bungie still had the reigns. But we can fantasize where the campaign could have gone 
sprint is about the only thing the modern fps audience really expects…spartan abilities in general dont really serve any purpose beyond being a gimmick and quite frankly with how much backlash games like call of duty are getting for having advanced movement…and how much praise battlefield is getting by going to WW1 era…i think its safe to say people are eager to play a shooter without “advanced movement”…and try to remember that 343 isnt your master…you do have a say in how the game is going to be…343 may develop the game but we are the ones who buy and play the game…we dont have to accept anything
> 2533274819567236;98:
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> > Or you could make something different from the rest of the market, like for example indie games, which don’t rely on anything but being different and are successful. So by being closer to the older classic Halos’(not the same, back off I’m not that dumb), it might do better, but it’s a risk reward that could pay off a lot.
>
>
> You’d think the success and buzz of Doom and Battlefield One (and probably Gears 4) would give 343 the hint as to what they should do. Something tells me they’re not good at taking hints though.
What gave that away.
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> > > > > > > > > I don’t understand how people make these threads and take themselves seroosuly. It is an undeniable fact that the halo population in halo 2, halo 3, and even halo reach is far superior than every halo game made by 343i that included all these changes. And no the core fan base getting older is just a lame excuse to try and give 343i a pass. Fact is their games just suck compared to previous halo games. Worse sales numbers, worse population stats… There is literally zero evidence to suggest otherwise.
> > > > > > > >
> > > > > > > >
> > > > > > > > That’s what seems so crazy to me. Obviously people can like Halo’s current direction, that’s fine, but there is absolutely no evidence to suggest Halo wouldn’t have continued on being just about as popular as it was (or maybe slightly less so).
> > > > > > > >
> > > > > > > > There are even a few examples highlighting why it actually would’ve been better off sticking to its roots rather than “modernizing” it like they did. Examples like CoDs success despite sticking with the same basic gameplay and now with Dooms success acting as the perfect parallel to what Halo should’ve done this whole time. There is no reason whatsoever for the drastic changes, all people have are unsupported assumptions.
> > > > > > >
> > > > > > >
> > > > > > > I can assure you that the majority of players would get bored of Halo 5 over twice as fast had it played like the more successful Halo games.
> > > > > >
> > > > > >
> > > > > > You assure me based on what?
> > > > >
> > > > >
> > > > > The majority of players have played the more successful games not to mention Halo 2 and 3 were defibrillated with MCC not even a year before Halo 5 came out. If Halo 5 felt like a game we had already played the crap out of and have to an extent, gotten bored of, then obviously everyone would lose interest much faster.
> > > > >
> > > > > You want eveidence? Halo MCC had Halo 2 (plus a rejuvinated H2A) and Halo 3, the two most successful games in the series but couldn’t even retain it’s player base as well as Halo 4 did, which is statistically atrocious compared to the three games that came before it.
> > > > >
> > > > > You guys complain about Halo not being like it was back in the day but if it was you sure as hell wouldn’t be playing H5 anymore…
> > > >
> > > >
> > > > You really are crazy if you believe the population of MCC dropped because they didn’t enjoy Halo 2/3. Thanks man, you made my day.
> > > >
> > > > THE GAME WAS BROKEN, AND STILL IS.
> > >
> > >
> > > It is not broken. Just because your internet sucks doesn’t mean others do. Stop hating.
> >
> >
> > My internet does not suck. Tell me why I get no lag in any other game but MCC. Tell me why the search restarts after WE ARE VOTING.
> >
> > Go to the MCC section. You are unbelievably wrong.
>
>
> I and many others haven’t had problems with the mcc in a while. The state it was in at launch was atrocious and drove away many fans, but if your still having problems it’s just you
“It works for me, so it must work for you.”
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> > 2533274990212593;1:
> > I know this topic has been talked about a lot but I think we needed these changes. Halo 5 as everyone knows is completely different than CE, halo 2, or 3. Halo CE came out in 2001 if the player base was in high school they would be around 30 something by now. Halo 2 came out in 2004 player base would be around their mid 20s . Halo 3 came out in 2007 the player base now would be in their early 20s or late teens. These are just averages assuming the minimum age to buy halo but there are younger players I was playing halo 2 at the age of 10 but as people get older they grow out of playing xbox daily most original people who played halo ce doesn’t play anymore now it’s the new generation and if they stuck with the old way of playing other games like Titan fall, battle field, and call of duty would get these new players instead of halo because they are going to ask “would I rather jog around a map and shoot or jump across building slide in for a kill with a shot gun?” (And yes I realize the old halos took more skill I’ve played them) what I’m saying is it sounds a lot cooler and more fun to player halo 5 than previous halos and without new players halo will eventually die and some might say well at that point maybe it should and I’ve got to disagree. either way you wouldn’t play halo whether there is a new halo or not but some people enjoy the route halo is going. I’m not saying people who don’t like the way halo 5 has no right to have an opinion I’m saying no one wants to play the same game rapped in a different skin every couple of years unless for some reason you are still complaing that bungie should still be making halo but they would probably be doing the same thing I mean look at destiny so I think bungies halo 4 and 5 would be pretty similar to 343. To end this ill just say I like bungie and 343 both I’ve never judged any game based on who made it. Bungie did a good job with all the halos they have made but that era of gaming is over its time to accept and adapt if you want to continue playing future halos or accept and move on and stop blaming 343 because halo 5 is so different cause they did listen to the community with this one.
>
>
> So where is the option to be an Sangheili/Elite?
That’s the least important problem there is right now and we have helioskrill if you want it that bad
I feel that 343 is trying and I applaud them for it. There’s been some hits and some misses, but they’ve done a solid job and I’m on board for change moving forward.
> 2533274819302824;7:
> That’s such a flawed argument though. Every game in existence has an inflow of new players and an outflow of old players. It’s not a phenomenon unique to Halo and it in itself doesn’t explain Halo’s decline.
>
> Look at my Sig. People bashed the -Yoink- out of the new CoD and I’m sure many of those people being CoD3-CoD4 fans had a significant part in it.
A true statement.
> 2533274817283289;105:
> > 2533274873267862;14:
> > No, the community can’t accept unnecessary change. Adding new features to the game such as new gametypes and a revamped Forge are examples of good, reasonable change. Locking nearly everything in REQ packs and severely cutting the number of matchmaking playlists are examples of unnecessary or bad change.
> > People want change, but they also want the games they like to stay consistent with every installment. Nobody wants another Halo 3 every few years, but people do want each new game to feel like a Halo. Taking features from other successful games and thinking they will work in Halo and simply changing things for the sake of change are two philosophies that do nothing but harm Halo.
> > This is the only game series I know of wherein each title is becoming drastically different than the last. Reach plays nothing like Halo 3, Halo 4 plays nothing like Reach, and Halo 5 plays nothing like Halo 4. Metroid always had a consistent feel in its first-person games until Other M, and look what that did to the series’ reputation.
>
>
> Metroid. A side scrolling adventure game since the first on the NES, expanded brilliantly on the SNES.
I’m not talking about the sidescrollers. I’m talking about the first-person games, which got better with every Prime game until lolOther M came out. Now there’s Federation Force, which is just an insult to everything in the Prime games. What happened to Metroid is a perfect analogy to what is happening to Halo now: needless change that does nothing but hurt the gameplay, divide the community, and destroy the game’s reputation.
You posted this to wrong part of the community. here you’ll find people who haven’t been satisfied for apparently 9 years according to their posts, have hated everything since 3, but for for some reason, are still here instead of moving on.
It’s sad, really.
> 2533274819567236;58:
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> > > 2533274921821201;21:
> > > Yeah because Halo 4 and 5 are defiantly the best in everyone’s eyes, not to mention Halo 5 didn’t sell great. Look at games like CS:GO and the new DOOM, Halo doesn’t need sprint or obnoxious abilities to be popular. This kind of stuff is driving away a BIG chunk of the community, exactly what CoD is going through right now with Infinite Warfare. I don’t know why you’re bringing age into this, Halo had a perfect formula, it set standards, it made trends.
> > > Now Halo hides in the shadows and follows formulas and trends from other shooters. Just because there’s equal starts in multiplayer doesn’t exactly mean it feels like Halo.
> > > If that were the case, Gears of War and Unreal Tournament also “FEEL JUST LIKE CLASSIC HALO MULTIPLAYER :D”
> > > Halo at this point is pretty much Call of Duty with precision reticles and longer TTK.
> > > People like you keep making the argument “Halo needs to change/evolve, or it will die.” It kills me when people say that, you know why? Because THAT’S when the downfall of Halo started, when it changed. Ever since Reach, Halo has lost A TON of popularity and no longer has the golden, respected throne it once had.
> > > Ever since Halo started “evolving” it also keeps losing casuals and fans.
> > > I love Halo, and that’s why I criticize it. You can’t love something and not criticize it, right?
> > > Halo’s never going to go back to it’s golden state until it gets a hold of itself.
> >
> >
> > Halo gained popularity with Reach, which is one of the reasons why the terrible Halo 4 sold so well. Halo 5 sold poorly because the xbox one isn’t as popular as the xbox and xbox 360 were back when the older games were released and also because Halo 4 was very bad. #Facts
>
>
> Almost all of your post is wrong
Reach started the downfall of halo.#Facts
Its not hard to prove that Halo 3 was just the right game at the right time. As soon as something better came along, most Halo 3 players moved on. Meaning two things: A) Halo 3 was the go to shooter on consoles, and B) Halo was the casual shooter on the market. CoD simply became Halo. It aint rocket science. It sold on its story, and then slowly tampered off into those who actually cared about the story and multiplayer. To everyone else its just a game.
Well change is something that is hard to get over. Halo 5 needs that mythic feel like halo CE ,2, and 3 what i mean in general is make it more hard for unlocks(armor and wepons). More master cheif or like halo reach your personal spartan.
> 2533274808386392;9:
> Change is good, but not change that completely reinvents the game. Halo 1-Reach had change, but asides from Reach (to a certain extent), they never tried to reinvent Halo. 343i have reinvented the game twice already.
>
> 343i just needed to build off of Halo 2 or 3, and we would have been good.
Yes EXACLTY, simple things like:
-Buff base movement speed to 120% (no sprint)
-Thruster pack, maybe ground pound
There that’s all that was needed to make the halo 3 formula “faster”. No need to change the whole game just to accomodate sprint…
> 2533274875084332;138:
> > 2533274808386392;9:
> > Change is good, but not change that completely reinvents the game. Halo 1-Reach had change, but asides from Reach (to a certain extent), they never tried to reinvent Halo. 343i have reinvented the game twice already.
> >
> > 343i just needed to build off of Halo 2 or 3, and we would have been good.
>
>
> Yes EXACLTY, simple things like:
>
> -Buff base movement speed to 120% (no sprint)
> -Thruster pack, maybe ground pound
>
> There that’s all that was needed to make the halo 3 formula “faster”. No need to change the whole game just to accomodate sprint…
Agreed and for all people who think no sprint makes a game play slow, look at Doom. The game plays far, far faster than Halo 5 but wait, it doesn’t have sprint!
> 2535452250728209;139:
> > 2533274875084332;138:
> > > 2533274808386392;9:
> > > Change is good, but not change that completely reinvents the game. Halo 1-Reach had change, but asides from Reach (to a certain extent), they never tried to reinvent Halo. 343i have reinvented the game twice already.
> > >
> > > 343i just needed to build off of Halo 2 or 3, and we would have been good.
> >
> >
> > Yes EXACLTY, simple things like:
> >
> > -Buff base movement speed to 120% (no sprint)
> > -Thruster pack, maybe ground pound
> >
> > There that’s all that was needed to make the halo 3 formula “faster”. No need to change the whole game just to accomodate sprint…
>
>
> Agreed and for all people who think no sprint makes a game play slow, look at Doom. The game plays far, far faster than Halo 5 but wait, it doesn’t have sprint!
I agree. I like sprint in Halo 5 but it wasn’t “needed”.
I love Doom, it doesn’t have sprint and it’s perfectly fine. It’s not needed and it does play way faster than Halo 5