> "I’m not picking or choosing anything. I’m giving examples of series that never changed and didnt get great sales after a long period of time. Which is just a counterpoint to the whole “Halo would be the best game in the whole wide world if it had just never changed”. Bungie themselves noticed the change in gaming culture, went out and created a terrible game that somehow has become a great hit. It’s a Borderlands copy without a real story and fast fluid gameplay. Instant moneymaker, even after bad reviews, even after numerous DLC money grabs, and even after they offered content to newer players without ever trying to help loyal day one players.
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> Halo 5 sales are not bad. They have the highest attach rate for any game this generation. Something that only Halo 3 did better. This means that it did BETTER than Reach or Halo 4. By example. Halo 4 sold, an estimated 10 million copies. On an install base of 80 million. Halo 5 sold an estimated 3.5 million, which without official confirmation is just speculation and hearsay, on another estimate of 18-19 million Xbox Ones (which was reported as a rumour multiple times in the news, so it will be used since the unconfirmed Halo 5 number is also speculation). This works out to an attach rate of .1875 for Halo 3 (this is lifetime to date so it will be much higher in 2011 vs 2013, with sales not increasing by much), .182 for Halo 5, .124 for Halo 4, and slightly higher than Halo Reach. Later on, if I have time and there are figures, I will calculate and give you the real time attach rates for the past Halo games which I did before, which still shows a very low figure for games after Halo 3. Regardless, Halo 4 to Halo 5 is a large jump in attach rate, and that’s on sales figures that are probably underestimated seriously. Also, just to note, Halo 4 to Halo 5 is a 3 point drop in overall metacritic rating, not as drastic as other games. The other thing to mention is that the downfall of those games existed within a single generation. The only different one here being AC, but with a lack of sales info and general estimation factors I can probably prove that as well…"
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> "Halo 3 is getting outplayed by a game that came out within 1 month. The facts of this are: Modern Warfare 2 had the most amount of unique players every week. Halo 3 had more sales than Modern Warfare 2, on 360, for most of this time. When people were not playing these two games, they were playing the other CoD games."
Short term, Halo 3 did get outplayed by MW2 in unique players in their first week. However, Long-term, Halo 3 flourished a strong community. In reality, Halo 3 didn’t die-out on its own due to low population for the three years before the release of Halo Reach in 2010. No one would have known if Halo 3 would die out on its own because the sales automatically suffered due to the release of a new Halo game.
A Halo without Sprint is assumed to be one of the greatest shooter titles due to the upwards trend line in population, community, and overall success. However, a Halo with Sprint and more abilities that overlap in its competitors’ games, as seen in Halo 5, 4 and Reach, obviously do not get it any where near the same sales as a Halo without Sprint, such as Halo 3.
One major thing to consider about the ending argument is the fact that you are comparing two completely different games, communities, developers, etc. when in reality the only way to improve a community and grow is by focusing on what YOU, yourself, can do to please YOUR loyal fans. Halo 5 attempted catering to the Call of Duty fans. Halo 5’s sales are OK, but the fact that it’s selling an average amount of copies doesn’t excuse the failure in lacking of unique gameplay. Here’s a quick anecdotal addition: I had 5 friends who constantly grind Call of Duty. They love it, and even though they rage and whine, they still play it consistently. In constant attempts at bringing them over to Halo 5 and playing consistently on my game that I grind out, they easily transfer to Halo 5. Yet, that is the very reason why they end up returning back to Call of Duty to play Zombies or casual multiplayer matches. It doesn’t matter what Halo 5 does, it will not bring in a multitude of people to the franchise and destroy their lives because they don’t want to play any other game other than Halo. For Call of Duty fans, Halo 5 only provides a short-term attachment, with them to soon run back to COD. This is why Halo 5 sold so many copies in the first few weeks, it was a game everyone wanted to pick up, but sales numbers didn’t replicate the population, today.
Here’s the Top 15 XB1 games, by popularity (5/31/2016):
CoD BOIII
NBA 2K16
FIFA 16
GTA V
Minecraft
Tom Clancy’s The Division
CoD BO1
Fallout 4
Destiny
ARK (Game Preview)
Overwatch
Rainbow Six Siege
Halo 5: Guardians
Roblox
Battlefield 4
Analysis: CoD BO3 and BO1 sit within the Top 7, BO3 in 1st and BO1 at 7th. Halo 5 is not in the top 10, sitting in the 13th spot with ROBLOX trailing it. We have the current Call of Duty and an XBOX 360 compatible BO1 in the top 10, yet Halo 5 sits way behind as of May 31st 2016. Three other shooters, Fallout 4, The Division, and Destiny, are in the top 10, as well. In conclusion, Halo 5 did NOT successfully steal Call of Duty, or Destiny fans, away from their game, even when they share similar movement systems, such as Sprint, Slide, Dash, Ground Pound, etc.
Sales numbers of Halo 3 and Halo 5: The only known knowledge about the first released sales number is as follows: Halo 3 had over 1 million people playing on launch day and generated over $170 million in sales in the first 24 hours of its release. According to GameSpot, in its first week of release, Halo 5 reached $400 million in total. Now if we do the math upfront, halo 3 earned nearly half as much money as Halo 5 did in a day, than Halo 5 did in a week. Even then, if we consider how much money Halo 5 gained from hardware, the estimate that Halo 5 sold around 1.5 million copies in the first week, and the fact that Microsoft never showed the physical copies sold of the game, it is pretty safe to say that Halo 5 sold less copies than Halo 3 did on launch day.
Population of Halo 5: Since 343 Industries/Microsoft like to hide the in-game populations of Halo 5 (coughBecauseThey’reSoLowcough) there are no solid numbers to go by. However, since the Top 10 spot in Xbox One games are usually 20k-30k, and Halo 5 is in 13th, we can assume that the population is lower than 20k.
Conclusion: The populations of Halo 5 are disappointing and support the argument of having a Halo that doesn’t imitate other games and creates new systems of movement that ADD to the Halo 3 formula, that functioned fine, and make the game, not stay the same, but get better. The common argument that Halo 1-3 are the same exact game are inaccurate because they’ve all played differently due to the new gameplay additions such as physics, equipment (such as Halo 3’s portable gravity lift pick-up), and much more. There’s a misconception in the halo community that Halo “needed” a MASSIVE change in its gameplay. In reality, they’ve forgotten how Halo’s golden era was cut short by a massive change and wasn’t rightfully given a chance to succeed in a NEW game after Halo 3. Halo with Sprint isn’t an “evolution.” It doesn’t take Halo anywhere up, but deviate to something that’s different. If Halo 6 didn’t have Sprint, I wonder if those who approve of sprint could also adapt to it, the same way that they tell those that don’t approve.