> 2535463644704374;209:
> We can’t Reskin halo to give ourselves a new halo 3. Every halo game as of yet has brought something new to the table, and built off of previous ones. I think 343’s halo has taken lots away and been too audacious. But I think if Halo 6 is like 5 it would be awesome
People who argue for no sprint in Halo aren’t asking for a Halo 1-3 reskin. That will be making the game stagnant and stale. One the other hand, the way Halo 5 plays also makes Halo stale due to it following so many other shooters’ mechanics. For example, Halo-- in comparison to Call of Duty, TitanFall, Destiny, and many other shooters-- has an advanced movement system that works pretty uniquely. It introduces many cool experiences to the gameplay that is present in other games. Yet, here are all of the movement mechanics that overlap across Halo 5, COD, Destiny, and Titanfall: Sprint, Slide, Dash/Thrust, Clamber/Mantle, and Some form of Spartan Charge. Now you could argue that Halo 5 is unique because it gives all players even starts and has competitive aspects to the gameplay… But just being competitve and having even strarts is NOT ALL what Halo is about. The fact that Halo played so differently in Halo 1-3 compared to its competitors was the primary reason why I, myself, invested so much time into the game. So, answer me this: Nowadays, what is the point of buying current Halo’s, APART FROM ITS CAMPAIGN, over other shooters if they all contain the same fast-paces, run/don’t run and shoot, gameplay?
Prior to Halo, I used to play Call of Duty and other average shooters and never found anything special or memorable in their gameplay because, for example, they all had a Sprint like mechanic. But when I came to Halo, it was SO much different and held a unique and unforgettable experiences in my memories. Grenade jumps, Rocket jumps, no sprint, Man cannons, power ups, power weapons, viable Vehicular Gameplay, Gravity Lifts out the wazzoo, cover was viable, Ninja assassinations, viable stickies, rewarding gunfights, unavoidable grenades, CQC and intense gameplay, and so much more were what Halo had and other games didn’t. It wasn’t the fact that Bungie was making the games, it was because it provided a unique experience at the player’s disposal. Halo used to SET THE TRENDS in other shooters, and NOW it merely follows. But I want Halo to be IT’S OWN TYPE OF GAME because it will attract many die-hard fans who will consistently play the game, due to it having a gameplay experience never before seen in another shooter. That when anyone goes to a store to pick up a shooter, they buy Halo, play it consistently, and contribute to the community. There are countless other movement systems that aren’t in other games that isn’t even thought of yet that can innovate the Gaming Industry and Halo.
That is why Halo doesn’t need sprint. Although it may be convenient for some, and it is an easy short term way to appeal to other games’ fan bases, like Call of Duty, in reality, those other fan bases will go back to their original game in a heartbeat. Also, something apart from sprint AND no sprint in Halo can also supplement the movement system, like Speed Boosts on the map, or fleshed-out Button Combinations. We, as the community, must find what other movement systems can bring the positives of Sprint AND the positives of not having Sprint to meet a common ground in the community and make Halo better than it already is. Those possibilities are endless, new, original, innovative, and stay true to what made Halo great: being different from other shooters.